Basic Charms Unpatch abl
IT's A REZ MOD, and it's not chams, u can see through walls, it's just that when u see people, the textures get removed, REQUEST CLOSE
This looks fake and wtf does this do?
Well i think this is the Real chams but i don't know for sure..........let's see if it get approved or not...........
Picture approved ...
OMG, this was C+P from ****.There's a kid there who released a Mod of chams, using Rez file. It's un-patchable for sure, but this ****** lying about credits. He can't code for shit.
Lol. This is a fail Release.
Copying Exactly What coder never did? Dude what is the point of posting a hack here if you have a Low Post count? Get your post counts up.
lol give him a break
lmao okay basically, we dont know if this is true or not, until its approved. Btw is it a .rez file? or a dll...?
There is no way you can make an "Unpatchable" hack. You can only make something unpatchable, if you moved the files or edited them. I doubt this is unpatchable.
its a dll Injectb file and its a base code! it can only be patched if if an update happns till than it cant be Blockt and i used Mc Visual basic st 08 for its coding and iam working on telekill and menu and no recoil DWORD WINAPI ArrayTeleport(LPVOID)
{
for( ; ; )
{
if(GetAsyncKeyState(VK_NUMPAD1)&1) //Teleport Forward
{
DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];
Sleep(1);
ArraySwitch2++;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1) //Teleport Backward
{
ArraySwitch2--;
DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];see thats a littel bit the code
{
for( ; ; )
{
if(GetAsyncKeyState(VK_NUMPAD1)&1) //Teleport Forward
{
DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];
Sleep(1);
ArraySwitch2++;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1) //Teleport Backward
{
ArraySwitch2--;
DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];see thats a littel bit the code
u need a SS and a features even if itis just chams
lol...
he said it was unpatchable until patch
hows that unpatchable...
low post count i wudnt trust u
he said it was unpatchable until patch
hows that unpatchable...
low post count i wudnt trust u
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