Memory hacks help :(how do i make case 0 turn off this hack? Because mem hacks crash after the game, and i want to know how to fix that. My source // Fast Grenade Blast { switch(CH_nadeblast) { case 1:*(float*)(Player+OFS_NADEBLAST) = -9.99e2;break; } }
can u show example? like just show here? ohh, like case 0:*(float*)(Player+nadeblast) = 0000; but put the value of off?
Originally Posted by MH4CKER Code: if (Fastnadeblast ==1) { *(float*) (PlayerPTR + 0x10100) = -9.99e2; } He wants to know how to turn fastnadeblast off. EDIT: //FastNadeBlast OFF case 0:*(float*)(Player+OFS_NADEBLAST) = 1;break;
Originally Posted by barcoder @R3dLine how do I make it default, if I dont know the value i think the orginal val one is 1 or 1.5
Ohh thanks. Do you possibly know the default value for unlimited ammo and fastnade blast, memory? @R3dLine
I Think off value=1.... Code: switch(nFastNadeBlast) { Default: *(float*)(Playerx+0x10100) = 1; case 1: *(float*)(Playerx+0x10100) = -9.99e2; }
Searching addies is the same for an offset... Just need to know how to do it I use 2 dumps and got next day addies ^^
Originally Posted by barcoder @Alex_Agnew How would i find the search of an OFFSET, i know how to with an address but not offset ? same method