

#define Respawn_Addie 0x37xxxxx //respawn 0=no respawn 1=unlimited respawn
#define nametag_pointer 0x37xxxxx //nametag 1=alfa 2=bravo
#define nametag_offset 0x2C
if(GetAsyncKeyState(VK_NUMPAD1)>0)
{
*(long*)(nametag_pointer+nametag_offset) = 1;
}
else if(GetAsyncKeyState(VK_NUMPAD2)>0)
{
*(long*)(nametag_pointer+nametag_offset) = 2;
}
if(GetAsyncKeyState(VK_NUMPAD3)>0)
{
*(long*)(nametag_pointer+nametag_offset) = 0;
}
