fixExploit() {
self endon("disconnect");
wait 15; // We check on spawn only
if(!isValidWeapon(self getCurrentWeapon())) {
self takeAllWeapons(); // bye bye fgt
self _clearperks();
self giveWeapon("cheytac_fmj_xmags_mp", 0, false);
self giveMaxAmmo("cheytac_fmj_xmags_mp");
self switchToWeapon("cheytac_fmj_xmags_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("Don't use the exploit!");
}
}
