Memory hacks help :(
how do i make case 0 turn off this hack? Because mem hacks crash after the game, and i want to know how to fix that.
My source
My source
// Fast Grenade Blast
{
switch(CH_nadeblast)
{
case 1:*(float*)(Player+OFS_NADEBLAST) = -9.99e2;break;
}
}
{
switch(CH_nadeblast)
{
case 1:*(float*)(Player+OFS_NADEBLAST) = -9.99e2;break;
}
}

?