[Release] WarHax DLL Source Code

Posts 16–21 of 21 · Page 2 of 2
Serously. WtF lol. If i made a dll hack would i have to inject it? I mean is that what you do with dll hacks? Ive never heard of nor used em.
I took the bytes of a certain address and a few addresses after it creating a byte signature, and I auto search that signature, and it will auto give me the address so I never have to update the address. Here is an example of signatures I made for certain addresses for the game "Gunz".

Code:
//Signatures by OneWhoSighs

//ZChatOutput
BYTE ZChatOutputSig[] = {0xE8, 0xEE, 0xEE, 0xEE, 0xEE, 0x8B, 0x4C, 0x24, 0x10, 0x8B, 0x54, 0x24, 0x0C, 0x51, 0x8B, 0x4C, 0x24, 0x0C, 0x52, 0x8B, 0x54, 0x24, 0x0C, 0x51, 0x52, 0x8D, 0x88, 0x80, 0x03, 0x00, 0x00};
DWORD ZChatOutputSigAddr = SigSearch(ZChatOutputSig, 31);

//ZPostFriendAdd
BYTE ZPostFriendAddSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x68, 0x6D, 0x07, 0x00, 0x00};
DWORD ZPostFriendAddSigAddr = SigSearch(ZPostFriendAddSig, 28);

//ZPostFriendRemove
BYTE ZPostFriendRemoveSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x68, 0x6E, 0x07, 0x00, 0x00};
DWORD ZPostFriendRemoveSigAddr = SigSearch(ZPostFriendRemoveSig, 28);

//ZPostGameKill
BYTE ZPostGameKillSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x57, 0x68, 0xE7, 0x05, 0x00, 0x00};
DWORD ZPostGameKillSigAddr = SigSearch(ZPostGameKillSig, 29);

//ZPostRequestAgreedJoinClan
BYTE ZPostRequestAgreedJoinClanSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x57, 0x68, 0xDC, 0x07, 0x00, 0x00};
DWORD ZPostRequestAgreedJoinClanSigAddr = SigSearch(ZPostRequestAgreedJoinClanSig, 29);

//ZPostShotMelee
BYTE ZPostShotMeleeSig[] = {0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x6A, 0xFF, 0x68, 0xEE,0xEE, 0xEE, 0xEE, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x83, 0xEC, 0x10, 0x53, 0x55, 0x56, 0x57, 0x68, 0x35, 0x27, 0x00, 0x00};
DWORD ZPostShotMeleeSigAddr = SigSearch(ZPostShotMeleeSig, 33);

//ZPostShotSp
BYTE ZPostShotSpSig[] = {0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x83, 0xEC, 0x10, 0x53, 0x55, 0x56, 0x57, 0x68, 0x33, 0x27, 0x00, 0x00};
DWORD ZPostShotSpSigAddr = SigSearch(ZPostShotSpSig, 33);

//ZPostSkill
BYTE ZPostSkillSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0x34, 0x27, 0x00, 0x00};
DWORD ZPostSkillSigAddr = SigSearch(ZPostSkillSig, 31);

//ZPostSpawn
BYTE ZPostSpawnSig[] = {0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x83, 0xEC, 0x10, 0x53, 0x56, 0x57, 0x68, 0x3A, 0x27, 0x00, 0x00};
DWORD ZPostSpawnSigAddr = SigSearch(ZPostSpawnSig, 32);

//ZPostStageCreate
BYTE ZPostStageCreateSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0x15, 0x05, 0x00, 0x00};
DWORD ZPostStageCreateSigAddr = SigSearch(ZPostStageCreateSig, 31);

//ZPostStageFollow
BYTE ZPostStageFollowSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x68, 0x1D, 0x05, 0x00, 0x00};
DWORD ZPostStageFollowSigAddr = SigSearch(ZPostStageFollowSig, 28);

//ZPostStageLeave
BYTE ZPostStageLeaveSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0x1B, 0x05, 0x00, 0x00};
DWORD ZPostStageLeaveSigAddr = SigSearch(ZPostStageLeaveSig, 31);

//ZPostStageMap
BYTE ZPostStageMapSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x57, 0x68, 0x86, 0x05, 0x00, 0x00};
DWORD ZPostStageMapSigAddr = SigSearch(ZPostStageMapSig, 29);

//ZPostStageStart
BYTE ZPostStageStartSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0x97, 0x05, 0x00, 0x00};
DWORD ZPostStageStartSigAddr = SigSearch(ZPostStageStartSig, 31);

//ZPostStageTeam
BYTE ZPostStageTeamSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0x8F, 0x05, 0x00, 0x00};
DWORD ZPostStageTeamSigAddr = SigSearch(ZPostStageTeamSig, 31);

//ZPostWhere
BYTE ZPostWhereSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x68, 0x42, 0x06, 0x00, 0x00};
DWORD ZPostWhereSigAddr = SigSearch(ZPostWhereSig, 28);

//ZPostWhisper
BYTE ZPostWhisperSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x68, 0x41, 0x06, 0x00, 0x00};
DWORD ZPostWhisperSigAddr = SigSearch(ZPostWhisperSig, 28);

//ZPostCreateMyChar
BYTE ZPostCreateMyCharSignature[] = {0x6A, 0xEE, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0xEE, 0xEE, 0xEE, 0xEE, 0x50, 0x64, 0x89, 0x25, 0xEE, 0xEE, 0xEE, 0xEE, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0xAF, 0x06, 0x00, 0x00};
DWORD ZPostCreateMyCharSigAddr = SigSearch(ZPostCreateMyCharSignature, 31);	

//ZPostDeleteMyChar
BYTE ZPostDeleteMyCharSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0xB1, 0x06, 0x00, 0x00};
DWORD ZPostDeleteMyCharSigAddr = SigSearch(ZPostDeleteMyCharSig, 31);

//ZGetGameClientOffset
BYTE ZGetGameClientSignature[] = {0xE9, 0xEE, 0xEE, 0xEE, 0xEE, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xE9, 0xEE, 0xEE, 0xEE, 0xEE, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xE9, 0xEE, 0xEE, 0xEE, 0xEE, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xE9, 0xEE, 0xEE, 0xEE, 0xEE, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xA1, 0xEE, 0xEE, 0xEE, 0xEE};
DWORD ZGetGameClientOffset = SigSearch(ZGetGameClientSignature, 69);

//ZCharacterManager__FindOffset
BYTE ZCharacterManager__FindSig[] = {0x51, 0x56, 0x57, 0x8B, 0xF9, 0x8D, 0x44, 0x24, 0x10, 0x8D, 0x77, 0x04, 0x50, 0x8B, 0xCE};
DWORD ZCharacterManager__FindOffset = SigSearch(ZCharacterManager__FindSig, 15);

//ZPostChannelChat
BYTE ZPostChannelChatSig[] ={0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0xC9, 0x04, 0x00, 0x00};
DWORD ZPostChannelChatSigAddr = SigSearch(ZPostChannelChatSig, 31);

//ZPostChatRoomCreate
BYTE ZPostChatRoomCreateSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x57, 0x68, 0x73, 0x06, 0x00, 0x00};
DWORD ZPostChatRoomCreateSigAddr = SigSearch(ZPostChatRoomCreateSig, 29);

//ZPostRequestBuyItem
BYTE ZPostRequestBuyItemSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0x13, 0x07, 0x00, 0x00};
DWORD ZPostRequestBuyItemSigAddr = SigSearch(ZPostRequestBuyItemSig, 31);

//ZPostRequestForcedEntry
BYTE ZPostRequestForcedEntrySig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0x87, 0x05, 0x00, 0x00};
DWORD ZPostRequestForcedEntrySigAddr = SigSearch(ZPostRequestForcedEntrySig, 31);

//ZPostRequestLeaveClan
BYTE ZPostRequestLeaveClanSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x57, 0x68, 0xDE, 0x07, 0x00, 0x00};
DWORD ZPostRequestLeaveClanSigAddr = SigSearch(ZPostRequestLeaveClanSig, 29);

//ZPostRequestSellItem
BYTE ZPostRequestSellItemSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x53, 0x55, 0x56, 0x57, 0x68, 0x15, 0x07, 0x00, 0x00};
DWORD ZPostRequestSellItemSigAddr = SigSearch(ZPostRequestSellItemSig, 31);

//ZPostRequestSuicide
BYTE ZPostRequestSuicideSig[] = {0x6A, 0xFF, 0x68, 0xEE, 0xEE, 0xEE, 0xEE, 0x64, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x50, 0x64, 0x89, 0x25, 0x00, 0x00, 0x00, 0x00, 0x51, 0x56, 0x57, 0x68, 0xFB, 0x05, 0x00, 0x00};
DWORD ZPostRequestSuicideSigAddr = SigSearch(ZPostRequestSuicideSig, 29);

//ZPostRequestJoinClan
BYTE ZPostRequestJoinClanSignature[] = {0X6A,0XFF,0X68,0XEE,0XEE,0XEE,0XEE,0X64,0XA1,0X00,0X00,0X00,0X00,0X50,0X64,0X89,0X25,0X00,0X00,0X00,0X00,0X51,0X56,0X57,0X68,0XD8,0X07,0X00,0X00,};
DWORD ZPostRequestJoinClanSigAddr = SigSearch(ZPostRequestJoinClanSignature, 29);

//ZPostRequestDropSacrificeItem
BYTE ZPostRequestDropSacrificeItemSignature[] = {0X6A,0XFF,0X68,0XEE,0XEE,0XEE,0XEE,0X64,0XA1,0X00,0X00,0X00,0X00,0X50,0X64,0X89,0X25,0X00,0X00,0X00,0X00,0X51,0X53,0X56,0X57,0X68,0X0F,0X52,0X00,0X00,};
DWORD ZPostRequestDropSacrificeItemSigAddr = SigSearch(ZPostRequestDropSacrificeItemSignature, 30);

//ZCharacterManagerOffset
BYTE ZCharacterManagerOffsetSignature[] = {0XA1,0XEE,0XEE,0XEE,0XEE,0X85,0XC0,0X75,0XEE,0XC3,0X83,0XC0,0X50,0XC3};
DWORD ZCharacterManagerOffset = SigSearch(ZCharacterManagerOffsetSignature, 14);

//ZGetQuestOffset
BYTE ZGetQuestOffsetSignature[] = {0XE8,0XEE,0XEE,0XEE,0XEE,0X85,0XC0,0X74,0XEE,0XE8,0XEE,0XEE,0XEE,0XEE,0X05,0XFC,0X1F,0X00,0X00,0XC3,0X33,0XC0,0XC3};
DWORD ZGetQuestOffset = SigSearch(ZGetQuestOffsetSignature, 23);

//ZQuest__MoveToNextSector
BYTE ZQuest__MoveToNextSectorSignature[] = {0X51,0X56,0X57,0X8B,0XF9,0XE8 ,0XEE,0XEE,0XEE,0XEE,0X8B,0X70,0X4C,0X8B,0X06,0X8B,0XCE,0XFF,0X90,0XB8,0X00,0X00,0X00};
DWORD ZQuest__MoveToNextSectorOffset = SigSearch(ZQuest__MoveToNextSectorSignature, 23);

//ZCharacter__LevelUp
BYTE ZCharacter__LevelUpSignature[] = {0X8B,0X01,0XFF,0XA0,0X88,0X00,0X00,0X00};
DWORD ZCharacter__LevelUpOffset = SigSearch(ZCharacter__LevelUpSignature, 8);

//ZGetCombatInterface
BYTE ZGetCombatInterfaceSignature[] = {0XE8,0XEE,0XEE,0XEE,0XEE,0X85,0XC0,0X74,0XEE,0XE8,0XEE,0XEE,0XEE,0XEE,0X8B,0X80,0XDC,0X02,0X00,0X00,0XC3,0X33,0XC0,0XC3,};
DWORD ZGetCombatInterfaceOffset = SigSearch(ZGetCombatInterfaceSignature, 24);

//ZCombatInterface__GetTargetUID
BYTE ZCombatInterface__GetTargetUIDSignature[] = {0X8A,0X81,0X2C,0X03,0X00,0X00,0X84,0XC0,0X74,0XEE,0X8B,0X81,0X34,0X03,0X00,0X00,0X8B,0X50,0X28,0X8B,0X4C,0X24,0X04,0X89,0X11,0X8B,0X40,0X2C,0X89,0X41,0X04,};
DWORD ZCombatInterface__GetTargetUIDOffset = SigSearch(ZCombatInterface__GetTargetUIDSignature, 31);

//ZPostRequestCreateClan
BYTE ZPostRequestCreateClanSignature[] = {0X64,0XA1,0X00,0X00,0X00,0X00,0X6A,0XFF,0X68,0XEE,0XEE,0XEE,0XEE,0X50,0X83,0X7C,0X24,0X20,0X04,0X64,0X89,0X25,0X00,0X00,0X00,0X00,0X53,0X56,0X57,};
DWORD ZPostRequestCreateClanSigAddr = SigSearch(ZPostRequestCreateClanSignature, 29);

//ZGame__CreateMyChar
BYTE ZGame__CreateMyCharSignature[] = {0X56,0X8B,0XF1,0X8B,0X46,0X4C,0X85,0XC0,0X75,0XEE,0X32,0XC0,0X5E,0XC2,0X04,0X00,};
DWORD ZGame__CreateMyCharOffset = SigSearch(ZGame__CreateMyCharSignature, 16);

//ZGetGame
BYTE ZGetGameSignature[] = {0XE8,0XEE,0XEE,0XEE,0XEE,0X85,0XC0,0X74,0XEE,0X56,0X8B,0X35,0XEE,0XEE,0XEE,0XEE,0XE8,0XEE,0XEE,0XEE,0XEE,0X8B,0XC6,0X5E,0XC3,0X33,0XC0,0XC3,};
DWORD ZGetGameOffset = SigSearch(ZGetGameSignature, 28);

//ZCamera__SetNextLookMode
BYTE ZCamera__SetNextLookModeSignature[] = {0X8B,0X41,0X50,0X40,0X83,0XF8,0X02,0X7C,0XEE,0X33,0XC0,0X50,0XE8,0XEE,0XEE,0XEE,0XEE,0XC3,};
DWORD ZCamera__SetNextLookModeOffset = SigSearch(ZCamera__SetNextLookModeSignature, 18);

//ZGetCamera
BYTE ZGetCameraSignature[] = {0XE8,0XEE,0XEE,0XEE,0XEE,0X85,0XC0,0X74,0XEE,0XE8,0XEE,0XEE,0XEE,0XEE,0X05,0XF4,0X02,0X00,0X00,0XC3,0X33,0XC0,0XC3,};
DWORD ZGetCameraOffset = SigSearch(ZGetCameraSignature, 23);

//ZCharacter__SetHP
BYTE ZCharacter__SetHPSignature[] = {0X8B,0X89,0X2C,0X03,0X00,0X00,0XE9,0XEE,0XEE,0XEE,0XEE,0XCC,0XCC,0XCC,0XCC,0XCC,0X8B,0X89,0X2C,0X03,0X00,0X00,0XE9,0XEE,0XEE,0XEE,0XEE,0XCC,0XCC,0XCC,0XCC,0XCC,0X8B,0X01,};
DWORD ZCharacter__SetHPOffset = SigSearch(ZCharacter__SetHPSignature, 34);

//ZPostStageEnterBattle
BYTE ZPostStageEnterBattleSignature[] = {0X6A,0XFF,0X68,0XEE,0XEE,0XEE,0XEE,0X64,0XA1,0X00,0X00,0X00,0X00,0X50,0X64,0X89,0X25,0X00,0X00,0X00,0X00,0X51,0X53,0X55,0X56,0X57,0X68,0X79,0X05,0X00,0X00,};
DWORD ZPostStageEnterBattleSigAddr = SigSearch(ZPostStageEnterBattleSignature, 31);

//ZPostStageLeaveBattle
BYTE ZPostStageLeaveBattleSignature[] = {0X6A,0XFF,0X68,0XEE,0XEE,0XEE,0XEE,0X64,0XA1,0X00,0X00,0X00,0X00,0X50,0X64,0X89,0X25,0X00,0X00,0X00,0X00,0X51,0X53,0X55,0X56,0X57,0X68,0X7B,0X05,0X00,0X00,};
DWORD ZPostStageLeaveBattleSigAddr = SigSearch(ZPostStageLeaveBattleSignature, 31);

//ZPostRequestExpelClanMember
BYTE ZPostRequestExpelClanMemberSignature[] = {0X6A,0XFF,0X68,0XEE,0XEE,0XEE,0XEE,0X64,0XA1,0X00,0X00,0X00,0X00,0X50,0X64,0X89,0X25,0X00,0X00,0X00,0X00,0X51,0X56,0X57,0X68,0XE3,0X07,0X00,0X00,};
DWORD ZPostRequestExpelClanMemberSigAddr = SigSearch(ZPostRequestExpelClanMemberSignature, 29);

//ZPostQuestRequestNPCDead
BYTE ZPostQuestRequestNPCDeadSignature[] = {0X6A,0XFF,0X68,0XEE,0XEE,0XEE,0XEE,0X64,0XA1,0X00,0X00,0X00,0X00,0X50,0X64,0X89,0X25,0X00,0X00,0X00,0X00,0X51,0X53,0X56,0X57,0X68,0X73,0X17,0X00,0X00,};
DWORD ZPostQuestRequestNPCDeadSigAddr = SigSearch(ZPostQuestRequestNPCDeadSignature, 30);

//ZMyCharacter__GetGravityConst
BYTE ZMyCharacter__GetGravityConstSignature[] = {0x83, 0xEC, 0x3C, 0x56, 0x6A, 0x00, 0x8D, 0x44, 0x24, 0x08};
DWORD ZMyCharacter__GetGravityConstOffset = SigSearch(ZMyCharacter__GetGravityConstSignature, 10);

//ZPostPeerEnchantDamage
BYTE ZPostPeerEnchantDamageSignature[] = {0X6A,0XFF,0X68,0XEE,0XEE,0XEE,0XEE,0X64,0XA1,0X00,0X00,0X00,0X00,0X50,0X64,0X89,0X25,0X00,0X00,0X00,0X00,0X51,0X53,0X55,0X56,0X57,0X68,0X47,0X27,0X00,0X00,};
DWORD ZPostPeerEnchantDamageSigAddr = SigSearch(ZPostPeerEnchantDamageSignature, 31);

//ZPostSPMotion
BYTE ZPostSPMotionSignature[] = {0X6A,0XFF,0X68,0XEE,0XEE,0XEE,0XEE,0X64,0XA1,0X00,0X00,0X00,0X00,0X50,0X64,0X89,0X25,0X00,0X00,0X00,0X00,0X51,0X56,0X57,0X68,0X3E,0X27,0X00,0X00,};
DWORD ZPostSPMotionSigAddr = SigSearch(ZPostSPMotionSignature, 29);

//ZCharacter::IsAdminName
BYTE ZCharacter__IsAdminNameSignature[] = {0x8B, 0x81, 0xEE, 0xEE, 0xEE, 0xEE, 0x3D, 0xEE, 0xEE, 0xEE, 0xEE, 0x74, 0xEE, 0x3D, 0xEE, 0xEE, 0xEE, 0xEE, 0x74, 0xEE};
DWORD ZCharacter__IsAdminNameOffset = SigSearch(ZCharacter__IsAdminNameSignature, 20);
With this, I never have to update any addresses, they will update themselves.
Ok so this code is put into the program to make the program update the addresses itself.
Is it like finding some sort of pattern?

But how do you know how to make this auto sig search?
Compares the bytes I provided with the ingame memory, when it finds a match, that means it has found the address, and logs it.
I was thinking of implementing that in my WarRock hacks after having a talk with d.vel.oper. I guess I am going to add that to my TODO list.
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