Gsc modding codes

Posts 1–15 of 93 · Page 1 of 7
Gsc modding codes
Mw2 Modding Managed Code List


Big thanks to CraigChrist8239 who put this together


Gun, Perk, Attachment, and Camo Names

All Weapon Names

Code:
barrel_mp
artillery_mp
stealth_bomb_mp
heli_remote_mp
defaultweapon_mp
harrier_20mm_mp
harrier_ffar_mp
harrier_missile_mp
pavelow_minigun_mp
nuke_mp
frag_grenade_short_mp
remotemissile_projectile_mp
lightstick_mp
flare_mp
throwingknife_mp
throwingknife_rhand_mp
//I believe the killstreak ones to be the triggers for when you call them in, eg, Laptops, C4 Detonators
//These would be interesting if you could stick them to the class, mabye you can, don't have a JTAG to test it on
killstreak_uav_mp
killstreak_helicopter_mp
killstreak_ac130_mp
killstreak_predator_missile_mp
killstreak_helicopter_minigun_mp
killstreak_nuke_mp
killstreak_precision_airstrike_mp
killstreak_counter_uav_mp
killstreak_sentry_mp
airdrop_marker_mp
airdrop_sentry_marker_mp
killstreak_helicopter_flares_mp
killstreak_emp_mp
airdrop_mega_marker_mp
killstreak_stealth_airstrike_mp
killstreak_harrier_airstrike_mp
//These appear to be the grenade launchers and shotguns for assault rifles, after all, they are considered to be spereate guns
gl_ak47_mp
ak47_shotgun_attach_mp
gl_m16_mp
m16_shotgun_attach_mp
gl_m4_mp
m4_shotgun_attach_mp
gl_fn2000_mp
fn2000_shotgun_attach_mp
gl_masada_mp
masada_shotgun_attach_mp
gl_famas_mp
famas_shotgun_attach_mp
gl_fal_mp
fal_shotgun_attach_mp
gl_scar_mp
scar_shotgun_attach_mp
gl_tavor_mp
tavor_shotgun_attach_mp
//Here is where the guns we all know and love start
beretta_mp
beretta_akimbo_mp
beretta_fmj_mp
beretta_silencer_mp
beretta_tactical_mp
beretta_xmags_mp
beretta_akimbo_fmj_mp
beretta_akimbo_silencer_mp
beretta_akimbo_xmags_mp
beretta_fmj_silencer_mp
beretta_fmj_tactical_mp
beretta_fmj_xmags_mp
beretta_silencer_tactical_mp
beretta_silencer_xmags_mp
beretta_tactical_xmags_mp
usp_mp
usp_akimbo_mp
usp_fmj_mp
usp_silencer_mp
usp_tactical_mp
usp_xmags_mp
usp_akimbo_fmj_mp
usp_akimbo_silencer_mp
usp_akimbo_xmags_mp
usp_fmj_silencer_mp
usp_fmj_tactical_mp
usp_fmj_xmags_mp
usp_silencer_tactical_mp
usp_silencer_xmags_mp
usp_tactical_xmags_mp
deserteagle_mp
deserteagle_akimbo_mp
deserteagle_fmj_mp
deserteagle_tactical_mp
deserteagle_akimbo_fmj_mp
deserteagle_fmj_tactical_mp
deserteaglegold_mp
coltanaconda_mp
coltanaconda_akimbo_mp
coltanaconda_fmj_mp
coltanaconda_tactical_mp
coltanaconda_akimbo_fmj_mp
coltanaconda_fmj_tactical_mp
riotshield_mp
glock_mp
glock_akimbo_mp
glock_eotech_mp
glock_fmj_mp
glock_reflex_mp
glock_silencer_mp
glock_xmags_mp
glock_akimbo_fmj_mp
glock_akimbo_silencer_mp
glock_akimbo_xmags_mp
glock_eotech_fmj_mp
glock_eotech_silencer_mp
glock_eotech_xmags_mp
glock_fmj_reflex_mp
glock_fmj_silencer_mp
glock_fmj_xmags_mp
glock_reflex_silencer_mp
glock_reflex_xmags_mp
glock_silencer_xmags_mp
beretta393_mp
beretta393_akimbo_mp
beretta393_eotech_mp
beretta393_fmj_mp
beretta393_reflex_mp
beretta393_silencer_mp
beretta393_xmags_mp
beretta393_akimbo_fmj_mp
beretta393_akimbo_silencer_mp
beretta393_akimbo_xmags_mp
beretta393_eotech_fmj_mp
beretta393_eotech_silencer_mp
beretta393_eotech_xmags_mp
beretta393_fmj_reflex_mp
beretta393_fmj_silencer_mp
beretta393_fmj_xmags_mp
beretta393_reflex_silencer_mp
beretta393_reflex_xmags_mp
beretta393_silencer_xmags_mp
mp5k_mp
mp5k_acog_mp
mp5k_akimbo_mp
mp5k_eotech_mp
mp5k_fmj_mp
mp5k_reflex_mp
mp5k_rof_mp
mp5k_silencer_mp
mp5k_thermal_mp
mp5k_xmags_mp
mp5k_acog_fmj_mp
mp5k_acog_rof_mp
mp5k_acog_silencer_mp
mp5k_acog_xmags_mp
mp5k_akimbo_fmj_mp
mp5k_akimbo_rof_mp
mp5k_akimbo_silencer_mp
mp5k_akimbo_xmags_mp
mp5k_eotech_fmj_mp
mp5k_eotech_rof_mp
mp5k_eotech_silencer_mp
mp5k_eotech_xmags_mp
mp5k_fmj_reflex_mp
mp5k_fmj_rof_mp
mp5k_fmj_silencer_mp
mp5k_fmj_thermal_mp
mp5k_fmj_xmags_mp
mp5k_reflex_rof_mp
mp5k_reflex_silencer_mp
mp5k_reflex_xmags_mp
mp5k_rof_silencer_mp
mp5k_rof_thermal_mp
mp5k_rof_xmags_mp
mp5k_silencer_thermal_mp
mp5k_silencer_xmags_mp
mp5k_thermal_xmags_mp
pp2000_mp
pp2000_akimbo_mp
pp2000_eotech_mp
pp2000_fmj_mp
pp2000_reflex_mp
pp2000_silencer_mp
pp2000_xmags_mp
pp2000_akimbo_fmj_mp
pp2000_akimbo_silencer_mp
pp2000_akimbo_xmags_mp
pp2000_eotech_fmj_mp
pp2000_eotech_silencer_mp
pp2000_eotech_xmags_mp
pp2000_fmj_reflex_mp
pp2000_fmj_silencer_mp
pp2000_fmj_xmags_mp
pp2000_reflex_silencer_mp
pp2000_reflex_xmags_mp
pp2000_silencer_xmags_mp
uzi_mp
uzi_acog_mp
uzi_akimbo_mp
uzi_eotech_mp
uzi_fmj_mp
uzi_reflex_mp
uzi_rof_mp
uzi_silencer_mp
uzi_thermal_mp
uzi_xmags_mp
uzi_acog_fmj_mp
uzi_acog_rof_mp
uzi_acog_silencer_mp
uzi_acog_xmags_mp
uzi_akimbo_fmj_mp
uzi_akimbo_rof_mp
uzi_akimbo_silencer_mp
uzi_akimbo_xmags_mp
uzi_eotech_fmj_mp
uzi_eotech_rof_mp
uzi_eotech_silencer_mp
uzi_eotech_xmags_mp
uzi_fmj_reflex_mp
uzi_fmj_rof_mp
uzi_fmj_silencer_mp
uzi_fmj_thermal_mp
uzi_fmj_xmags_mp
uzi_reflex_rof_mp
uzi_reflex_silencer_mp
uzi_reflex_xmags_mp
uzi_rof_silencer_mp
uzi_rof_thermal_mp
uzi_rof_xmags_mp
uzi_silencer_thermal_mp
uzi_silencer_xmags_mp
uzi_thermal_xmags_mp
p90_mp
p90_acog_mp
p90_akimbo_mp
p90_eotech_mp
p90_fmj_mp
p90_reflex_mp
p90_rof_mp
p90_silencer_mp
p90_thermal_mp
p90_xmags_mp
p90_acog_fmj_mp
p90_acog_rof_mp
p90_acog_silencer_mp
p90_acog_xmags_mp
p90_akimbo_fmj_mp
p90_akimbo_rof_mp
p90_akimbo_silencer_mp
p90_akimbo_xmags_mp
p90_eotech_fmj_mp
p90_eotech_rof_mp
p90_eotech_silencer_mp
p90_eotech_xmags_mp
p90_fmj_reflex_mp
p90_fmj_rof_mp
p90_fmj_silencer_mp
p90_fmj_thermal_mp
p90_fmj_xmags_mp
p90_reflex_rof_mp
p90_reflex_silencer_mp
p90_reflex_xmags_mp
p90_rof_silencer_mp
p90_rof_thermal_mp
p90_rof_xmags_mp
p90_silencer_thermal_mp
p90_silencer_xmags_mp
p90_thermal_xmags_mp
kriss_mp
kriss_acog_mp
kriss_akimbo_mp
kriss_eotech_mp
kriss_fmj_mp
kriss_reflex_mp
kriss_rof_mp
kriss_silencer_mp
kriss_thermal_mp
kriss_xmags_mp
kriss_acog_fmj_mp
kriss_acog_rof_mp
kriss_acog_silencer_mp
kriss_acog_xmags_mp
kriss_akimbo_fmj_mp
kriss_akimbo_rof_mp
kriss_akimbo_silencer_mp
kriss_akimbo_xmags_mp
kriss_eotech_fmj_mp
kriss_eotech_rof_mp
kriss_eotech_silencer_mp
kriss_eotech_xmags_mp
kriss_fmj_reflex_mp
kriss_fmj_rof_mp
kriss_fmj_silencer_mp
kriss_fmj_thermal_mp
kriss_fmj_xmags_mp
kriss_reflex_rof_mp
kriss_reflex_silencer_mp
kriss_reflex_xmags_mp
kriss_rof_silencer_mp
kriss_rof_thermal_mp
kriss_rof_xmags_mp
kriss_silencer_thermal_mp
kriss_silencer_xmags_mp
kriss_thermal_xmags_mp
ump45_mp
ump45_acog_mp
ump45_akimbo_mp
ump45_eotech_mp
ump45_fmj_mp
ump45_reflex_mp
ump45_rof_mp
ump45_silencer_mp
ump45_thermal_mp
ump45_xmags_mp
ump45_acog_fmj_mp
ump45_acog_rof_mp
ump45_acog_silencer_mp
ump45_acog_xmags_mp
ump45_akimbo_fmj_mp
ump45_akimbo_rof_mp
ump45_akimbo_silencer_mp
ump45_akimbo_xmags_mp
ump45_eotech_fmj_mp
ump45_eotech_rof_mp
ump45_eotech_silencer_mp
ump45_eotech_xmags_mp
ump45_fmj_reflex_mp
ump45_fmj_rof_mp
ump45_fmj_silencer_mp
ump45_fmj_thermal_mp
ump45_fmj_xmags_mp
ump45_reflex_rof_mp
ump45_reflex_silencer_mp
ump45_reflex_xmags_mp
ump45_rof_silencer_mp
ump45_rof_thermal_mp
ump45_rof_xmags_mp
ump45_silencer_thermal_mp
ump45_silencer_xmags_mp
ump45_thermal_xmags_mp
tmp_mp
tmp_akimbo_mp
tmp_eotech_mp
tmp_fmj_mp
tmp_reflex_mp
tmp_silencer_mp
tmp_xmags_mp
tmp_akimbo_fmj_mp
tmp_akimbo_silencer_mp
tmp_akimbo_xmags_mp
tmp_eotech_fmj_mp
tmp_eotech_silencer_mp
tmp_eotech_xmags_mp
tmp_fmj_reflex_mp
tmp_fmj_silencer_mp
tmp_fmj_xmags_mp
tmp_reflex_silencer_mp
tmp_reflex_xmags_mp
tmp_silencer_xmags_mp
ak47_mp
ak47_acog_mp
ak47_eotech_mp
ak47_fmj_mp
ak47_gl_mp
ak47_heartbeat_mp
ak47_reflex_mp
ak47_shotgun_mp
ak47_silencer_mp
ak47_thermal_mp
ak47_xmags_mp
ak47_acog_fmj_mp
ak47_acog_gl_mp
ak47_acog_heartbeat_mp
ak47_acog_shotgun_mp
ak47_acog_silencer_mp
ak47_acog_xmags_mp
ak47_eotech_fmj_mp
ak47_eotech_gl_mp
ak47_eotech_heartbeat_mp
ak47_eotech_shotgun_mp
ak47_eotech_silencer_mp
ak47_eotech_xmags_mp
ak47_fmj_gl_mp
ak47_fmj_heartbeat_mp
ak47_fmj_reflex_mp
ak47_fmj_shotgun_mp
ak47_fmj_silencer_mp
ak47_fmj_thermal_mp
ak47_fmj_xmags_mp
ak47_gl_heartbeat_mp
ak47_gl_reflex_mp
ak47_gl_silencer_mp
ak47_gl_thermal_mp
ak47_gl_xmags_mp
ak47_heartbeat_reflex_mp
ak47_heartbeat_shotgun_mp
ak47_heartbeat_silencer_mp
ak47_heartbeat_thermal_mp
ak47_heartbeat_xmags_mp
ak47_reflex_shotgun_mp
ak47_reflex_silencer_mp
ak47_reflex_xmags_mp
ak47_shotgun_silencer_mp
ak47_shotgun_thermal_mp
ak47_shotgun_xmags_mp
ak47_silencer_thermal_mp
ak47_silencer_xmags_mp
ak47_thermal_xmags_mp
m16_mp
m16_acog_mp
m16_eotech_mp
m16_fmj_mp
m16_gl_mp
m16_heartbeat_mp
m16_reflex_mp
m16_shotgun_mp
m16_silencer_mp
m16_thermal_mp
m16_xmags_mp
m16_acog_fmj_mp
m16_acog_gl_mp
m16_acog_heartbeat_mp
m16_acog_shotgun_mp
m16_acog_silencer_mp
m16_acog_xmags_mp
m16_eotech_fmj_mp
m16_eotech_gl_mp
m16_eotech_heartbeat_mp
m16_eotech_shotgun_mp
m16_eotech_silencer_mp
m16_eotech_xmags_mp
m16_fmj_gl_mp
m16_fmj_heartbeat_mp
m16_fmj_reflex_mp
m16_fmj_shotgun_mp
m16_fmj_silencer_mp
m4_mp
m4_acog_mp
m4_eotech_mp
m4_fmj_mp
m4_gl_mp
m4_heartbeat_mp
m4_reflex_mp
m4_shotgun_mp
m4_silencer_mp
m4_thermal_mp
m4_xmags_mp
m4_acog_fmj_mp
m4_acog_gl_mp
m4_acog_heartbeat_mp
m4_acog_shotgun_mp
m4_acog_silencer_mp
m4_acog_xmags_mp
m4_eotech_fmj_mp
m4_eotech_gl_mp
m4_eotech_heartbeat_mp
m4_eotech_shotgun_mp
m4_eotech_silencer_mp
m4_eotech_xmags_mp
m4_fmj_gl_mp
m4_fmj_heartbeat_mp
m4_fmj_reflex_mp
m4_fmj_shotgun_mp
m4_fmj_silencer_mp
m4_fmj_thermal_mp
m4_fmj_xmags_mp
m4_gl_heartbeat_mp
m4_gl_reflex_mp
m4_gl_silencer_mp
m4_gl_thermal_mp
m4_gl_xmags_mp
m4_heartbeat_reflex_mp
m4_heartbeat_shotgun_mp
m4_heartbeat_silencer_mp
m4_heartbeat_thermal_mp
m4_heartbeat_xmags_mp
m4_reflex_shotgun_mp
m4_reflex_silencer_mp
m4_reflex_xmags_mp
m4_shotgun_silencer_mp
m4_shotgun_thermal_mp
m4_shotgun_xmags_mp
m4_silencer_thermal_mp
m4_silencer_xmags_mp
m4_thermal_xmags_mp
fn2000_mp
fn2000_acog_mp
fn2000_eotech_mp
fn2000_fmj_mp
fn2000_gl_mp
fn2000_heartbeat_mp
fn2000_reflex_mp
fn2000_shotgun_mp
fn2000_silencer_mp
fn2000_thermal_mp
fn2000_xmags_mp
fn2000_acog_fmj_mp
fn2000_acog_gl_mp
fn2000_acog_heartbeat_mp
fn2000_acog_shotgun_mp
fn2000_acog_silencer_mp
fn2000_acog_xmags_mp
fn2000_eotech_fmj_mp
fn2000_eotech_gl_mp
fn2000_eotech_heartbeat_mp
fn2000_eotech_shotgun_mp
fn2000_eotech_silencer_mp
fn2000_eotech_xmags_mp
fn2000_fmj_gl_mp
fn2000_fmj_heartbeat_mp
fn2000_fmj_reflex_mp
fn2000_fmj_shotgun_mp
fn2000_fmj_silencer_mp
fn2000_fmj_thermal_mp
fn2000_fmj_xmags_mp
fn2000_gl_heartbeat_mp
fn2000_gl_reflex_mp
fn2000_gl_silencer_mp
fn2000_gl_thermal_mp
fn2000_gl_xmags_mp
fn2000_heartbeat_reflex_mp
fn2000_heartbeat_shotgun_mp
fn2000_heartbeat_silencer_mp
fn2000_heartbeat_thermal_mp
fn2000_heartbeat_xmags_mp
fn2000_reflex_shotgun_mp
fn2000_reflex_silencer_mp
fn2000_reflex_xmags_mp
fn2000_shotgun_silencer_mp
fn2000_shotgun_thermal_mp
fn2000_shotgun_xmags_mp
fn2000_silencer_thermal_mp
fn2000_silencer_xmags_mp
fn2000_thermal_xmags_mp
masada_mp
masada_acog_mp
masada_eotech_mp
masada_fmj_mp
masada_gl_mp
masada_heartbeat_mp
masada_reflex_mp
masada_shotgun_mp
masada_silencer_mp
masada_thermal_mp
masada_xmags_mp
masada_acog_fmj_mp
masada_acog_gl_mp
masada_acog_heartbeat_mp
masada_acog_shotgun_mp
masada_acog_silencer_mp
masada_acog_xmags_mp
masada_eotech_fmj_mp
masada_eotech_gl_mp
masada_eotech_heartbeat_mp
masada_eotech_shotgun_mp
masada_eotech_silencer_mp
masada_eotech_xmags_mp
masada_fmj_gl_mp
masada_fmj_heartbeat_mp
masada_fmj_reflex_mp
masada_fmj_shotgun_mp
masada_fmj_silencer_mp
masada_fmj_thermal_mp
masada_fmj_xmags_mp
masada_gl_heartbeat_mp
masada_gl_reflex_mp
masada_gl_silencer_mp
masada_gl_thermal_mp
masada_gl_xmags_mp
masada_heartbeat_reflex_mp
masada_heartbeat_shotgun_mp
masada_heartbeat_silencer_mp
masada_heartbeat_thermal_mp
masada_heartbeat_xmags_mp
masada_reflex_shotgun_mp
masada_reflex_silencer_mp
masada_reflex_xmags_mp
masada_shotgun_silencer_mp
masada_shotgun_thermal_mp
masada_shotgun_xmags_mp
masada_silencer_thermal_mp
masada_silencer_xmags_mp
masada_thermal_xmags_mp
famas_mp
famas_acog_mp
famas_eotech_mp
famas_fmj_mp
famas_gl_mp
famas_heartbeat_mp
famas_reflex_mp
famas_shotgun_mp
famas_silencer_mp
famas_thermal_mp
famas_xmags_mp
famas_acog_fmj_mp
famas_acog_gl_mp
famas_acog_heartbeat_mp
famas_acog_shotgun_mp
famas_acog_silencer_mp
famas_acog_xmags_mp
famas_eotech_fmj_mp
famas_eotech_gl_mp
famas_eotech_heartbeat_mp
famas_eotech_shotgun_mp
famas_eotech_silencer_mp
famas_eotech_xmags_mp
famas_fmj_gl_mp
famas_fmj_heartbeat_mp
famas_fmj_reflex_mp
famas_fmj_shotgun_mp
famas_fmj_silencer_mp
famas_fmj_thermal_mp
famas_fmj_xmags_mp
famas_gl_heartbeat_mp
famas_gl_reflex_mp
famas_gl_silencer_mp
famas_gl_thermal_mp
famas_gl_xmags_mp
famas_heartbeat_reflex_mp
famas_heartbeat_shotgun_mp
famas_heartbeat_silencer_mp
famas_heartbeat_thermal_mp
famas_heartbeat_xmags_mp
famas_reflex_shotgun_mp
famas_reflex_silencer_mp
famas_reflex_xmags_mp
famas_shotgun_silencer_mp
famas_shotgun_thermal_mp
famas_shotgun_xmags_mp
famas_silencer_thermal_mp
famas_silencer_xmags_mp
famas_thermal_xmags_mp
fal_mp
fal_acog_mp
fal_eotech_mp
fal_fmj_mp
fal_gl_mp
fal_heartbeat_mp
fal_reflex_mp
fal_shotgun_mp
fal_silencer_mp
fal_thermal_mp
fal_xmags_mp
fal_acog_fmj_mp
fal_acog_gl_mp
fal_acog_heartbeat_mp
fal_acog_shotgun_mp
fal_acog_silencer_mp
fal_acog_xmags_mp
fal_eotech_fmj_mp
fal_eotech_gl_mp
fal_eotech_heartbeat_mp
fal_eotech_shotgun_mp
fal_eotech_silencer_mp
fal_eotech_xmags_mp
fal_fmj_gl_mp
fal_fmj_heartbeat_mp
fal_fmj_reflex_mp
fal_fmj_shotgun_mp
fal_fmj_silencer_mp
fal_fmj_thermal_mp
fal_fmj_xmags_mp
fal_gl_heartbeat_mp
fal_gl_reflex_mp
fal_gl_silencer_mp
fal_gl_thermal_mp
fal_gl_xmags_mp
fal_heartbeat_reflex_mp
fal_heartbeat_shotgun_mp
fal_heartbeat_silencer_mp
fal_heartbeat_thermal_mp
fal_heartbeat_xmags_mp
fal_reflex_shotgun_mp
fal_reflex_silencer_mp
fal_reflex_xmags_mp
fal_shotgun_silencer_mp
fal_shotgun_thermal_mp
fal_shotgun_xmags_mp
fal_silencer_thermal_mp
fal_silencer_xmags_mp
fal_thermal_xmags_mp
scar_mp
scar_acog_mp
scar_eotech_mp
scar_fmj_mp
scar_gl_mp
scar_heartbeat_mp
scar_reflex_mp
scar_shotgun_mp
scar_silencer_mp
scar_thermal_mp
scar_xmags_mp
scar_acog_fmj_mp
scar_acog_gl_mp
scar_acog_heartbeat_mp
scar_acog_shotgun_mp
scar_acog_silencer_mp
scar_acog_xmags_mp
scar_eotech_fmj_mp
scar_eotech_gl_mp
scar_eotech_heartbeat_mp
scar_eotech_shotgun_mp
scar_eotech_silencer_mp
scar_eotech_xmags_mp
scar_fmj_gl_mp
scar_fmj_heartbeat_mp
scar_fmj_reflex_mp
scar_fmj_shotgun_mp
scar_fmj_silencer_mp
scar_fmj_thermal_mp
scar_fmj_xmags_mp
scar_gl_heartbeat_mp
scar_gl_reflex_mp
scar_gl_silencer_mp
scar_gl_thermal_mp
scar_gl_xmags_mp
scar_heartbeat_reflex_mp
scar_heartbeat_shotgun_mp
scar_heartbeat_silencer_mp
scar_heartbeat_thermal_mp
scar_heartbeat_xmags_mp
scar_reflex_shotgun_mp
scar_reflex_silencer_mp
scar_reflex_xmags_mp
scar_shotgun_silencer_mp
scar_shotgun_thermal_mp
scar_shotgun_xmags_mp
scar_silencer_thermal_mp
scar_silencer_xmags_mp
scar_thermal_xmags_mp
tavor_mp
tavor_acog_mp
tavor_eotech_mp
tavor_fmj_mp
tavor_gl_mp
tavor_heartbeat_mp
tavor_reflex_mp
tavor_shotgun_mp
tavor_silencer_mp
tavor_thermal_mp
tavor_xmags_mp
tavor_acog_fmj_mp
tavor_acog_gl_mp
tavor_acog_heartbeat_mp
tavor_acog_shotgun_mp
tavor_acog_silencer_mp
tavor_acog_xmags_mp
tavor_eotech_fmj_mp
tavor_eotech_gl_mp
tavor_eotech_heartbeat_mp
tavor_eotech_shotgun_mp
tavor_eotech_silencer_mp
tavor_eotech_xmags_mp
tavor_fmj_gl_mp
tavor_fmj_heartbeat_mp
tavor_fmj_reflex_mp
tavor_fmj_shotgun_mp
tavor_fmj_silencer_mp
tavor_fmj_thermal_mp
tavor_fmj_xmags_mp
tavor_gl_heartbeat_mp
tavor_gl_reflex_mp
tavor_gl_silencer_mp
tavor_gl_thermal_mp
tavor_gl_xmags_mp
tavor_heartbeat_reflex_mp
tavor_heartbeat_shotgun_mp
tavor_heartbeat_silencer_mp
tavor_heartbeat_thermal_mp
tavor_heartbeat_xmags_mp
tavor_reflex_shotgun_mp
tavor_reflex_silencer_mp
tavor_reflex_xmags_mp
tavor_shotgun_silencer_mp
tavor_shotgun_thermal_mp
tavor_shotgun_xmags_mp
tavor_silencer_thermal_mp
tavor_silencer_xmags_mp
tavor_thermal_xmags_mp
gl_mp
m79_mp
rpg_mp
at4_mp
stinger_mp
javelin_mp
barrett_mp
barrett_acog_mp
barrett_fmj_mp
barrett_heartbeat_mp
barrett_silencer_mp
barrett_thermal_mp
barrett_xmags_mp
barrett_acog_fmj_mp
barrett_acog_heartbeat_mp
barrett_acog_silencer_mp
barrett_acog_xmags_mp
barrett_fmj_heartbeat_mp
barrett_fmj_silencer_mp
barrett_fmj_thermal_mp
barrett_fmj_xmags_mp
barrett_heartbeat_silencer_mp
barrett_heartbeat_thermal_mp
barrett_heartbeat_xmags_mp
barrett_silencer_thermal_mp
barrett_silencer_xmags_mp
barrett_thermal_xmags_mp
wa2000_mp
wa2000_acog_mp
wa2000_fmj_mp
wa2000_heartbeat_mp
wa2000_silencer_mp
wa2000_thermal_mp
wa2000_xmags_mp
wa2000_acog_fmj_mp
wa2000_acog_heartbeat_mp
wa2000_acog_silencer_mp
wa2000_acog_xmags_mp
wa2000_fmj_heartbeat_mp
wa2000_fmj_silencer_mp
wa2000_fmj_thermal_mp
wa2000_fmj_xmags_mp
wa2000_heartbeat_silencer_mp
wa2000_heartbeat_thermal_mp
wa2000_heartbeat_xmags_mp
wa2000_silencer_thermal_mp
wa2000_silencer_xmags_mp
wa2000_thermal_xmags_mp
m21_mp
m21_acog_mp
m21_fmj_mp
m21_heartbeat_mp
m21_silencer_mp
m21_thermal_mp
m21_xmags_mp
m21_acog_fmj_mp
m21_acog_heartbeat_mp
m21_acog_silencer_mp
m21_acog_xmags_mp
m21_fmj_heartbeat_mp
m21_fmj_silencer_mp
m21_fmj_thermal_mp
m21_fmj_xmags_mp
m21_heartbeat_silencer_mp
m21_heartbeat_thermal_mp
m21_heartbeat_xmags_mp
m21_silencer_thermal_mp
m21_silencer_xmags_mp
m21_thermal_xmags_mp
cheytac_mp
cheytac_acog_mp
cheytac_fmj_mp
cheytac_heartbeat_mp
cheytac_silencer_mp
cheytac_thermal_mp
cheytac_xmags_mp
cheytac_acog_fmj_mp
cheytac_acog_heartbeat_mp
cheytac_acog_silencer_mp
cheytac_acog_xmags_mp
cheytac_fmj_heartbeat_mp
cheytac_fmj_silencer_mp
cheytac_fmj_thermal_mp
cheytac_fmj_xmags_mp
cheytac_heartbeat_silencer_mp
cheytac_heartbeat_thermal_mp
cheytac_heartbeat_xmags_mp
cheytac_silencer_thermal_mp
cheytac_silencer_xmags_mp
cheytac_thermal_xmags_mp
ranger_mp
ranger_akimbo_mp
ranger_fmj_mp
ranger_akimbo_fmj_mp
model1887_mp
model1887_akimbo_mp
model1887_fmj_mp
model1887_akimbo_fmj_mp
striker_mp
striker_eotech_mp
striker_fmj_mp
striker_grip_mp
striker_reflex_mp
striker_silencer_mp
striker_xmags_mp
striker_eotech_fmj_mp
striker_eotech_grip_mp
striker_eotech_silencer_mp
striker_eotech_xmags_mp
striker_fmj_grip_mp
striker_fmj_reflex_mp
striker_fmj_silencer_mp
striker_fmj_xmags_mp
striker_grip_reflex_mp
striker_grip_silencer_mp
striker_grip_xmags_mp
striker_reflex_silencer_mp
striker_reflex_xmags_mp
striker_silencer_xmags_mp
aa12_mp
aa12_eotech_mp
aa12_fmj_mp
aa12_grip_mp
aa12_reflex_mp
aa12_silencer_mp
aa12_xmags_mp
aa12_eotech_fmj_mp
aa12_eotech_grip_mp
aa12_eotech_silencer_mp
aa12_eotech_xmags_mp
aa12_fmj_grip_mp
aa12_fmj_reflex_mp
aa12_fmj_silencer_mp
aa12_fmj_xmags_mp
aa12_grip_reflex_mp
aa12_grip_silencer_mp
aa12_grip_xmags_mp
aa12_reflex_silencer_mp
aa12_reflex_xmags_mp
aa12_silencer_xmags_mp
m1014_mp
m1014_eotech_mp
m1014_fmj_mp
m1014_grip_mp
m1014_reflex_mp
m1014_silencer_mp
m1014_xmags_mp
m1014_eotech_fmj_mp
m1014_eotech_grip_mp
m1014_eotech_silencer_mp
m1014_eotech_xmags_mp
m1014_fmj_grip_mp
m1014_fmj_reflex_mp
m1014_fmj_silencer_mp
m1014_fmj_xmags_mp
m1014_grip_reflex_mp
m1014_grip_silencer_mp
m1014_grip_xmags_mp
m1014_reflex_silencer_mp
m1014_reflex_xmags_mp
m1014_silencer_xmags_mp
spas12_mp
spas12_eotech_mp
spas12_fmj_mp
spas12_grip_mp
spas12_reflex_mp
spas12_silencer_mp
spas12_xmags_mp
spas12_eotech_fmj_mp
spas12_eotech_grip_mp
spas12_eotech_silencer_mp
spas12_eotech_xmags_mp
spas12_fmj_grip_mp
spas12_fmj_reflex_mp
spas12_fmj_silencer_mp
spas12_fmj_xmags_mp
spas12_grip_reflex_mp
spas12_grip_silencer_mp
spas12_grip_xmags_mp
spas12_reflex_silencer_mp
spas12_reflex_xmags_mp
spas12_silencer_xmags_mp
rpd_mp
rpd_acog_mp
rpd_eotech_mp
rpd_fmj_mp
rpd_grip_mp
rpd_heartbeat_mp
rpd_reflex_mp
rpd_silencer_mp
rpd_thermal_mp
rpd_xmags_mp
rpd_acog_fmj_mp
rpd_acog_grip_mp
rpd_acog_heartbeat_mp
rpd_acog_silencer_mp
rpd_acog_xmags_mp
rpd_eotech_fmj_mp
rpd_eotech_grip_mp
rpd_eotech_heartbeat_mp
rpd_eotech_silencer_mp
rpd_eotech_xmags_mp
rpd_fmj_grip_mp
rpd_fmj_heartbeat_mp
rpd_fmj_reflex_mp
rpd_fmj_silencer_mp
rpd_fmj_thermal_mp
rpd_fmj_xmags_mp
rpd_grip_heartbeat_mp
rpd_grip_reflex_mp
rpd_grip_silencer_mp
rpd_grip_thermal_mp
rpd_grip_xmags_mp
rpd_heartbeat_reflex_mp
rpd_heartbeat_silencer_mp
rpd_heartbeat_thermal_mp
rpd_heartbeat_xmags_mp
rpd_reflex_silencer_mp
rpd_reflex_xmags_mp
rpd_silencer_thermal_mp
rpd_silencer_xmags_mp
rpd_thermal_xmags_mp
sa80_mp
sa80_acog_mp
sa80_eotech_mp
sa80_fmj_mp
sa80_grip_mp
sa80_heartbeat_mp
sa80_reflex_mp
sa80_silencer_mp
sa80_thermal_mp
sa80_xmags_mp
sa80_acog_fmj_mp
sa80_acog_grip_mp
sa80_acog_heartbeat_mp
sa80_acog_silencer_mp
sa80_acog_xmags_mp
sa80_eotech_fmj_mp
sa80_eotech_grip_mp
sa80_eotech_heartbeat_mp
sa80_eotech_silencer_mp
sa80_eotech_xmags_mp
sa80_fmj_grip_mp
sa80_fmj_heartbeat_mp
sa80_fmj_reflex_mp
sa80_fmj_silencer_mp
sa80_fmj_thermal_mp
sa80_fmj_xmags_mp
sa80_grip_heartbeat_mp
sa80_grip_reflex_mp
sa80_grip_silencer_mp
sa80_grip_thermal_mp
sa80_grip_xmags_mp
sa80_heartbeat_reflex_mp
sa80_heartbeat_silencer_mp
sa80_heartbeat_thermal_mp
sa80_heartbeat_xmags_mp
sa80_reflex_silencer_mp
sa80_reflex_xmags_mp
sa80_silencer_thermal_mp
sa80_silencer_xmags_mp
sa80_thermal_xmags_mp
mg4_mp
mg4_acog_mp
mg4_eotech_mp
mg4_fmj_mp
mg4_grip_mp
mg4_heartbeat_mp
mg4_reflex_mp
mg4_silencer_mp
mg4_thermal_mp
mg4_xmags_mp
mg4_acog_fmj_mp
mg4_acog_grip_mp
mg4_acog_heartbeat_mp
mg4_acog_silencer_mp
mg4_acog_xmags_mp
mg4_eotech_fmj_mp
mg4_eotech_grip_mp
mg4_eotech_heartbeat_mp
mg4_eotech_silencer_mp
mg4_eotech_xmags_mp
mg4_fmj_grip_mp
mg4_fmj_heartbeat_mp
mg4_fmj_reflex_mp
mg4_fmj_silencer_mp
mg4_fmj_thermal_mp
mg4_fmj_xmags_mp
mg4_grip_heartbeat_mp
mg4_grip_reflex_mp
mg4_grip_silencer_mp
mg4_grip_thermal_mp
mg4_grip_xmags_mp
mg4_heartbeat_reflex_mp
mg4_heartbeat_silencer_mp
mg4_heartbeat_thermal_mp
mg4_heartbeat_xmags_mp
mg4_reflex_silencer_mp
mg4_reflex_xmags_mp
mg4_silencer_thermal_mp
mg4_silencer_xmags_mp
mg4_thermal_xmags_mp
m240_mp
m240_acog_mp
m240_eotech_mp
m240_fmj_mp
m240_grip_mp
m240_heartbeat_mp
m240_reflex_mp
m240_silencer_mp
m240_thermal_mp
m240_xmags_mp
m240_acog_fmj_mp
m240_acog_grip_mp
m240_acog_heartbeat_mp
m240_acog_silencer_mp
m240_acog_xmags_mp
m240_eotech_fmj_mp
m240_eotech_grip_mp
m240_eotech_heartbeat_mp
m240_eotech_silencer_mp
m240_eotech_xmags_mp
m240_fmj_grip_mp
m240_fmj_heartbeat_mp
m240_fmj_reflex_mp
m240_fmj_silencer_mp
m240_fmj_thermal_mp
m240_fmj_xmags_mp
m240_grip_heartbeat_mp
m240_grip_reflex_mp
m240_grip_silencer_mp
m240_grip_thermal_mp
m240_grip_xmags_mp
m240_heartbeat_reflex_mp
m240_heartbeat_silencer_mp
m240_heartbeat_thermal_mp
m240_heartbeat_xmags_mp
m240_reflex_silencer_mp
m240_reflex_xmags_mp
m240_silencer_thermal_mp
m240_silencer_xmags_mp
m240_thermal_xmags_mp
aug_mp
aug_acog_mp
aug_eotech_mp
aug_fmj_mp
aug_grip_mp
aug_heartbeat_mp
aug_reflex_mp
aug_silencer_mp
aug_thermal_mp
aug_xmags_mp
aug_acog_fmj_mp
aug_acog_grip_mp
aug_acog_heartbeat_mp
aug_acog_silencer_mp
aug_acog_xmags_mp
aug_eotech_fmj_mp
aug_eotech_grip_mp
aug_eotech_heartbeat_mp
aug_eotech_silencer_mp
aug_eotech_xmags_mp
aug_fmj_grip_mp
aug_fmj_heartbeat_mp
aug_fmj_reflex_mp
aug_fmj_silencer_mp
aug_fmj_thermal_mp
aug_fmj_xmags_mp
aug_grip_heartbeat_mp
aug_grip_reflex_mp
aug_grip_silencer_mp
aug_grip_thermal_mp
aug_grip_xmags_mp
aug_heartbeat_reflex_mp
aug_heartbeat_silencer_mp
aug_heartbeat_thermal_mp
aug_heartbeat_xmags_mp
aug_reflex_silencer_mp
aug_reflex_xmags_mp
aug_silencer_thermal_mp
aug_silencer_xmags_mp
aug_thermal_xmags_mp
c4_mp
claymore_mp
semtex_mp
frag_grenade_mp
flash_grenade_mp
smoke_grenade_mp
concussion_grenade_mp
onemanarmy_mp
ac130_105mm_mp
ac130_40mm_mp
ac130_25mm_mp
briefcase_bomb_mp //I think this is a weapon, however, i found it far from the others
briefcase_bomb_defuse_mp //Same with this one
scavenger_bag_mp //I don't think this one is, but it might be, so I put it in here


All Camo Names
Code:
woodland
desert
arctic
digital
red_urban
red_tiger
blue_tiger
orange_fall
gold
prestige
All Attachment Names
Code:
acog
grip
gl
tactical
reflex
silencer
akimbo
thermal
shotgun
heartbeat
fmj
rof
dtap
xmags
mags
eotech
All Perk Names

Code:
specialty_extendedmelee
specialty_fastsprintrecovery
specialty_automantle
specialty_spygame
specialty_improvedholdbreath
specialty_fastsnipe
specialty_selectivehearing
specialty_heartbreaker
specialty_coldblooded
specialty_quickdraw
specialty_marathon
specialty_lightweight
specialty_extendedmags
specialty_scavenger
specialty_explosivebullets
specialty_jumpdive
specialty_fastmantle
specialty_specialgrenade
specialty_fraggrenade
specialty_armorvest
specialty_twoprimaries
specialty_extraammo
specialty_bulletdamage
specialty_exposeenemy
specialty_detectexplosive
specialty_longersprint
specialty_parabolic
specialty_quieter
specialty_pistoldeath
specialty_grenadepulldeath
specialty_bulletpenetration
specialty_holdbreath
specialty_rof
specialty_fastreload
specialty_bulletaccuracy
specialty_gpsjammer
Most Sound Names
Thanks to D4rryl
Code:
mp_level_up
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mp_war_objective_lost
mp_war_objective_taken
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
veh_mig29_dist_loop
veh_ac130_sonic_boom
//I found out that in the 3 big lines of text, only the sounds with 'mp' in it works. And 'veh' also works.
spawn_music
defeat_music
victory_music
winning_music
losing_music
mission_succes
mission_fail
draw
encourage_win
encourage_lost
timesup
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken
lastalive
boost
hardcore
highspeed
tactical
challengecomplete
promotion
acheive_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_offline
hq_online
new_positions
pushforward
attack
defend
offense
defense
halftime
overtime
switching
ourflag
ourflag_drop
ourflag_return
ourflag_capt
getback_ourflag
enemyflag_tobase
enemyflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
positions_lock
dest_sentrygun
nuke_music
sentry_gone
ti_cancelled
ti_blocked
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
weap_cobra_missile_fire
spinloop
spinstart
weap_cobra_20mm_fire_npc
weap_c4detpack_trigger_plr
littlebird_move
ammo_crate_use

DVAR Usage
Match Dvars (temporary)
Code:
setDvar( "dvar", value );
Client Dvars (sticky)
Code:
setClientDvar( "dvar", value );
Useful DVARs
Code:
xbl_privatematch            0                 //Xbox LIVE Private Match Ture/False
jump_height                999                 //The maximum height of a player's jump
bg_fallDamageMaxHeight            9999                 //The height that a player will take maximum damage when falling
bg_fallDamageMinHeight            9998                //The height that a player will start to take minimum damage if they fall
player_sprintUnlimited            1                 //Whether players can sprint forever or not
perk_weapRateMultiplier            0.001                //Percentage of weapon firing rate to use
player_burstFireCooldown        0                //Seconds after a burst fire before weapons can be fired again
perk_weapReloadMultiplier        0.001                //Percentage of weapon reload time to use
perk_weapSpreadMultiplier        0.00001                //Percentage of weapon spread to use
player_meleeRange            999                //The maximum range of the player's mellee attack
onlinegame                1                //Current game is an online game with stats, custom classes, unlocks
scr_airdrop_mega_nuke            5                //Chances in getting a %i in a %i
scr_airdrop_mega_ammo            0
scr_airdrop_mega_uav            0
scr_airdrop_mega_counter_uav        0
scr_airdrop_mega_sentry            0
scr_airdrop_mega_predator_missile    0
scr_airdrop_mega_precision_airstrike    0
scr_airdrop_mega_harrier_airstrike    0
scr_airdrop_mega_helicopter        0
scr_airdrop_mega_helicopter_flares    0
scr_airdrop_mega_stealth_airstrike    0
scr_airdrop_mega_helicopter_minigun    1
scr_airdrop_mega_ac130            1
scr_airdrop_ammo            0
scr_airdrop_uav                0
scr_airdrop_counter_uav            0
scr_airdrop_sentry            0
scr_airdrop_predator_missile        0
scr_airdrop_precision_airstrike        0
scr_airdrop_harrier_airstrike        0
scr_airdrop_helicopter            0
scr_airdrop_helicopter_flares        0
scr_airdrop_stealth_airstrike        0
scr_airdrop_helicopter_minigun        1
scr_airdrop_ac130            1
scr_airdrop_nuke            5
g_gametype                "gtnw"                //Current gametype
ui_gametype                "gtnw"                //Gametype in menus
xblive_playEvenIfDown            1                //Allow people to play online even if Live is down
con_minicon                1                //Display the mini console on screen
scr_nukeTimer                150                //Time for the nuke counter to start counting down at
perk_grenadeDeath            "remotemissile_projectile_mp"    //Name of the grenade weapon to drop
cg_drawfps                1                //Draw frames per second
cg_scoreboardPingText            1                //Whether to show numeric ping value
aim_autoaim_enabled            1                 //Turn on auto aim
aim_autoaim_lerp            100                //The rate in degrees per second that the auto aim will converge to its target
aim_autoaim_region_height        480                //The height of the auto aim region in virtual screen coordinates (0 - 480)
aim_autoaim_region_width        640                //The width of the auto aim region in virtual screen coordinates (0 - 640)
aim_autoAimRangeScale            2                //Scales the weapon's auto aim range
aim_lockon_debug            1                //Turn on debugging info for aim lock on
aim_lockon_enabled            1                //Aim lock on helps the player to stay on target
aim_lockon_region_height        0                 //The height of the auto aim region in virtual screen coordinates(0-480)
aim_lockon_region_width            5000                //The width of the auto aim region in virtual screen coordinates(0-640)
aim_lockon_strength            1                //The amount of aim assistance given by the target lock on
aim_lockon_deflection            0.05                //The amount of stick deflection for the lockon to activate
aim_input_graph_debug            0                //Debug the view input graphs
aim_input_graph_enabled            1                //Use graph for adjusting view input
r_zfar                    0                //Change the distance at which culling fog reaches 100% opacity; 0 is off
r_znear                    57                //Things closer than this aren't drawn.
r_znear_depthhack            2                //Viewmodel near clip plane
g_speed                    700                //Player speed
timescale                0.65                //Scale time of each frame
cg_drawThroughWalls            1                //Whether to draw friendly names through walls or not
cg_enemyNameFadeOut            900000                //Time in milliseconds to fade out enemy names
cg_enemyNameFadeIn            0                //Time in milliseconds to fade in enemy names
party_connectToOthers            0                //If false, we will just start our own lobby rather than connect to another lobby, even if others exist
party_hostmigration            0                //Whether to use host migration in lobbies
laserForceOn                1                //Force laser sights on in all possible places (for debug purposes)
cg_drawHealth                1                //Draw health bar
g_gravity                100                //Gravity in inches per second per second
clanName                "IW"                //Player clan name
perk_bulletDamage            -1                //Stopping power perk multiplier
perk_explosiveDamage            -1                //??? perk multiplier
ui_mapname                mp_shipment            //Map name in menus (THIS ONE IS FUN TO f*** WITH YOUR FRIENDS!!LOL)
cg_fov                    85                //The field of view angle in degrees
cg_drawShellshock            0                //Draw shellshock & flashbang screen effects
Wallhack
On
Code:
self ThermalVisionFOFOverlayOn();
Off
Code:
self ThermalVisionFOFOverlayOff();
10th Spinning Emblem
Set
Code:
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
Unlock
Code:
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
Models
Model Swap
Code:
self setModel( "model" );
Manipulate Models
Model Manipulation

Models for each map.

Afghan:
Code:
"foliage_desertbrush_1_animated
machinery_oxygen_tank01
foliage_pacific_bushtree02_animated
me_electricbox4
foliage_cod5_tree_jungle_02_animated
machinery_oxygen_tank02
com_barrel_russian_fuel_dirt
com_locker_double
foliage_pacific_bushtree02_halfsize_animated
com_plasticcase_green_big_us_dirt
mil_tntbomb_mp
com_bomb_objective
com_bomb_objective_d
com_plasticcase_black_big_us_dirt
me_electricbox2
foliage_pacific_bushtree01_halfsize_animated
prop_flag_neutral
vehicle_uaz_open_destructible
vehicle_hummer_destructible
foliage_pacific_bushtree01_animated
foliage_cod5_tree_pine05_large_animated
utility_transformer_ratnest01
utility_water_collector
foliage_cod5_tree_jungle_01_animated
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
com_barrel_piece
com_barrel_piece2
vehicle_uaz_open_dsr
vehicle_uaz_wheel_lf_d
vehicle_uaz_mirror_l
vehicle_uaz_mirror_r
vehicle_hummer_destroyed
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
me_electricbox4_dest
me_electricbox4_door
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
com_locker_double_destroyed
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
utility_transformer_ratnest01_dest
utility_water_collector_base_dest
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_opforce_arab_assault_a
head_opforce_arab_a
head_opforce_arab_b
head_opforce_arab_c
head_opforce_arab_d_hat
head_opforce_arab_e
viewhands_militia
mp_body_opforce_arab_lmg_a
mp_body_opforce_arab_shotgun_a
mp_body_opforce_arab_smg_a
mp_body_op_arab_sniper
head_op_arab_sniper
viewhands_sniper_op_arab
mp_body_riot_op_arab
head_riot_op_arab
mp_body_ally_sniper_ghillie_desert
head_allies_sniper_ghillie_desert
viewhands_ghillie_desert
mp_body_op_sniper_ghillie_desert
head_op_sniper_ghillie_desert
Derail:

Code:
com_roofvent2_animated
com_filecabinetblackclosed
me_electricbox4
me_electricbox2
me_lightfluohang_on
usa_gas_station_trash_bin_02
prop_photocopier_destructible_02
machinery_oxygen_tank01
com_pipe_8x128_metal
com_pipe_8x32_metal
com_trashbin01
com_pipe_8x256_metal
vehicle_uaz_winter_destructible
furniture_gaspump01_damaged
prop_flag_neutral
com_propane_tank02
crashed_satellite
vehicle_bm21_cover_destructible
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_tv1_testpattern
com_bomb_objective
com_bomb_objective_d
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
vehicle_pickup_destructible_mp
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_uaz_winter_destroy
vehicle_uaz_wheel_lf_d
vehicle_uaz_wheel_rf_d
vehicle_uaz_winter_mirror_l
vehicle_uaz_winter_mirror_r
vehicle_bm21_mobile_cover_dstry
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
me_electricbox4_dest
me_electricbox4_door
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_lightfluohang_single_destroyed
usa_gas_station_trash_bin_02_base
usa_gas_station_trash_bin_02_lid
prop_photocopier_destroyed
prop_photocopier_destroyed_left_feeder
prop_photocopier_destroyed_right_shelf
prop_photocopier_destroyed_top
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
com_trashbin01_dmg
com_trashbin01_lid
furniture_gaspump01_destroyed
furniture_gaspump01_panel01
furniture_gaspump01_panel02
furniture_gaspump01_panel03
com_propane_tank02_des
com_propane_tank02_valve
com_propane_tank02_cap
com_tv1_d
mp_body_tf141_assault_a
head_tf141_arctic_a
head_tf141_arctic_b
head_tf141_arctic_c
head_tf141_arctic_d
viewhands_tf141
mp_body_tf141_assault_b
mp_body_tf141_lmg
mp_body_tf141_smg
mp_body_tf141_shotgun
mp_body_tf141_arctic_sniper
head_allies_tf141_arctic_sniper
viewhands_sniper_tf141_arctic
mp_body_riot_tf141_arctic
head_riot_tf141_arctic
viewhands_arctic
mp_body_opforce_arctic_assault_a
head_opforce_arctic_a
head_opforce_arctic_b
head_opforce_arctic_c
head_opforce_arctic_d
viewhands_arctic_opforce
mp_body_opforce_arctic_assault_b
mp_body_opforce_arctic_assault_c
mp_body_opforce_arctic_lmg
mp_body_opforce_arctic_lmg_b
mp_body_opforce_arctic_lmg_c
mp_body_opforce_arctic_shotgun
mp_body_opforce_arctic_shotgun_b
mp_body_opforce_arctic_shotgun_c
mp_body_opforce_arctic_smg
mp_body_opforce_arctic_smg_b
mp_body_opforce_arctic_smg_c
mp_body_op_arctic_sniper
head_op_arctic_sniper
viewhands_sniper_op_arctic
mp_body_riot_op_arctic
head_riot_op_arctic
mp_body_ally_sniper_ghillie_arctic
head_allies_sniper_ghillie_arctic
viewhands_ghillie_arctic
mp_body_op_sniper_ghillie_arctic
head_op_sniper_ghillie_arctic
Estate:

Code:
prop_flag_neutral
cs_wallfan1
machinery_generator
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_suburban_destructible_beige
com_bomb_objective_d
com_bomb_objective
ma_flatscreen_tv_on_wallmount_02
com_filecabinetblackclosed
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
vehicle_pickup_destructible_mp
vehicle_suburban_destructible_dull
me_electricbox2
vehicle_coupe_white_destructible
me_electricbox4
vehicle_suburban_destructible_red
com_electrical_transformer_large_dam
com_wall_fan_blade_2x
machinery_oxygen_tank01
vehicle_luxurysedan_2008_destructible
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_suburban_destroyed_beige
vehicle_suburban_wheel_rf
vehicle_suburban_door_lb_beige
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
vehicle_suburban_destroyed_dull
vehicle_suburban_door_lb_dull
vehicle_coupe_white_destroyed
vehicle_coupe_wheel_lf
vehicle_coupe_white_door_lf
vehicle_coupe_white_spoiler
vehicle_coupe_white_mirror_l
vehicle_coupe_white_mirror_r
vehicle_suburban_destroyed_red
vehicle_suburban_door_lb_red
vehicle_luxurysedan_2008_destroy
vehicle_luxurysedan_2008_hood
vehicle_luxurysedan_2008_wheel_lf
vehicle_luxurysedan_2008_door_lf
vehicle_luxurysedan_2008_door_rf
vehicle_luxurysedan_2008_door_lb
vehicle_luxurysedan_2008_door_rb
vehicle_luxurysedan_2008_mirror_l
vehicle_luxurysedan_2008_mirror_r
cs_wallfan1_dmg
machinery_generator_des
ma_flatscreen_tv_wallmount_broken_02
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_electricbox4_dest
me_electricbox4_door
com_electrical_transformer_large_des
com_electrical_transformer_large_dam_door1
com_electrical_transformer_large_dam_door2
com_electrical_transformer_large_dam_door3
com_electrical_transformer_large_dam_door4
com_electrical_transformer_large_dam_door5
com_electrical_transformer_large_dam_door6
com_electrical_transformer_large_dam_door7
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
mp_body_forest_tf141_assault_a
head_tf141_forest_a
head_tf141_forest_b
head_tf141_forest_c
head_tf141_forest_d
viewhands_tf141
mp_body_forest_tf141_assault_b
mp_body_forest_tf141_lmg
mp_body_forest_tf141_smg
mp_body_forest_tf141_shotgun
mp_body_tf141_forest_sniper
head_allies_tf141_forest_sniper
viewhands_sniper_tf141_forest
mp_body_riot_tf141_forest
head_riot_tf141_forest
mp_body_airborne_assault_a
head_airborne_a
head_airborne_b
head_airborne_c
head_airborne_d
head_airborne_e
viewhands_russian_airborne
mp_body_airborne_assault_b
mp_body_airborne_assault_c
mp_body_airborne_lmg
mp_body_airborne_lmg_b
mp_body_airborne_lmg_c
mp_body_airborne_shotgun
mp_body_airborne_shotgun_b
mp_body_airborne_shotgun_c
mp_body_airborne_smg
mp_body_airborne_smg_b
mp_body_airborne_smg_c
mp_body_op_airborne_sniper
head_op_airborne_sniper
viewhands_sniper_op_airborne
mp_body_riot_op_airborne
head_riot_op_airborne
mp_body_ally_sniper_ghillie_forest
head_allies_sniper_ghillie_forest
viewhands_ghillie_forest
mp_body_op_sniper_ghillie_forest
head_op_sniper_ghillie_forest
Favela:

Code:
com_ex_airconditioner
utility_transformer_small01
me_electricbox2
me_electricbox4
vehicle_small_hatch_white_destructible_mp
vehicle_small_hatch_blue_destructible_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
me_lightfluohang
dt_mirror_large
me_fanceil1
utility_water_collector
com_tv2
dt_mirror
com_tv1
hanging_apron
hanging_short_sleeve
hanging_long_sleeve
hanging_sheet
machinery_oxygen_tank01
machinery_oxygen_tank02
utility_transformer_ratnest01
vehicle_pickup_destructible_mp
prop_flag_neutral
mil_tntbomb_mp
com_bomb_objective
com_bomb_objective_d
foliage_tree_palm_bushy_3
com_plasticcase_green_big_us_dirt
com_firehydrant
com_newspaperbox_red
com_newspaperbox_blue
com_trashbin02
com_trashbin01
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_small_hatch_white_destroyed
vehicle_small_hatch_white_hood
vehicle_small_hatch_white_door_lf
vehicle_small_hatch_white_door_rf
vehicle_small_hatch_white_mirror_l
vehicle_small_hatch_white_mirror_r
vehicle_small_hatch_blue_destroyed
vehicle_small_hatch_blue_hood
vehicle_small_hatch_blue_door_lf
vehicle_small_hatch_blue_door_rf
vehicle_small_hatch_blue_mirror_l
vehicle_small_hatch_blue_mirror_r
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
com_ex_airconditioner_dam
com_ex_airconditioner_fan
utility_transformer_small01_dest
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_electricbox4_dest
me_electricbox4_door
me_lightfluohang_single_destroyed
dt_mirror_large_dam
dt_mirror_large_des
me_fanceil1_des
utility_water_collector_base_dest
com_tv2_d
dt_mirror_dam
dt_mirror_des
com_tv1_d
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
utility_transformer_ratnest01_dest
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
com_newspaperbox_red_dam
com_newspaperbox_red_des
com_newspaperbox_red_door
com_newspaperbox_blue_dam
com_newspaperbox_blue_des
com_newspaperbox_blue_door
com_trashbin02_dmg
com_trashbin02_lid
com_trashbin01_dmg
com_trashbin01_lid
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_militia_assault_aa_blk
head_militia_ba_blk
head_militia_bb_blk_hat
head_militia_bc_blk
head_militia_bd_blk
viewhands_militia
mp_body_militia_assault_aa_wht
head_militia_a_wht
mp_body_militia_assault_ab_blk
mp_body_militia_assault_ac_blk
mp_body_militia_lmg_aa_blk
mp_body_militia_lmg_ab_blk
mp_body_militia_lmg_ac_blk
mp_body_militia_smg_aa_blk
mp_body_militia_smg_aa_wht
mp_body_militia_smg_ab_blk
mp_body_militia_smg_ac_blk
mp_body_op_miltia_sniper
head_op_militia_sniper
mp_body_riot_op_militia
head_riot_op_militia
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Highrise:

Code:
com_bomb_objective
me_lightfluohang_double_on
me_lightfluohang_double
ma_flatscreen_tv_wallmount_01
com_trashbin02
com_filecabinetblackclosed
prop_photocopier_destructible_02
machinery_oxygen_tank01
machinery_oxygen_tank02
me_electricbox4
com_pipe_4x96_metal
com_pipe_4x64_metal
com_pipe_4x128_metal
com_pipe_4x32_metal
com_pipe_4x128_gas
com_pipe_4x64_gas
com_pipe_4x32_gas
com_pipe_4x96_gas
ma_flatscreen_tv_01
com_wall_fan_blade_2x
com_electrical_transformer_large_dam
com_roofvent2_animated
highrise_fencetarp_01
com_propane_tank02
highrise_fencetarp_10
highrise_fencetarp_09
highrise_fencetarp_02
highrise_fencetarp_03
highrise_fencetarp_04
highrise_fencetarp_05
highrise_fencetarp_06
highrise_fencetarp_07
me_lightfluohang_on
com_pipe_8x128_metal
com_barrel_benzin
com_ex_airconditioner
me_electricbox2
cs_wallfan1
prop_flag_neutral
mil_tntbomb_mp
com_bomb_objective_d
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_plasticcase_green_big_us_dirt
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
com_barrel_piece
com_barrel_piece2
com_two_light_fixture_off
com_two_light_fixture_on
me_lightfluohang_double_destroyed
ma_flatscreen_tv_wallmount_broken_01
com_trashbin02_dmg
com_trashbin02_lid
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
prop_photocopier_destroyed
prop_photocopier_destroyed_left_feeder
prop_photocopier_destroyed_right_shelf
prop_photocopier_destroyed_top
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
me_electricbox4_dest
me_electricbox4_door
ma_flatscreen_tv_broken_01
com_electrical_transformer_large_des
com_electrical_transformer_large_dam_door1
com_electrical_transformer_large_dam_door2
com_electrical_transformer_large_dam_door3
com_electrical_transformer_large_dam_door4
com_electrical_transformer_large_dam_door5
com_electrical_transformer_large_dam_door6
com_electrical_transformer_large_dam_door7
com_propane_tank02_des
com_propane_tank02_valve
com_propane_tank02_cap
me_lightfluohang_single_destroyed
com_ex_airconditioner_dam
com_ex_airconditioner_fan
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
cs_wallfan1_dmg
mp_body_army_sniper
head_allies_us_army_sniper
viewhands_sniper_us_army
mp_body_us_army_lmg
head_us_army_a
head_us_army_b
head_us_army_c
head_us_army_d
head_us_army_f
viewhands_us_army
mp_body_us_army_lmg_b
mp_body_us_army_lmg_c
mp_body_us_army_assault_a
mp_body_us_army_assault_b
mp_body_us_army_assault_c
mp_body_us_army_shotgun
mp_body_us_army_shotgun_b
mp_body_us_army_shotgun_c
mp_body_us_army_smg
mp_body_us_army_smg_b
mp_body_us_army_smg_c
mp_body_us_army_riot
head_us_army_e
mp_body_airborne_assault_a
head_airborne_a
head_airborne_b
head_airborne_c
head_airborne_d
head_airborne_e
viewhands_russian_airborne
mp_body_airborne_assault_b
mp_body_airborne_assault_c
mp_body_airborne_lmg
mp_body_airborne_lmg_b
mp_body_airborne_lmg_c
mp_body_airborne_shotgun
mp_body_airborne_shotgun_b
mp_body_airborne_shotgun_c
mp_body_airborne_smg
mp_body_airborne_smg_b
mp_body_airborne_smg_c
mp_body_op_airborne_sniper
head_op_airborne_sniper
viewhands_sniper_op_airborne
mp_body_riot_op_airborne
head_riot_op_airborne
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Invasion:

Code:
vehicle_hummer_destructible
com_trashbin01
com_firehydrant
com_newspaperbox_blue
com_newspaperbox_red
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
me_lightfluohang_on
com_ex_airconditioner
me_electricbox4
me_electricbox2
me_fanceil1
cs_wallfan1
vehicle_80s_wagon1_red_destructible_mp
furniture_gaspump01_damaged
vehicle_taxi_yellow_destructible
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
mil_tntbomb_mp
prop_flag_neutral
vehicle_uaz_open_destructible
com_trashbin02
utility_transformer_small01
foliage_tree_palm_tall_1
foliage_tree_palm_bushy_1
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_hummer_destroyed
vehicle_80s_wagon1_red_destroyed
vehicle_80s_wagon1_red_hood
vehicle_80s_wagon1_red_wheel_lf
vehicle_80s_wagon1_red_door_rb
vehicle_80s_wagon1_red_bumper_f
vehicle_80s_wagon1_red_mirror_l
vehicle_80s_wagon1_red_mirror_r
vehicle_taxi_rooftop_ad_base
vehicle_taxi_rooftop_ad_base_destroy
vehicle_taxi_toplight
vehicle_taxi_toplight_destroy
vehicle_taxi_rooftop_ad_1
vehicle_taxi_rooftop_ad_1_destroy
vehicle_taxi_rooftop_ad_2
vehicle_taxi_rooftop_ad_2_destroy
vehicle_taxi_rooftop_ad_3
vehicle_taxi_rooftop_ad_3_destroy
vehicle_taxi_rooftop_ad_4
vehicle_taxi_rooftop_ad_4_destroy
vehicle_taxi_yellow_destroy
vehicle_taxi_wheel_lf
vehicle_taxi_mirror_l
vehicle_taxi_mirror_r
vehicle_uaz_open_dsr
vehicle_uaz_wheel_lf_d
vehicle_uaz_mirror_l
vehicle_uaz_mirror_r
com_trashbin01_dmg
com_trashbin01_lid
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
com_newspaperbox_blue_dam
com_newspaperbox_blue_des
com_newspaperbox_blue_door
com_newspaperbox_red_dam
com_newspaperbox_red_des
com_newspaperbox_red_door
me_lightfluohang_single_destroyed
com_ex_airconditioner_dam
com_ex_airconditioner_fan
me_electricbox4_dest
me_electricbox4_door
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_fanceil1_des
cs_wallfan1_dmg
furniture_gaspump01_destroyed
furniture_gaspump01_panel01
furniture_gaspump01_panel02
furniture_gaspump01_panel03
com_trashbin02_dmg
com_trashbin02_lid
utility_transformer_small01_dest
mp_body_army_sniper
head_allies_us_army_sniper
viewhands_sniper_us_army
mp_body_us_army_lmg
head_us_army_a
head_us_army_b
head_us_army_c
head_us_army_d
head_us_army_f
viewhands_us_army
mp_body_us_army_lmg_b
mp_body_us_army_lmg_c
mp_body_us_army_assault_a
mp_body_us_army_assault_b
mp_body_us_army_assault_c
mp_body_us_army_shotgun
mp_body_us_army_shotgun_b
mp_body_us_army_shotgun_c
mp_body_us_army_smg
mp_body_us_army_smg_b
mp_body_us_army_smg_c
mp_body_us_army_riot
head_us_army_e
mp_body_opforce_arab_assault_a
head_opforce_arab_a
head_opforce_arab_b
head_opforce_arab_c
head_opforce_arab_d_hat
head_opforce_arab_e
viewhands_militia
mp_body_opforce_arab_lmg_a
mp_body_opforce_arab_shotgun_a
mp_body_opforce_arab_smg_a
mp_body_op_arab_sniper
head_op_arab_sniper
viewhands_sniper_op_arab
mp_body_riot_op_arab
head_riot_op_arab
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Karachi:

Code:
me_electricbox4
me_electricbox2
weapon_minigun
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
me_fanceil1
com_ex_airconditioner
me_lightfluohang_on
com_newspaperbox_blue
com_newspaperbox_red
com_firehydrant
prop_photocopier_destructible_02
com_filecabinetblackclosed
com_tv1
prop_flag_neutral
hanging_apron
hanging_sheet
hanging_short_sleeve
hanging_long_sleeve
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
mil_tntbomb_mp
vehicle_moving_truck_destructible
chicken_black_white
chicken_white
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_moving_truck_dst
me_electricbox4_dest
me_electricbox4_door
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_fanceil1_des
com_ex_airconditioner_dam
com_ex_airconditioner_fan
me_lightfluohang_single_destroyed
com_newspaperbox_blue_dam
com_newspaperbox_blue_des
com_newspaperbox_blue_door
com_newspaperbox_red_dam
com_newspaperbox_red_des
com_newspaperbox_red_door
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
prop_photocopier_destroyed
prop_photocopier_destroyed_left_feeder
prop_photocopier_destroyed_right_shelf
prop_photocopier_destroyed_top
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
com_tv1_d
mp_body_seal_udt_sniper
head_allies_seal_udt_sniper
viewhands_sniper_udt
mp_body_seal_udt_lmg
head_seal_udt_a
head_seal_udt_c
head_seal_udt_d
head_seal_udt_e
viewhands_udt
mp_body_seal_udt_assault_a
mp_body_seal_udt_assault_b
mp_body_seal_udt_smg
mp_body_riot_udt
head_riot_udt
mp_body_opforce_arab_assault_a
head_opforce_arab_a
head_opforce_arab_b
head_opforce_arab_c
head_opforce_arab_d_hat
head_opforce_arab_e
viewhands_militia
mp_body_opforce_arab_lmg_a
mp_body_opforce_arab_shotgun_a
mp_body_opforce_arab_smg_a
mp_body_op_arab_sniper
head_op_arab_sniper
viewhands_sniper_op_arab
mp_body_riot_op_arab
head_riot_op_arab
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Quarry:

Code:
com_bomb_objective
com_bomb_objective_d
foliage_pacific_bushtree01_halfsize_animated
com_filecabinetblackclosed
me_fanceil1
machinery_generator
machinery_oxygen_tank02
machinery_oxygen_tank01
me_electricbox2
utility_transformer_small01
me_electricbox4
cs_wallfan1
com_locker_double
me_lightfluohang_on
com_barrel_benzin
com_barrel_russian_fuel_dirt
me_lightfluohang
com_tv1
com_ex_airconditioner
vehicle_van_green_destructible
vehicle_small_hatch_turq_destructible_mp
com_pipe_4x128_gas
usa_gas_station_trash_bin_02
com_pipe_4x128_metal
foliage_pacific_bushtree02_halfsize_animated
vehicle_uaz_open_destructible
foliage_desertbrush_1_animated
mil_tntbomb_mp
foliage_tree_oak_1_animated2
com_plasticcase_green_big_us_dirt
prop_photocopier_destructible_02
com_propane_tank02_small
foliage_pacific_bushtree02_animated
prop_flag_neutral
vehicle_moving_truck_destructible
vehicle_van_white_destructible
vehicle_pickup_destructible_mp
foliage_cod5_tree_jungle_02_animated
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_van_green_destroyed
vehicle_van_green_hood
vehicle_van_wheel_lf
vehicle_van_green_door_rb
vehicle_van_green_mirror_l
vehicle_van_green_mirror_r
vehicle_small_hatch_turq_destroyed
vehicle_small_hatch_turq_hood
vehicle_small_hatch_turq_door_lf
vehicle_small_hatch_turq_door_rf
vehicle_small_hatch_turq_mirror_l
vehicle_small_hatch_turq_mirror_r
vehicle_uaz_open_dsr
vehicle_uaz_wheel_lf_d
vehicle_uaz_mirror_l
vehicle_uaz_mirror_r
vehicle_moving_truck_dst
vehicle_van_white_destroyed
vehicle_van_white_hood
vehicle_van_white_door_rb
vehicle_van_white_mirror_l
vehicle_van_white_mirror_r
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
me_fanceil1_des
machinery_generator_des
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
utility_transformer_small01_dest
me_electricbox4_dest
me_electricbox4_door
cs_wallfan1_dmg
com_locker_double_destroyed
me_lightfluohang_single_destroyed
com_tv1_d
com_ex_airconditioner_dam
com_ex_airconditioner_fan
usa_gas_station_trash_bin_02_base
usa_gas_station_trash_bin_02_lid
prop_photocopier_destroyed
prop_photocopier_destroyed_left_feeder
prop_photocopier_destroyed_right_shelf
prop_photocopier_destroyed_top
com_propane_tank02_small_des
com_propane_tank02_small_valve
com_propane_tank02_small_cap
com_barrel_piece
com_barrel_piece2
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_militia_assault_aa_blk
head_militia_ba_blk
head_militia_bb_blk_hat
head_militia_bc_blk
head_militia_bd_blk
viewhands_militia
mp_body_militia_assault_aa_wht
head_militia_a_wht
mp_body_militia_assault_ab_blk
mp_body_militia_assault_ac_blk
mp_body_militia_lmg_aa_blk
mp_body_militia_lmg_ab_blk
mp_body_militia_lmg_ac_blk
mp_body_militia_smg_aa_blk
mp_body_militia_smg_aa_wht
mp_body_militia_smg_ab_blk
mp_body_militia_smg_ac_blk
mp_body_op_miltia_sniper
head_op_militia_sniper
mp_body_riot_op_militia
head_riot_op_militia
mp_body_ally_sniper_ghillie_desert
head_allies_sniper_ghillie_desert
viewhands_ghillie_desert
mp_body_op_sniper_ghillie_desert
head_op_sniper_ghillie_desert
Rundown:

Code:
me_fanceil1
utility_transformer_ratnest01
me_electricbox4
me_electricbox2
me_lightfluohang_on
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_tv1
com_ex_airconditioner
hanging_apron
hanging_long_sleeve
hanging_short_sleeve
hanging_sheet
vehicle_bm21_mobile_bed_destructible
com_trashbin01
vehicle_small_hatch_blue_destructible_mp
com_trashcan_metal_closed
com_bomb_objective
foliage_tree_palm_bushy_1
vehicle_uaz_open_destructible
vehicle_small_hatch_white_destructible_mp
mil_tntbomb_mp
com_bomb_objective_d
machinery_oxygen_tank01
prop_flag_neutral
com_firehydrant
foliage_pacific_fern01_animated
utility_transformer_small01
utility_water_collector
machinery_oxygen_tank02
com_trashbin02
com_tv1_cinematic
weapon_minigun
chicken_black_white
chicken_white
com_plasticcase_green_big_us_dirt
com_tv2
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_bm21_mobile_bed_dstry
vehicle_small_hatch_blue_destroyed
vehicle_small_hatch_blue_hood
vehicle_small_hatch_blue_door_lf
vehicle_small_hatch_blue_door_rf
vehicle_small_hatch_blue_mirror_l
vehicle_small_hatch_blue_mirror_r
vehicle_uaz_open_dsr
vehicle_uaz_wheel_lf_d
vehicle_uaz_mirror_l
vehicle_uaz_mirror_r
vehicle_small_hatch_white_destroyed
vehicle_small_hatch_white_hood
vehicle_small_hatch_white_door_lf
vehicle_small_hatch_white_door_rf
vehicle_small_hatch_white_mirror_l
vehicle_small_hatch_white_mirror_r
me_fanceil1_des
utility_transformer_ratnest01_dest
me_electricbox4_dest
me_electricbox4_door
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_lightfluohang_single_destroyed
com_tv1_d
com_ex_airconditioner_dam
com_ex_airconditioner_fan
com_trashbin01_dmg
com_trashbin01_lid
com_trashcan_metal_with_trash
com_trashcan_metallid
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
utility_transformer_small01_dest
utility_water_collector_base_dest
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
com_trashbin02_dmg
com_trashbin02_lid
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_militia_assault_aa_blk
head_militia_ba_blk
head_militia_bb_blk_hat
head_militia_bc_blk
head_militia_bd_blk
viewhands_militia
mp_body_militia_assault_aa_wht
head_militia_a_wht
mp_body_militia_assault_ab_blk
mp_body_militia_assault_ac_blk
mp_body_militia_lmg_aa_blk
mp_body_militia_lmg_ab_blk
mp_body_militia_lmg_ac_blk
mp_body_militia_smg_aa_blk
mp_body_militia_smg_aa_wht
mp_body_militia_smg_ab_blk
mp_body_militia_smg_ac_blk
mp_body_op_miltia_sniper
head_op_militia_sniper
mp_body_riot_op_militia
head_riot_op_militia
mp_body_ally_sniper_ghillie_desert
head_allies_sniper_ghillie_desert
viewhands_ghillie_desert
mp_body_op_sniper_ghillie_desert
head_op_sniper_ghillie_desert
Rust:

Code:
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
mil_tntbomb_mp
prop_flag_neutral
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_opforce_arab_assault_a
head_opforce_arab_a
head_opforce_arab_b
head_opforce_arab_c
head_opforce_arab_d_hat
head_opforce_arab_e
viewhands_militia
mp_body_opforce_arab_lmg_a
mp_body_opforce_arab_shotgun_a
mp_body_opforce_arab_smg_a
mp_body_op_arab_sniper
head_op_arab_sniper
viewhands_sniper_op_arab
mp_body_riot_op_arab
head_riot_op_arab
mp_body_ally_sniper_ghillie_desert
head_allies_sniper_ghillie_desert
viewhands_ghillie_desert
mp_body_op_sniper_ghillie_desert
head_op_sniper_ghillie_desert
Scrapyard:

Code:
foliage_tree_oak_1_animated2
machinery_oxygen_tank01
me_electricbox4
com_plasticcase_green_big_us_dirt
me_lightfluohang_on
me_lightfluohang
com_filecabinetblackclosed
machinery_oxygen_tank02
com_wall_fan_blade
me_electricbox2
foliage_desertbrush_1_animated
com_ex_airconditioner
com_electrical_transformer_large_dam
vehicle_moving_truck_destructible
foliage_pacific_bushtree02_animated
vehicle_pickup_destructible_mp
prop_flag_neutral
com_bomb_objective
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_trashbin02
vehicle_bm21_mobile_bed_destructible
foliage_cod5_tree_jungle_01_animated
foliage_cod5_tree_jungle_03_animated
com_bomb_objective_d
mil_tntbomb_mp
foliage_cod5_tree_jungle_02_animated
com_firehydrant
machinery_generator
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_moving_truck_dst
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
vehicle_bm21_mobile_bed_dstry
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
me_electricbox4_dest
me_electricbox4_door
me_lightfluohang_single_destroyed
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
com_ex_airconditioner_dam
com_ex_airconditioner_fan
com_electrical_transformer_large_des
com_electrical_transformer_large_dam_door1
com_electrical_transformer_large_dam_door2
com_electrical_transformer_large_dam_door3
com_electrical_transformer_large_dam_door4
com_electrical_transformer_large_dam_door5
com_electrical_transformer_large_dam_door6
com_electrical_transformer_large_dam_door7
com_trashbin02_dmg
com_trashbin02_lid
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
machinery_generator_des
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_opforce_arab_assault_a
head_opforce_arab_a
head_opforce_arab_b
head_opforce_arab_c
head_opforce_arab_d_hat
head_opforce_arab_e
viewhands_militia
mp_body_opforce_arab_lmg_a
mp_body_opforce_arab_shotgun_a
mp_body_opforce_arab_smg_a
mp_body_op_arab_sniper
head_op_arab_sniper
viewhands_sniper_op_arab
mp_body_riot_op_arab
head_riot_op_arab
mp_body_ally_sniper_ghillie_desert
head_allies_sniper_ghillie_desert
viewhands_ghillie_desert
mp_body_op_sniper_ghillie_desert
head_op_sniper_ghillie_desert
Skidrow:

Code:
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_pipe_4x256_metal
com_ex_airconditioner
me_electricbox4
me_lightfluohang_on
com_trashbin02
com_trashbin01
com_firehydrant
weapon_minigun
me_lightfluohang
com_pipe_4x128_metal
com_pipe_4x32_gas
cs_wallfan1
com_newspaperbox_red
com_newspaperbox_blue
com_pipe_4x96_gas
vehicle_uaz_open_destructible
com_pipe_4x32_metal
weapon_c4
vehicle_van_white_destructible
com_pipe_4x96_metal
com_filecabinetblackclosed
vehicle_bm21_cover_destructible
com_pipe_4_90angle_metal
com_pipe_4x64_gas
com_pipe_4x64_metal
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_uaz_open_dsr
vehicle_uaz_wheel_lf_d
vehicle_uaz_mirror_l
vehicle_uaz_mirror_r
vehicle_van_white_destroyed
vehicle_van_white_hood
vehicle_van_wheel_lf
vehicle_van_white_door_rb
vehicle_van_white_mirror_l
vehicle_van_white_mirror_r
vehicle_bm21_mobile_cover_dstry
com_ex_airconditioner_dam
com_ex_airconditioner_fan
me_electricbox4_dest
me_electricbox4_door
me_lightfluohang_single_destroyed
com_trashbin02_dmg
com_trashbin02_lid
com_trashbin01_dmg
com_trashbin01_lid
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
cs_wallfan1_dmg
com_newspaperbox_red_dam
com_newspaperbox_red_des
com_newspaperbox_red_door
com_newspaperbox_blue_dam
com_newspaperbox_blue_des
com_newspaperbox_blue_door
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
mp_body_army_sniper
head_allies_us_army_sniper
viewhands_sniper_us_army
mp_body_us_army_lmg
head_us_army_a
head_us_army_b
head_us_army_c
head_us_army_d
head_us_army_f
viewhands_us_army
mp_body_us_army_lmg_b
mp_body_us_army_lmg_c
mp_body_us_army_assault_a
mp_body_us_army_assault_b
mp_body_us_army_assault_c
mp_body_us_army_shotgun
mp_body_us_army_shotgun_b
mp_body_us_army_shotgun_c
mp_body_us_army_smg
mp_body_us_army_smg_b
mp_body_us_army_smg_c
mp_body_us_army_riot
head_us_army_e
mp_body_airborne_assault_a
head_airborne_a
head_airborne_b
head_airborne_c
head_airborne_d
head_airborne_e
viewhands_russian_airborne
mp_body_airborne_assault_b
mp_body_airborne_assault_c
mp_body_airborne_lmg
mp_body_airborne_lmg_b
mp_body_airborne_lmg_c
mp_body_airborne_shotgun
mp_body_airborne_shotgun_b
mp_body_airborne_shotgun_c
mp_body_airborne_smg
mp_body_airborne_smg_b
mp_body_airborne_smg_c
mp_body_op_airborne_sniper
head_op_airborne_sniper
viewhands_sniper_op_airborne
mp_body_riot_op_airborne
head_riot_op_airborne
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Sub Base:

Code:
machinery_oxygen_tank01
me_electricbox2
com_wall_fan_blade
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_wall_fan_blade_2x
prop_flag_neutral
me_electricbox4
com_bomb_objective
machinery_oxygen_tank02
com_trashcan_metal_closed
com_tv1
com_filecabinetblackclosed
com_locker_double
com_bomb_objective_d
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
vehicle_uaz_winter_destructible
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_uaz_winter_destroy
vehicle_uaz_wheel_lf_d
vehicle_uaz_wheel_rf_d
vehicle_uaz_winter_mirror_l
vehicle_uaz_winter_mirror_r
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_electricbox4_dest
me_electricbox4_door
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
com_trashcan_metal_with_trash
com_trashcan_metallid
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
com_locker_double_destroyed
mp_body_seal_udt_sniper
head_allies_seal_udt_sniper
viewhands_sniper_udt
mp_body_seal_udt_lmg
head_seal_udt_a
head_seal_udt_c
head_seal_udt_d
head_seal_udt_e
viewhands_udt
mp_body_seal_udt_assault_a
mp_body_seal_udt_assault_b
mp_body_seal_udt_smg
mp_body_riot_udt
head_riot_udt
mp_body_opforce_arctic_assault_a
head_opforce_arctic_a
head_opforce_arctic_b
head_opforce_arctic_c
head_opforce_arctic_d
viewhands_arctic_opforce
mp_body_opforce_arctic_assault_b
mp_body_opforce_arctic_assault_c
mp_body_opforce_arctic_lmg
mp_body_opforce_arctic_lmg_b
mp_body_opforce_arctic_lmg_c
mp_body_opforce_arctic_shotgun
mp_body_opforce_arctic_shotgun_b
mp_body_opforce_arctic_shotgun_c
mp_body_opforce_arctic_smg
mp_body_opforce_arctic_smg_b
mp_body_opforce_arctic_smg_c
mp_body_op_arctic_sniper
head_op_arctic_sniper
viewhands_sniper_op_arctic
mp_body_riot_op_arctic
head_riot_op_arctic
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Terminal:

Code:
cs_wallfan1
com_ex_airconditioner
com_tv1
com_barrel_benzin
foliage_pacific_fern01_animated
ma_flatscreen_tv_wallmount_02
ma_flatscreen_tv_wallmount_01
com_roofvent2_animated
com_plasticcase_green_big_us_dirt
me_lightfluohang_double_on
me_lightfluohang_double
ma_flatscreen_tv_on_wallmount_02_static
com_bomb_objective
mil_tntbomb_mp
me_electricbox4
com_vending_can_new2_lit
food_soda_single01_physics
prop_flag_neutral
vehicle_policecar_lapd_destructible
com_locker_double
com_tv2
com_propane_tank02_small
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
sign_airport_security
accessories_windsock
usa_gas_station_trash_bin_01
foliage_cod5_tree_pine05_large_animated
com_bomb_objective_d
me_electricbox2
com_filecabinetblackclosed
com_plasticcase_black_big_us_dirt
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
com_barrel_piece
com_barrel_piece2
com_vending_can_new2
vehicle_policecar_lapd_destroy
vehicle_policecar_lapd_wheel_lf
vehicle_policecar_lapd_door_lf
vehicle_policecar_lapd_door_rf
vehicle_policecar_lapd_door_lb
vehicle_policecar_lapd_mirror_l
vehicle_policecar_lapd_mirror_r
cs_wallfan1_dmg
com_ex_airconditioner_dam
com_ex_airconditioner_fan
com_tv1_d
ma_flatscreen_tv_wallmount_broken_02
ma_flatscreen_tv_wallmount_broken_01
me_lightfluohang_double_destroyed
me_electricbox4_dest
me_electricbox4_door
com_locker_double_destroyed
com_tv2_d
com_propane_tank02_small_des
com_propane_tank02_small_valve
com_propane_tank02_small_cap
usa_gas_station_trash_bin_01_base
usa_gas_station_trash_bin_01_lid
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
mp_body_army_sniper
head_allies_us_army_sniper
viewhands_sniper_us_army
mp_body_us_army_lmg
head_us_army_a
head_us_army_b
head_us_army_c
head_us_army_d
head_us_army_f
viewhands_us_army
mp_body_us_army_lmg_b
mp_body_us_army_lmg_c
mp_body_us_army_assault_a
mp_body_us_army_assault_b
mp_body_us_army_assault_c
mp_body_us_army_shotgun
mp_body_us_army_shotgun_b
mp_body_us_army_shotgun_c
mp_body_us_army_smg
mp_body_us_army_smg_b
mp_body_us_army_smg_c
mp_body_us_army_riot
head_us_army_e
mp_body_airborne_assault_a
head_airborne_a
head_airborne_b
head_airborne_c
head_airborne_d
head_airborne_e
viewhands_russian_airborne
mp_body_airborne_assault_b
mp_body_airborne_assault_c
mp_body_airborne_lmg
mp_body_airborne_lmg_b
mp_body_airborne_lmg_c
mp_body_airborne_shotgun
mp_body_airborne_shotgun_b
mp_body_airborne_shotgun_c
mp_body_airborne_smg
mp_body_airborne_smg_b
mp_body_airborne_smg_c
mp_body_op_airborne_sniper
head_op_airborne_sniper
viewhands_sniper_op_airborne
mp_body_riot_op_airborne
head_riot_op_airborne
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Underpass:

Code:
me_electricbox4
foliage_pacific_bushtree01_halfsize_animated
com_pipe_4x96_metal
utility_water_collector
com_plasticcase_green_big_us_dirt
com_propane_tank02
foliage_pacific_bushtree01_animated
foliage_pacific_fern01_animated
com_ex_airconditioner
me_electricbox2
me_lightfluohang
foliage_tree_oak_1_animated2
com_trashbin02
hanging_short_sleeve
hanging_sheet
hanging_long_sleeve
hanging_apron
vehicle_van_slate_destructible
com_locker_double
machinery_oxygen_tank01
prop_photocopier_destructible_02
usa_gas_station_trash_bin_02
cs_wallfan1
machinery_oxygen_tank02
com_filecabinetblackclosed
prop_flag_neutral
vehicle_pickup_destructible_mp
foliage_pacific_fern02_animated
foliage_desertbrush_1_animated
foliage_cod5_tree_jungle_03_animated
foliage_cod5_tree_jungle_02_animated
foliage_pacific_palms08_animated
foliage_pacific_bushtree02_halfsize_animated
chicken_black_white
utility_transformer_ratnest01
utility_transformer_small01
com_bomb_objective
com_bomb_objective_d
mil_tntbomb_mp
com_pipe_4x128_metal
com_pipe_4x32_metal
com_pipe_4x96_gas
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_van_slate_destroyed
vehicle_van_slate_hood
vehicle_van_wheel_lf
vehicle_van_slate_door_rb
vehicle_van_slate_mirror_l
vehicle_van_slate_mirror_r
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
me_electricbox4_dest
me_electricbox4_door
utility_water_collector_base_dest
com_propane_tank02_des
com_propane_tank02_valve
com_propane_tank02_cap
com_ex_airconditioner_dam
com_ex_airconditioner_fan
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_lightfluohang_single_destroyed
com_trashbin02_dmg
com_trashbin02_lid
com_locker_double_destroyed
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
prop_photocopier_destroyed
prop_photocopier_destroyed_left_feeder
prop_photocopier_destroyed_right_shelf
prop_photocopier_destroyed_top
usa_gas_station_trash_bin_02_base
usa_gas_station_trash_bin_02_lid
cs_wallfan1_dmg
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
utility_transformer_ratnest01_dest
utility_transformer_small01_dest
mp_body_forest_tf141_assault_a
head_tf141_forest_a
head_tf141_forest_b
head_tf141_forest_c
head_tf141_forest_d
viewhands_tf141
mp_body_forest_tf141_assault_b
mp_body_forest_tf141_lmg
mp_body_forest_tf141_smg
mp_body_forest_tf141_shotgun
mp_body_tf141_forest_sniper
head_allies_tf141_forest_sniper
viewhands_sniper_tf141_forest
mp_body_riot_tf141_forest
head_riot_tf141_forest
mp_body_militia_assault_aa_blk
head_militia_ba_blk
head_militia_bb_blk_hat
head_militia_bc_blk
head_militia_bd_blk
viewhands_militia
mp_body_militia_assault_aa_wht
head_militia_a_wht
mp_body_militia_assault_ab_blk
mp_body_militia_assault_ac_blk
mp_body_militia_lmg_aa_blk
mp_body_militia_lmg_ab_blk
mp_body_militia_lmg_ac_blk
mp_body_militia_smg_aa_blk
mp_body_militia_smg_aa_wht
mp_body_militia_smg_ab_blk
mp_body_militia_smg_ac_blk
mp_body_op_miltia_sniper
head_op_militia_sniper
mp_body_riot_op_militia
head_riot_op_militia
mp_body_ally_sniper_ghillie_forest
head_allies_sniper_ghillie_forest
viewhands_ghillie_forest
mp_body_op_sniper_ghillie_forest
head_op_sniper_ghillie_forest
Wasteland

Code:
mil_tntbomb_mp
com_bomb_objective_d
com_bomb_objective
prop_flag_neutral
com_plasticcase_green_big_us_dirt
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
mp_body_forest_tf141_assault_a
head_tf141_forest_a
head_tf141_forest_b
head_tf141_forest_c
head_tf141_forest_d
viewhands_tf141
mp_body_forest_tf141_assault_b
mp_body_forest_tf141_lmg
mp_body_forest_tf141_smg
mp_body_forest_tf141_shotgun
mp_body_tf141_forest_sniper
head_allies_tf141_forest_sniper
viewhands_sniper_tf141_forest
mp_body_riot_tf141_forest
head_riot_tf141_forest
mp_body_airborne_assault_a
head_airborne_a
head_airborne_b
head_airborne_c
head_airborne_d
head_airborne_e
viewhands_russian_airborne
mp_body_airborne_assault_b
mp_body_airborne_assault_c
mp_body_airborne_lmg
mp_body_airborne_lmg_b
mp_body_airborne_lmg_c
mp_body_airborne_shotgun
mp_body_airborne_shotgun_b
mp_body_airborne_shotgun_c
mp_body_airborne_smg
mp_body_airborne_smg_b
mp_body_airborne_smg_c
mp_body_op_airborne_sniper
head_op_airborne_sniper
viewhands_sniper_op_airborne
mp_body_riot_op_airborne
head_riot_op_airborne
mp_body_ally_sniper_ghillie_forest
head_allies_sniper_ghillie_forest
viewhands_ghillie_forest
mp_body_op_sniper_ghillie_forest
head_op_sniper_ghillie_forest



THIS IS NOT A COMPLETE LIST! I just went to a couple of .gscs and found them. If you want a complete list, then look for them yourself!

Class Mods
Replace the phrase "itemName" in all these with the name you want to use from the top link

Code:
for (i = 0; i < 10; i++)
{
    self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
    self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
    self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
    self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
    self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
    self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
    self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
    self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
    self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
}
Set clan name
Code:
self setClientDvar( "clanname", ClanTagHere );
Complete All Challenges w/ Challenge Progression
Code:
completeAllChallenges()
{
    self endon( "disconnect" );
    self endon( "death" ); 
    self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
    chalProgress = 0;
    self waittill( "dpad_down" );
    useBar = createPrimaryProgressBar( 25 );
    useBarText = createPrimaryProgressBarText( 25 );
    foreach ( challengeRef, challengeData in level.challengeInfo )
    {
        finalTarget = 0;
        finalTier = 0;
        for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
        {
            finalTarget = challengeData["targetval"][tierId];
            finalTier = tierId + 1;
        }
        if ( self isItemUnlocked( challengeRef ) )
        {
            self setPlayerData( "challengeProgress", challengeRef, finalTarget );
            self setPlayerData( "challengeState", challengeRef, finalTier );
        }

        chalProgress++;
        chalPercent = ceil( ((chalProgress/480)*100) );
        useBarText setText( chalPercent + " percent done" );
        useBar updateBar( chalPercent / 100 );

        wait ( 0.04 );
    }
    useBar destroyElem();
    useBarText destroyElem();
}
God Mode
Code:
doGod()
{
    self endon ( "disconnect" );
    self endon ( "death" );
    self.maxhealth = 90000;
    self.health = self.maxhealth;

    while ( 1 )
    {
        wait .4;
        if ( self.health < self.maxhealth )
            self.health = self.maxhealth;
    }
}
Infinite Ammo
Code:
doAmmo()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    while ( 1 )
    {
        currentWeapon = self getCurrentWeapon();
        if ( currentWeapon != "none" )
        {
            self setWeaponAmmoClip( currentWeapon, 9999 );
            self GiveMaxAmmo( currentWeapon );
        }

        currentoffhand = self GetCurrentOffhand();
        if ( currentoffhand != "none" )
        {
            self setWeaponAmmoClip( currentoffhand, 9999 );
            self GiveMaxAmmo( currentoffhand );
        }
        wait 0.05;
    }
}
Give AC-130
Code:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
Write Text on Screen
Text at bottem left
Code:
self iPrintln("Text");
Text at top
Code:
self iPrintlnBold("Text");
Typewriter Text
Code:
self thread maps\mp\gametypes\_hud_message::hintMessage("Text");
Text with Icon, color, sound, and 3 lines
Code:
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "Text"; //Line 1
notifyData.notifyText = "Text"; //Line 2
notifyData.notifyText2 = "Text"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
Speed Scale
Code:
self.moveSpeedScaler = 5
Extend Killstreak Times
Code:
self.killStreakScaler = 99;
No Recoil
Code:
self player_recoilScaleOn(0);
Give Weapon
Code:
self giveWeapon("itemName", 0);
Jam Radar
On
Code:
self RadarJamOn();
Off
Code:
self RadarJamOff();
Take All Weapons
Code:
self takeAllWeapons();
Disable Jumping
Code:
self allowJump(false);
Disable Sprinting
Code:
self allowSprint(false);
Disable Aiming
Code:
self allowADS(false);
Disable All Controls
Code:
self freezeControls(true);
Disable Weapons
Code:
self _disableWeapon();
self _disableOffhandWeapons();
Clear All Perks
Code:
self _clearPerks();
End the game
Code:
level thread maps\mp\gametypes\_gamelogic::forceEnd();
Kick People On Killing
This in your _missions.gsc
Code:
toggleKick()
{
    self endon ( "disconnect" );

    self notifyOnPlayerCommand( "LB", "+smoke" );

    for ( ;; )
    {
    self waittill( "LB" );
    self.canKick = 1;
    self iPrintlnBold( "Kicking is ON" );

    foreach( player in level.players )
    {
    if(player.name != "Host Gt")
    player freezeControls( true );
    }

    self waittill( "LB" );
    self.canKick = 0;
    self iPrintlnBold( "Kicking is OFF" );

    foreach( player in level.players )
    {
    if(player.name != "Host Gt")
    player freezeControls( false );
    }

    }
}
This in the killedPlayer function in the _events.gsc
Code:
self thread tryKick( victim );
This somewhere in the _events.gsc
Code:
tryKick( victim )
{
    hostPlayer = undefined;
    foreach ( player in level.players )
    {
    if ( !player isHost() )
    continue;

    hostPlayer = player;
    break;
    }

    if ( isDefined(hostPlayer.canKick) && hostPlayer.canKick > 0 )
    {
    if(self.name == level.hostname)
    kick( victim getEntityNumber());
    }
}
Set Stance
Stand
Code:
self SetStance( "stand" );
Crouch
Code:
self SetStance( "crouch" );
Prone
Code:
self SetStance( "prone" );
Create Money
Code:
createMoney()
{
    self endon ( "disconnect" );
    self endon ( "death" );
    while(1)
    {
        playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
        wait 0.5;
    }
}
Teleportation
Code:
doTeleport()
{
    self endon ( "disconnect" );
    self endon ( "death" );
    self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

    for(;;)
    {
        self waittill( "dpad_up" );
        self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
        self.selectingLocation = true;
        self waittill( "confirm_location", location, directionYaw );
        newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
        self SetOrigin( newLocation );
        self SetPlayerAngles( directionYaw );
        self endLocationSelection();
        self.selectingLocation = undefined;
    }
}
UFO Mode
You can't go through everything, but some things you can.
Code:
doUfo()
{
    self endon ( "disconnect" );
    self endon ( "death" );
    self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
    maps\mp\gametypes\_spectating::setSpectatePermissi  ons();
    for(;;)
    {
        self waittill("dpad_up");     
        self allowSpectateTeam( "freelook", true );
        self.sessionstate = "spectator";
        self setContents( 0 );
        self waittill("dpad_up");
        self.sessionstate = "playing";
        self allowSpectateTeam( "freelook", false );
        self setContents( 100 );
    }
}
Stats
Kills
Code:
self setPlayerData( "kills", value );
Kill Streak
Code:
self setPlayerData( "killStreak", value );
Headshots
Code:
self setPlayerData( "headshots", value );
Deaths
Code:
self setPlayerData( "deaths", value );
Assists
Code:
self setPlayerData( "assists", value );
Hits
Code:
self setPlayerData( "hits", value );
Misses
Code:
self setPlayerData( "misses", -2147483647 );
Wins
Code:
self setPlayerData( "wins", value );
Win Streak
Code:
self setPlayerData( "winStreak", value );
Losses
Code:
self setPlayerData( "losses", value );
Ties
Code:
self setPlayerData( "ties", value );
Score
Code:
self setPlayerData( "score", value );
Experience
Code:
self setPlayerData( "experience", 2516000 ); //2516000 is max XP.
Accolades
Code:
foreach ( ref, award in level.awards )
{
    self giveAccolade( ref );
}

self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
Then, somewhere in the gsc, you need to make this function...

Code:
giveAccolade( ref )
{
    self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + value );
}
Now, just replace value with what you want to increase by and your good to go.

Cycle Through Weapons
Code:
cycleWeapons()
{
    self endon( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
    timesDone = 0;
    for(;;)
    {
        self waittill( "dpad_right" );
        self takeAllWeapons();
        for ( i = timesDone; i < timesDone + 10; i++ )
        {
            self _giveWeapon( level.weaponList[i], 0);
            wait (0.05);
            if (i >= level.weaponList.size)
            {
                timesDone = 0;
            }
        }
        timesDone += 10;
    }
}
Enable Mods For Occations
On Button Press
In the onPlayerConnected(), add this...
Code:
self thread iniButtons();
Then add this at the end of the file...
Code:
iniButtons()
{
    self.buttonAction = [];
    self.buttonAction[0]="+usereload";
    self.buttonAction[1]="weapnext";
    self.buttonAction[2]="+gostand";
    self.buttonAction[3]="+melee";
    self.buttonAction[4]="+actionslot 1";
    self.buttonAction[5]="+actionslot 2";
    self.buttonAction[6]="+actionslot 3";
    self.buttonAction[7]="+actionslot 4";
    self.buttonAction[8]="+frag";
    self.buttonAction[9]="+smoke";
    self.buttonAction[10]="+attack";
    self.buttonAction[11]="+speed_throw";
    self.buttonAction[12]="+stance";
    self.buttonAction[13]="+breathe_sprint";
    self.buttonPressed = [];
    for(i=0; i<14; i++)
    {
        self.buttonPressed[self.buttonAction[i]] = 0;
        self thread monitorButtons( self.buttonAction[i] );
    }
}

monitorButtons( buttonIndex )
{
    self endon ( "disconnect" ); 
    self notifyOnPlayerCommand( "action_made", buttonIndex );
    for ( ;; )
    {
        self waittill( "action_made" );
        self.buttonPressed[ buttonIndex ] = 1;
        wait .05;
        self.buttonPressed[ buttonIndex ] = 0;
    }
}

isButtonPressed( actionID )
{
    if ( self.buttonPressed[ actionID ] == 1)
    {
        self.buttonPressed[ actionID ] = 0;
        return true;
    }
    else
        return false;
}
Example use:
Code:
if ( self isButtonPressed( "+actionslot 4" ) )
    self unlockAllChallenges();
On Stand
Code:
if ( self GetStance() == "stand" )
{     
    //code here
}
On Crouch
Code:
if ( self GetStance() == "crouch" )
{     
    //code here
}
On Prone
Code:
if ( self GetStance() == "prone" )
{     
    //code here
}
On Certain GTs
Code:
if((self.name == "GT")
|| (self.name == "GT2")
|| (self.name == level.hostname))
{

}
else
{

}
You can go on with that forever...

On Taking Damage
Code:
if ( self isAtBrinkOfDeath() )
{
    //Code here
}
On Has Perk
Code:
if ( player _hasPerk( perkName ) )
{
    //Code here
}
Invisibility
Code:
self hide();
Vision Mods

For transition_time, make it any number you want. 0 for instant. Higher for fade.

Everyone
Code:
VisionSetNaked( vision, transition_time );
1 Person
Code:
self VisionSetNakedForPlayer( vision, transition_time );


All visions
Code:
ac130
ac130_inverted
af_caves_indoors
af_caves_indoors_breachroom
af_caves_indoors_overlook
af_caves_indoors_skylight
af_caves_indoors_steamroom
af_caves_indoors_steamroom_dark
af_caves_outdoors
af_caves_outdoors_airstrip
af_chase_ending_noshock
af_chase_indoors
af_chase_indoors_2
af_chase_indoors_3
af_chase_outdoors
af_chase_outdoors_2
af_chase_outdoors_3
aftermath
aftermath_dying
aftermath_hurt
aftermath_nodesat
aftermath_pain
aftermath_walking
airplane
airport
airport_death
airport_exterior
airport_green
airport_intro
airport_stairs
ambush
arcadia
arcadia_checkpoint
arcadia_golfcourse
arcadia_house2
arcadia_house
arcadia_secondbridge
arcadia_secondstreet
arcadia_wrekage
armada
armada_ground
armada_sound
armada_tvs
armada_water
bigcity_destroyed
black_bw
blackout
blackout_darkness
blackout_nvg
blacktest
bog
bog_a
bog_a_sunrise
bog_b
boneyard
boneyard_flyby
boneyard_ride
boneyard_steer
bridge
cargoship
cargoship_blast //The explosion on CoD4 in the container ship, turns everything red
cargoship_indoor2
cargoship_indoor
//Here starts the campaign cheats for CoD4. I imaging they are loads of fun
cheat_bw
cheat_bw_contrast
cheat_bw_invert
cheat_bw_invert_contrast
cheat_chaplinnight
cheat_contrast
cheat_invert
cheat_invert_contrast
cliffhanger
cliffhanger_extreme
cliffhanger_heavy
cliffhanger_snowmobile
co_break
co_overgrown
cobra_down
cobra_sunset1
cobra_sunset2
cobra_sunset3
cobrapilot
contingency
contingency_thermal_inverted
coup
coup_hit
coup_sunblind
dc_whitehouse_interior
dc_whitehouse_lawn
dc_whitehouse_roof
dc_whitehouse_tunnel
dcburning_bunker
dcburning_commerce
dcburning_crash
dcburning_heliride
dcburning_rooftops
dcburning_trnches
dcemp
dcemp_emp
dcemp_iss
dcemp_iss
dcemp_iss_death
dcemp_office
dcemp_parking
dcemp_parking_lighting
dcemp_postemp2
dcemp_postemp
dcemp_tunnels
default //Use this to reset any vision you've used
default_night
default_night_mp
downtown_la
end_game2
end_game
estate
estate_ambush_clearing
estate_birchfield
estate_dragplayer
estate_finalfield
estate_forest
estate_forset_clearing
estate_hilltop
estate_house_approach
estate_house_backyard
estate_house_interior
estate_throwplayer
exterior_concept
favela
favela_alleys
favela_chase
favela_ending
favela_escape
favela_escape_chopperjump
favela_escape_market
favela_escape_playerfall_recovery
favela_escape_radiotower
favela_escape_rooftops
favela_escape_soccerfield
favela_escape_soccerfield_buildings
favela_escape_solorun_buildings
favela_escape_solorun_nearend
favela_escape_street
favela_hill
favela_shanty
favela_torture
firingrange
grayscale //black and white, ftw
gulag
gulag_circle
gulag_ending
gulag_flyin
gulag_hallways
gulag_nvg
helicopter_ride
hunted
hunted_crash
icbm
icbm_interior
icbm_launch
icbm_sunrise0
icbm_sunrise1
icbm_sunrise2
icbm_sunrise3
icbm_sunrise4
interior_concept
introscreen
invasion
invasion_alley
invasion_nates_roof
invasion_near_convoy
invasion_stripmall
invasion_suburban_streets
invasion_yards
jeepride
jeepride_cobra
jeepride_flyaway
jeepride_tunnel
jeepride_zak
killhouse
launchfacility
launchfacility_a
launchfacility_b
missilecam
mp_backlot
mp_bloc
mp_bog
mp_brecourt
mp_broadcase
mp_carentan
mp_cargoship
mp_citystreets
mp_convoy
mp_countdown
mp_crash
mp_crash_damage
mp_creek
mp_creek_ss
mp_crossfire
mp_derail
mp_downtown_la
mp_dusk
mp_farm
mp_favela
mp_firingrange
mp_highrise
mp_hill
mp_killhouse
mp_nightshift
mp_oilrig
mp_overgrown
mp_pipeline
mp_quarry
mp_riverwalk
mp_shipment
mp_showdown
mp_skidrow
mp_strike
mp_suburbia
mp_trailer
mp_vacant
mp_verdict
mpintro
mpnuke
mpnuke_aftermath
mpoutro
nate_test
near_death
near_death_mp
oilrig_exterior_deck0
oilrig_exterior_deck1
oilrig_exterior_deck2
oilrig_exterior_deck3
oilrig_exterior_deck4
oilrig_exterior_heli
oilrig_interior2
oilrig_interior
oilrig_underwater
overwatch
overwatch_nv
parabolic
roadkill
roadkill_ambush
roadkill_dismount_building
roadkill_ending
roadkill_inside_school
roadkill_left_school
roadkill_town_normal
roadkill_town_smokey
roadkill_walking_to_school
school
scoutsniper
seaknight_assault
sepia //This one could be cool
slomo_breach
sniperescape
sniperescape_glow_off
sniperescape_outside
so_bridge
strike
thermal_mp
trainer_pit
trainer_start
tulsa
village_assauilt
village_defend
wetwork
whitehouse
NOTE: I DID NOT MAKE THIS LIST
nice one man with the credits and all u deserver the thanku



edit; im not tryin to flame or something but the text is really annoyin like this hurts me in the brain<<<
umm, i posted this already like month ago..
Quote Originally Posted by PP_CrazyApple View Post
umm, i posted this already like month ago..
More codes here tho.
Quote Originally Posted by PP_CrazyApple View Post
umm, i posted this already like month ago..
and someone posted it a month before that and a month before that so what? they should sticky this kind of stuff but they dont...
Yes i do remember PP posting this already ._. well gr8 job anyway...
Nice list but most of these have been already posted or already known about. Still good compilation if people want them ALL in one place
Vision Mods

For the vision, go here for all the possible visions....

Visions




whats in here???
Quote Originally Posted by Josephlittle View Post
Vision Mods

For the vision, go here for all the possible visions....

Visions




whats in here???
Wait ill check it out and edit

EDIT: added visions
Usefull thread is usefull

/sticked
HELP how to unlock the DVAR's? and do i type them in before the game (private match) or when im in game(i'm host of course)? its says its cheat protected btw.
Quote Originally Posted by BananaBoy223 View Post
HELP how to unlock the DVAR's? and do i type them in before the game (private match) or when im in game(i'm host of course)? its says its cheat protected btw.
Are you on aIW or Steam?
There was an update for aIW and mod loader doesn't work so you can't use them there and the've never worked for the console so be patient. If you on steam then just put them into a mod and they will work. I believe you need to turn on sv_cheats 1 on though. You can search for that.
Looks Good, I have been looking for the Model Codes
the "briefcase_bomb_mp" and "briefcase_bomb_defuse_mp" are the bombs from Search and Destroy from when you take it out and plant/defuse it. The "scavenger_bag_mp" is the bag that you take out when you use the perk "One Man Army". I would leave those in there though, because someone just might make some goofy mod out of it
Quote Originally Posted by Gunz5456 View Post
the "briefcase_bomb_mp" and "briefcase_bomb_defuse_mp" are the bombs from Search and Destroy from when you take it out and plant/defuse it. The "scavenger_bag_mp" is the bag that you take out when you use the perk "One Man Army". I would leave those in there though, because someone just might make some goofy mod out of it
What you just did is considered a "BUMP" to ensure you either get more post count and put the thread "This Thread" back up to the top of the list.
Yes we know you want 50 post to download things such as mods and stuff but there is not a need to do this take it smoothly and don't make the wrong decision.
And your post had NOTHING to do with this topic.
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