Gsc modding codes
Mw2 Modding Managed Code List
Big thanks to CraigChrist8239 who put this together
Gun, Perk, Attachment, and Camo Names
All Weapon Names
All Camo Names
All Attachment Names
All Perk Names
Most Sound Names
Thanks to D4rryl
DVAR Usage
Match Dvars (temporary)
Client Dvars (sticky)
Useful DVARs
Wallhack
On
Off
10th Spinning Emblem
Set
Unlock
Models
Model Swap
Manipulate Models
Model Manipulation
Models for each map.
Afghan:
Derail:
Estate:
Favela:
Highrise:
Invasion:
Karachi:
Quarry:
Rundown:
Rust:
Scrapyard:
Skidrow:
Sub Base:
Terminal:
Underpass:
Wasteland
THIS IS NOT A COMPLETE LIST! I just went to a couple of .gscs and found them. If you want a complete list, then look for them yourself!
Class Mods
Replace the phrase "itemName" in all these with the name you want to use from the top link
Set clan name
Complete All Challenges w/ Challenge Progression
God Mode
Infinite Ammo
Give AC-130
Write Text on Screen
Text at bottem left
Text at top
Typewriter Text
Text with Icon, color, sound, and 3 lines
Speed Scale
Extend Killstreak Times
No Recoil
Give Weapon
Jam Radar
On
Off
Take All Weapons
Disable Jumping
Disable Sprinting
Disable Aiming
Disable All Controls
Disable Weapons
Clear All Perks
End the game
Kick People On Killing
This in your _missions.gsc
This in the killedPlayer function in the _events.gsc
This somewhere in the _events.gsc
Set Stance
Stand
Crouch
Prone
Create Money
Teleportation
UFO Mode
You can't go through everything, but some things you can.
Stats
Kills
Kill Streak
Headshots
Deaths
Assists
Hits
Misses
Wins
Win Streak
Losses
Ties
Score
Experience
Accolades
Then, somewhere in the gsc, you need to make this function...
Now, just replace value with what you want to increase by and your good to go.
Cycle Through Weapons
Enable Mods For Occations
On Button Press
In the onPlayerConnected(), add this...
Then add this at the end of the file...
Example use:
On Stand
On Crouch
On Prone
On Certain GTs
You can go on with that forever...
On Taking Damage
On Has Perk
Invisibility
Vision Mods
For transition_time, make it any number you want. 0 for instant. Higher for fade.
Everyone
1 Person
All visions
NOTE: I DID NOT MAKE THIS LIST
Big thanks to CraigChrist8239 who put this together
Gun, Perk, Attachment, and Camo Names
All Weapon Names
Code:
barrel_mp artillery_mp stealth_bomb_mp heli_remote_mp defaultweapon_mp harrier_20mm_mp harrier_ffar_mp harrier_missile_mp pavelow_minigun_mp nuke_mp frag_grenade_short_mp remotemissile_projectile_mp lightstick_mp flare_mp throwingknife_mp throwingknife_rhand_mp //I believe the killstreak ones to be the triggers for when you call them in, eg, Laptops, C4 Detonators //These would be interesting if you could stick them to the class, mabye you can, don't have a JTAG to test it on killstreak_uav_mp killstreak_helicopter_mp killstreak_ac130_mp killstreak_predator_missile_mp killstreak_helicopter_minigun_mp killstreak_nuke_mp killstreak_precision_airstrike_mp killstreak_counter_uav_mp killstreak_sentry_mp airdrop_marker_mp airdrop_sentry_marker_mp killstreak_helicopter_flares_mp killstreak_emp_mp airdrop_mega_marker_mp killstreak_stealth_airstrike_mp killstreak_harrier_airstrike_mp //These appear to be the grenade launchers and shotguns for assault rifles, after all, they are considered to be spereate guns gl_ak47_mp ak47_shotgun_attach_mp gl_m16_mp m16_shotgun_attach_mp gl_m4_mp m4_shotgun_attach_mp gl_fn2000_mp fn2000_shotgun_attach_mp gl_masada_mp masada_shotgun_attach_mp gl_famas_mp famas_shotgun_attach_mp gl_fal_mp fal_shotgun_attach_mp gl_scar_mp scar_shotgun_attach_mp gl_tavor_mp tavor_shotgun_attach_mp //Here is where the guns we all know and love start beretta_mp beretta_akimbo_mp beretta_fmj_mp beretta_silencer_mp beretta_tactical_mp beretta_xmags_mp beretta_akimbo_fmj_mp beretta_akimbo_silencer_mp beretta_akimbo_xmags_mp beretta_fmj_silencer_mp beretta_fmj_tactical_mp beretta_fmj_xmags_mp beretta_silencer_tactical_mp beretta_silencer_xmags_mp beretta_tactical_xmags_mp usp_mp usp_akimbo_mp usp_fmj_mp usp_silencer_mp usp_tactical_mp usp_xmags_mp usp_akimbo_fmj_mp usp_akimbo_silencer_mp usp_akimbo_xmags_mp usp_fmj_silencer_mp usp_fmj_tactical_mp usp_fmj_xmags_mp usp_silencer_tactical_mp usp_silencer_xmags_mp usp_tactical_xmags_mp deserteagle_mp deserteagle_akimbo_mp deserteagle_fmj_mp deserteagle_tactical_mp deserteagle_akimbo_fmj_mp deserteagle_fmj_tactical_mp deserteaglegold_mp coltanaconda_mp coltanaconda_akimbo_mp coltanaconda_fmj_mp coltanaconda_tactical_mp coltanaconda_akimbo_fmj_mp coltanaconda_fmj_tactical_mp riotshield_mp glock_mp glock_akimbo_mp glock_eotech_mp glock_fmj_mp glock_reflex_mp glock_silencer_mp glock_xmags_mp glock_akimbo_fmj_mp glock_akimbo_silencer_mp glock_akimbo_xmags_mp glock_eotech_fmj_mp glock_eotech_silencer_mp glock_eotech_xmags_mp glock_fmj_reflex_mp glock_fmj_silencer_mp glock_fmj_xmags_mp glock_reflex_silencer_mp glock_reflex_xmags_mp glock_silencer_xmags_mp beretta393_mp beretta393_akimbo_mp beretta393_eotech_mp beretta393_fmj_mp beretta393_reflex_mp beretta393_silencer_mp beretta393_xmags_mp beretta393_akimbo_fmj_mp beretta393_akimbo_silencer_mp beretta393_akimbo_xmags_mp beretta393_eotech_fmj_mp beretta393_eotech_silencer_mp beretta393_eotech_xmags_mp beretta393_fmj_reflex_mp beretta393_fmj_silencer_mp beretta393_fmj_xmags_mp beretta393_reflex_silencer_mp beretta393_reflex_xmags_mp beretta393_silencer_xmags_mp mp5k_mp mp5k_acog_mp mp5k_akimbo_mp mp5k_eotech_mp mp5k_fmj_mp mp5k_reflex_mp mp5k_rof_mp mp5k_silencer_mp mp5k_thermal_mp mp5k_xmags_mp mp5k_acog_fmj_mp mp5k_acog_rof_mp mp5k_acog_silencer_mp mp5k_acog_xmags_mp mp5k_akimbo_fmj_mp mp5k_akimbo_rof_mp mp5k_akimbo_silencer_mp mp5k_akimbo_xmags_mp mp5k_eotech_fmj_mp mp5k_eotech_rof_mp mp5k_eotech_silencer_mp mp5k_eotech_xmags_mp mp5k_fmj_reflex_mp mp5k_fmj_rof_mp mp5k_fmj_silencer_mp mp5k_fmj_thermal_mp mp5k_fmj_xmags_mp mp5k_reflex_rof_mp mp5k_reflex_silencer_mp mp5k_reflex_xmags_mp mp5k_rof_silencer_mp mp5k_rof_thermal_mp mp5k_rof_xmags_mp mp5k_silencer_thermal_mp mp5k_silencer_xmags_mp mp5k_thermal_xmags_mp pp2000_mp pp2000_akimbo_mp pp2000_eotech_mp pp2000_fmj_mp pp2000_reflex_mp pp2000_silencer_mp pp2000_xmags_mp pp2000_akimbo_fmj_mp pp2000_akimbo_silencer_mp pp2000_akimbo_xmags_mp pp2000_eotech_fmj_mp pp2000_eotech_silencer_mp pp2000_eotech_xmags_mp pp2000_fmj_reflex_mp pp2000_fmj_silencer_mp pp2000_fmj_xmags_mp pp2000_reflex_silencer_mp pp2000_reflex_xmags_mp pp2000_silencer_xmags_mp uzi_mp uzi_acog_mp uzi_akimbo_mp uzi_eotech_mp uzi_fmj_mp uzi_reflex_mp uzi_rof_mp uzi_silencer_mp uzi_thermal_mp uzi_xmags_mp uzi_acog_fmj_mp uzi_acog_rof_mp uzi_acog_silencer_mp uzi_acog_xmags_mp uzi_akimbo_fmj_mp uzi_akimbo_rof_mp uzi_akimbo_silencer_mp uzi_akimbo_xmags_mp uzi_eotech_fmj_mp uzi_eotech_rof_mp uzi_eotech_silencer_mp uzi_eotech_xmags_mp uzi_fmj_reflex_mp uzi_fmj_rof_mp uzi_fmj_silencer_mp uzi_fmj_thermal_mp uzi_fmj_xmags_mp uzi_reflex_rof_mp uzi_reflex_silencer_mp uzi_reflex_xmags_mp uzi_rof_silencer_mp uzi_rof_thermal_mp uzi_rof_xmags_mp uzi_silencer_thermal_mp uzi_silencer_xmags_mp uzi_thermal_xmags_mp p90_mp p90_acog_mp p90_akimbo_mp p90_eotech_mp p90_fmj_mp p90_reflex_mp p90_rof_mp p90_silencer_mp p90_thermal_mp p90_xmags_mp p90_acog_fmj_mp p90_acog_rof_mp p90_acog_silencer_mp p90_acog_xmags_mp p90_akimbo_fmj_mp p90_akimbo_rof_mp p90_akimbo_silencer_mp p90_akimbo_xmags_mp p90_eotech_fmj_mp p90_eotech_rof_mp p90_eotech_silencer_mp p90_eotech_xmags_mp p90_fmj_reflex_mp p90_fmj_rof_mp p90_fmj_silencer_mp p90_fmj_thermal_mp p90_fmj_xmags_mp p90_reflex_rof_mp p90_reflex_silencer_mp p90_reflex_xmags_mp p90_rof_silencer_mp p90_rof_thermal_mp p90_rof_xmags_mp p90_silencer_thermal_mp p90_silencer_xmags_mp p90_thermal_xmags_mp kriss_mp kriss_acog_mp kriss_akimbo_mp kriss_eotech_mp kriss_fmj_mp kriss_reflex_mp kriss_rof_mp kriss_silencer_mp kriss_thermal_mp kriss_xmags_mp kriss_acog_fmj_mp kriss_acog_rof_mp kriss_acog_silencer_mp kriss_acog_xmags_mp kriss_akimbo_fmj_mp kriss_akimbo_rof_mp kriss_akimbo_silencer_mp kriss_akimbo_xmags_mp kriss_eotech_fmj_mp kriss_eotech_rof_mp kriss_eotech_silencer_mp kriss_eotech_xmags_mp kriss_fmj_reflex_mp kriss_fmj_rof_mp kriss_fmj_silencer_mp kriss_fmj_thermal_mp kriss_fmj_xmags_mp kriss_reflex_rof_mp kriss_reflex_silencer_mp kriss_reflex_xmags_mp kriss_rof_silencer_mp kriss_rof_thermal_mp kriss_rof_xmags_mp kriss_silencer_thermal_mp kriss_silencer_xmags_mp kriss_thermal_xmags_mp ump45_mp ump45_acog_mp ump45_akimbo_mp ump45_eotech_mp ump45_fmj_mp ump45_reflex_mp ump45_rof_mp ump45_silencer_mp ump45_thermal_mp ump45_xmags_mp ump45_acog_fmj_mp ump45_acog_rof_mp ump45_acog_silencer_mp ump45_acog_xmags_mp ump45_akimbo_fmj_mp ump45_akimbo_rof_mp ump45_akimbo_silencer_mp ump45_akimbo_xmags_mp ump45_eotech_fmj_mp ump45_eotech_rof_mp ump45_eotech_silencer_mp ump45_eotech_xmags_mp ump45_fmj_reflex_mp ump45_fmj_rof_mp ump45_fmj_silencer_mp ump45_fmj_thermal_mp ump45_fmj_xmags_mp ump45_reflex_rof_mp ump45_reflex_silencer_mp ump45_reflex_xmags_mp ump45_rof_silencer_mp ump45_rof_thermal_mp ump45_rof_xmags_mp ump45_silencer_thermal_mp ump45_silencer_xmags_mp ump45_thermal_xmags_mp tmp_mp tmp_akimbo_mp tmp_eotech_mp tmp_fmj_mp tmp_reflex_mp tmp_silencer_mp tmp_xmags_mp tmp_akimbo_fmj_mp tmp_akimbo_silencer_mp tmp_akimbo_xmags_mp tmp_eotech_fmj_mp tmp_eotech_silencer_mp tmp_eotech_xmags_mp tmp_fmj_reflex_mp tmp_fmj_silencer_mp tmp_fmj_xmags_mp tmp_reflex_silencer_mp tmp_reflex_xmags_mp tmp_silencer_xmags_mp ak47_mp ak47_acog_mp ak47_eotech_mp ak47_fmj_mp ak47_gl_mp ak47_heartbeat_mp ak47_reflex_mp ak47_shotgun_mp ak47_silencer_mp ak47_thermal_mp ak47_xmags_mp ak47_acog_fmj_mp ak47_acog_gl_mp ak47_acog_heartbeat_mp ak47_acog_shotgun_mp ak47_acog_silencer_mp ak47_acog_xmags_mp ak47_eotech_fmj_mp ak47_eotech_gl_mp ak47_eotech_heartbeat_mp ak47_eotech_shotgun_mp ak47_eotech_silencer_mp ak47_eotech_xmags_mp ak47_fmj_gl_mp ak47_fmj_heartbeat_mp ak47_fmj_reflex_mp ak47_fmj_shotgun_mp ak47_fmj_silencer_mp ak47_fmj_thermal_mp ak47_fmj_xmags_mp ak47_gl_heartbeat_mp ak47_gl_reflex_mp ak47_gl_silencer_mp ak47_gl_thermal_mp ak47_gl_xmags_mp ak47_heartbeat_reflex_mp ak47_heartbeat_shotgun_mp ak47_heartbeat_silencer_mp ak47_heartbeat_thermal_mp ak47_heartbeat_xmags_mp ak47_reflex_shotgun_mp ak47_reflex_silencer_mp ak47_reflex_xmags_mp ak47_shotgun_silencer_mp ak47_shotgun_thermal_mp ak47_shotgun_xmags_mp ak47_silencer_thermal_mp ak47_silencer_xmags_mp ak47_thermal_xmags_mp m16_mp m16_acog_mp m16_eotech_mp m16_fmj_mp m16_gl_mp m16_heartbeat_mp m16_reflex_mp m16_shotgun_mp m16_silencer_mp m16_thermal_mp m16_xmags_mp m16_acog_fmj_mp m16_acog_gl_mp m16_acog_heartbeat_mp m16_acog_shotgun_mp m16_acog_silencer_mp m16_acog_xmags_mp m16_eotech_fmj_mp m16_eotech_gl_mp m16_eotech_heartbeat_mp m16_eotech_shotgun_mp m16_eotech_silencer_mp m16_eotech_xmags_mp m16_fmj_gl_mp m16_fmj_heartbeat_mp m16_fmj_reflex_mp m16_fmj_shotgun_mp m16_fmj_silencer_mp m4_mp m4_acog_mp m4_eotech_mp m4_fmj_mp m4_gl_mp m4_heartbeat_mp m4_reflex_mp m4_shotgun_mp m4_silencer_mp m4_thermal_mp m4_xmags_mp m4_acog_fmj_mp m4_acog_gl_mp m4_acog_heartbeat_mp m4_acog_shotgun_mp m4_acog_silencer_mp m4_acog_xmags_mp m4_eotech_fmj_mp m4_eotech_gl_mp m4_eotech_heartbeat_mp m4_eotech_shotgun_mp m4_eotech_silencer_mp m4_eotech_xmags_mp m4_fmj_gl_mp m4_fmj_heartbeat_mp m4_fmj_reflex_mp m4_fmj_shotgun_mp m4_fmj_silencer_mp m4_fmj_thermal_mp m4_fmj_xmags_mp m4_gl_heartbeat_mp m4_gl_reflex_mp m4_gl_silencer_mp m4_gl_thermal_mp m4_gl_xmags_mp m4_heartbeat_reflex_mp m4_heartbeat_shotgun_mp m4_heartbeat_silencer_mp m4_heartbeat_thermal_mp m4_heartbeat_xmags_mp m4_reflex_shotgun_mp m4_reflex_silencer_mp m4_reflex_xmags_mp m4_shotgun_silencer_mp m4_shotgun_thermal_mp m4_shotgun_xmags_mp m4_silencer_thermal_mp m4_silencer_xmags_mp m4_thermal_xmags_mp fn2000_mp fn2000_acog_mp fn2000_eotech_mp fn2000_fmj_mp fn2000_gl_mp fn2000_heartbeat_mp fn2000_reflex_mp fn2000_shotgun_mp fn2000_silencer_mp fn2000_thermal_mp fn2000_xmags_mp fn2000_acog_fmj_mp fn2000_acog_gl_mp fn2000_acog_heartbeat_mp fn2000_acog_shotgun_mp fn2000_acog_silencer_mp fn2000_acog_xmags_mp fn2000_eotech_fmj_mp fn2000_eotech_gl_mp fn2000_eotech_heartbeat_mp fn2000_eotech_shotgun_mp fn2000_eotech_silencer_mp fn2000_eotech_xmags_mp fn2000_fmj_gl_mp fn2000_fmj_heartbeat_mp fn2000_fmj_reflex_mp fn2000_fmj_shotgun_mp fn2000_fmj_silencer_mp fn2000_fmj_thermal_mp fn2000_fmj_xmags_mp fn2000_gl_heartbeat_mp fn2000_gl_reflex_mp fn2000_gl_silencer_mp fn2000_gl_thermal_mp fn2000_gl_xmags_mp fn2000_heartbeat_reflex_mp fn2000_heartbeat_shotgun_mp fn2000_heartbeat_silencer_mp fn2000_heartbeat_thermal_mp fn2000_heartbeat_xmags_mp fn2000_reflex_shotgun_mp fn2000_reflex_silencer_mp fn2000_reflex_xmags_mp fn2000_shotgun_silencer_mp fn2000_shotgun_thermal_mp fn2000_shotgun_xmags_mp fn2000_silencer_thermal_mp fn2000_silencer_xmags_mp fn2000_thermal_xmags_mp masada_mp masada_acog_mp masada_eotech_mp masada_fmj_mp masada_gl_mp masada_heartbeat_mp masada_reflex_mp masada_shotgun_mp masada_silencer_mp masada_thermal_mp masada_xmags_mp masada_acog_fmj_mp masada_acog_gl_mp masada_acog_heartbeat_mp masada_acog_shotgun_mp masada_acog_silencer_mp masada_acog_xmags_mp masada_eotech_fmj_mp masada_eotech_gl_mp masada_eotech_heartbeat_mp masada_eotech_shotgun_mp masada_eotech_silencer_mp masada_eotech_xmags_mp masada_fmj_gl_mp masada_fmj_heartbeat_mp masada_fmj_reflex_mp masada_fmj_shotgun_mp masada_fmj_silencer_mp masada_fmj_thermal_mp masada_fmj_xmags_mp masada_gl_heartbeat_mp masada_gl_reflex_mp masada_gl_silencer_mp masada_gl_thermal_mp masada_gl_xmags_mp masada_heartbeat_reflex_mp masada_heartbeat_shotgun_mp masada_heartbeat_silencer_mp masada_heartbeat_thermal_mp masada_heartbeat_xmags_mp masada_reflex_shotgun_mp masada_reflex_silencer_mp masada_reflex_xmags_mp masada_shotgun_silencer_mp masada_shotgun_thermal_mp masada_shotgun_xmags_mp masada_silencer_thermal_mp masada_silencer_xmags_mp masada_thermal_xmags_mp famas_mp famas_acog_mp famas_eotech_mp famas_fmj_mp famas_gl_mp famas_heartbeat_mp famas_reflex_mp famas_shotgun_mp famas_silencer_mp famas_thermal_mp famas_xmags_mp famas_acog_fmj_mp famas_acog_gl_mp famas_acog_heartbeat_mp famas_acog_shotgun_mp famas_acog_silencer_mp famas_acog_xmags_mp famas_eotech_fmj_mp famas_eotech_gl_mp famas_eotech_heartbeat_mp famas_eotech_shotgun_mp famas_eotech_silencer_mp famas_eotech_xmags_mp famas_fmj_gl_mp famas_fmj_heartbeat_mp famas_fmj_reflex_mp famas_fmj_shotgun_mp famas_fmj_silencer_mp famas_fmj_thermal_mp famas_fmj_xmags_mp famas_gl_heartbeat_mp famas_gl_reflex_mp famas_gl_silencer_mp famas_gl_thermal_mp famas_gl_xmags_mp famas_heartbeat_reflex_mp famas_heartbeat_shotgun_mp famas_heartbeat_silencer_mp famas_heartbeat_thermal_mp famas_heartbeat_xmags_mp famas_reflex_shotgun_mp famas_reflex_silencer_mp famas_reflex_xmags_mp famas_shotgun_silencer_mp famas_shotgun_thermal_mp famas_shotgun_xmags_mp famas_silencer_thermal_mp famas_silencer_xmags_mp famas_thermal_xmags_mp fal_mp fal_acog_mp fal_eotech_mp fal_fmj_mp fal_gl_mp fal_heartbeat_mp fal_reflex_mp fal_shotgun_mp fal_silencer_mp fal_thermal_mp fal_xmags_mp fal_acog_fmj_mp fal_acog_gl_mp fal_acog_heartbeat_mp fal_acog_shotgun_mp fal_acog_silencer_mp fal_acog_xmags_mp fal_eotech_fmj_mp fal_eotech_gl_mp fal_eotech_heartbeat_mp fal_eotech_shotgun_mp fal_eotech_silencer_mp fal_eotech_xmags_mp fal_fmj_gl_mp fal_fmj_heartbeat_mp fal_fmj_reflex_mp fal_fmj_shotgun_mp fal_fmj_silencer_mp fal_fmj_thermal_mp fal_fmj_xmags_mp fal_gl_heartbeat_mp fal_gl_reflex_mp fal_gl_silencer_mp fal_gl_thermal_mp fal_gl_xmags_mp fal_heartbeat_reflex_mp fal_heartbeat_shotgun_mp fal_heartbeat_silencer_mp fal_heartbeat_thermal_mp fal_heartbeat_xmags_mp fal_reflex_shotgun_mp fal_reflex_silencer_mp fal_reflex_xmags_mp fal_shotgun_silencer_mp fal_shotgun_thermal_mp fal_shotgun_xmags_mp fal_silencer_thermal_mp fal_silencer_xmags_mp fal_thermal_xmags_mp scar_mp scar_acog_mp scar_eotech_mp scar_fmj_mp scar_gl_mp scar_heartbeat_mp scar_reflex_mp scar_shotgun_mp scar_silencer_mp scar_thermal_mp scar_xmags_mp scar_acog_fmj_mp scar_acog_gl_mp scar_acog_heartbeat_mp scar_acog_shotgun_mp scar_acog_silencer_mp scar_acog_xmags_mp scar_eotech_fmj_mp scar_eotech_gl_mp scar_eotech_heartbeat_mp scar_eotech_shotgun_mp scar_eotech_silencer_mp scar_eotech_xmags_mp scar_fmj_gl_mp scar_fmj_heartbeat_mp scar_fmj_reflex_mp scar_fmj_shotgun_mp scar_fmj_silencer_mp scar_fmj_thermal_mp scar_fmj_xmags_mp scar_gl_heartbeat_mp scar_gl_reflex_mp scar_gl_silencer_mp scar_gl_thermal_mp scar_gl_xmags_mp scar_heartbeat_reflex_mp scar_heartbeat_shotgun_mp scar_heartbeat_silencer_mp scar_heartbeat_thermal_mp scar_heartbeat_xmags_mp scar_reflex_shotgun_mp scar_reflex_silencer_mp scar_reflex_xmags_mp scar_shotgun_silencer_mp scar_shotgun_thermal_mp scar_shotgun_xmags_mp scar_silencer_thermal_mp scar_silencer_xmags_mp scar_thermal_xmags_mp tavor_mp tavor_acog_mp tavor_eotech_mp tavor_fmj_mp tavor_gl_mp tavor_heartbeat_mp tavor_reflex_mp tavor_shotgun_mp tavor_silencer_mp tavor_thermal_mp tavor_xmags_mp tavor_acog_fmj_mp tavor_acog_gl_mp tavor_acog_heartbeat_mp tavor_acog_shotgun_mp tavor_acog_silencer_mp tavor_acog_xmags_mp tavor_eotech_fmj_mp tavor_eotech_gl_mp tavor_eotech_heartbeat_mp tavor_eotech_shotgun_mp tavor_eotech_silencer_mp tavor_eotech_xmags_mp tavor_fmj_gl_mp tavor_fmj_heartbeat_mp tavor_fmj_reflex_mp tavor_fmj_shotgun_mp tavor_fmj_silencer_mp tavor_fmj_thermal_mp tavor_fmj_xmags_mp tavor_gl_heartbeat_mp tavor_gl_reflex_mp tavor_gl_silencer_mp tavor_gl_thermal_mp tavor_gl_xmags_mp tavor_heartbeat_reflex_mp tavor_heartbeat_shotgun_mp tavor_heartbeat_silencer_mp tavor_heartbeat_thermal_mp tavor_heartbeat_xmags_mp tavor_reflex_shotgun_mp tavor_reflex_silencer_mp tavor_reflex_xmags_mp tavor_shotgun_silencer_mp tavor_shotgun_thermal_mp tavor_shotgun_xmags_mp tavor_silencer_thermal_mp tavor_silencer_xmags_mp tavor_thermal_xmags_mp gl_mp m79_mp rpg_mp at4_mp stinger_mp javelin_mp barrett_mp barrett_acog_mp barrett_fmj_mp barrett_heartbeat_mp barrett_silencer_mp barrett_thermal_mp barrett_xmags_mp barrett_acog_fmj_mp barrett_acog_heartbeat_mp barrett_acog_silencer_mp barrett_acog_xmags_mp barrett_fmj_heartbeat_mp barrett_fmj_silencer_mp barrett_fmj_thermal_mp barrett_fmj_xmags_mp barrett_heartbeat_silencer_mp barrett_heartbeat_thermal_mp barrett_heartbeat_xmags_mp barrett_silencer_thermal_mp barrett_silencer_xmags_mp barrett_thermal_xmags_mp wa2000_mp wa2000_acog_mp wa2000_fmj_mp wa2000_heartbeat_mp wa2000_silencer_mp wa2000_thermal_mp wa2000_xmags_mp wa2000_acog_fmj_mp wa2000_acog_heartbeat_mp wa2000_acog_silencer_mp wa2000_acog_xmags_mp wa2000_fmj_heartbeat_mp wa2000_fmj_silencer_mp wa2000_fmj_thermal_mp wa2000_fmj_xmags_mp wa2000_heartbeat_silencer_mp wa2000_heartbeat_thermal_mp wa2000_heartbeat_xmags_mp wa2000_silencer_thermal_mp wa2000_silencer_xmags_mp wa2000_thermal_xmags_mp m21_mp m21_acog_mp m21_fmj_mp m21_heartbeat_mp m21_silencer_mp m21_thermal_mp m21_xmags_mp m21_acog_fmj_mp m21_acog_heartbeat_mp m21_acog_silencer_mp m21_acog_xmags_mp m21_fmj_heartbeat_mp m21_fmj_silencer_mp m21_fmj_thermal_mp m21_fmj_xmags_mp m21_heartbeat_silencer_mp m21_heartbeat_thermal_mp m21_heartbeat_xmags_mp m21_silencer_thermal_mp m21_silencer_xmags_mp m21_thermal_xmags_mp cheytac_mp cheytac_acog_mp cheytac_fmj_mp cheytac_heartbeat_mp cheytac_silencer_mp cheytac_thermal_mp cheytac_xmags_mp cheytac_acog_fmj_mp cheytac_acog_heartbeat_mp cheytac_acog_silencer_mp cheytac_acog_xmags_mp cheytac_fmj_heartbeat_mp cheytac_fmj_silencer_mp cheytac_fmj_thermal_mp cheytac_fmj_xmags_mp cheytac_heartbeat_silencer_mp cheytac_heartbeat_thermal_mp cheytac_heartbeat_xmags_mp cheytac_silencer_thermal_mp cheytac_silencer_xmags_mp cheytac_thermal_xmags_mp ranger_mp ranger_akimbo_mp ranger_fmj_mp ranger_akimbo_fmj_mp model1887_mp model1887_akimbo_mp model1887_fmj_mp model1887_akimbo_fmj_mp striker_mp striker_eotech_mp striker_fmj_mp striker_grip_mp striker_reflex_mp striker_silencer_mp striker_xmags_mp striker_eotech_fmj_mp striker_eotech_grip_mp striker_eotech_silencer_mp striker_eotech_xmags_mp striker_fmj_grip_mp striker_fmj_reflex_mp striker_fmj_silencer_mp striker_fmj_xmags_mp striker_grip_reflex_mp striker_grip_silencer_mp striker_grip_xmags_mp striker_reflex_silencer_mp striker_reflex_xmags_mp striker_silencer_xmags_mp aa12_mp aa12_eotech_mp aa12_fmj_mp aa12_grip_mp aa12_reflex_mp aa12_silencer_mp aa12_xmags_mp aa12_eotech_fmj_mp aa12_eotech_grip_mp aa12_eotech_silencer_mp aa12_eotech_xmags_mp aa12_fmj_grip_mp aa12_fmj_reflex_mp aa12_fmj_silencer_mp aa12_fmj_xmags_mp aa12_grip_reflex_mp aa12_grip_silencer_mp aa12_grip_xmags_mp aa12_reflex_silencer_mp aa12_reflex_xmags_mp aa12_silencer_xmags_mp m1014_mp m1014_eotech_mp m1014_fmj_mp m1014_grip_mp m1014_reflex_mp m1014_silencer_mp m1014_xmags_mp m1014_eotech_fmj_mp m1014_eotech_grip_mp m1014_eotech_silencer_mp m1014_eotech_xmags_mp m1014_fmj_grip_mp m1014_fmj_reflex_mp m1014_fmj_silencer_mp m1014_fmj_xmags_mp m1014_grip_reflex_mp m1014_grip_silencer_mp m1014_grip_xmags_mp m1014_reflex_silencer_mp m1014_reflex_xmags_mp m1014_silencer_xmags_mp spas12_mp spas12_eotech_mp spas12_fmj_mp spas12_grip_mp spas12_reflex_mp spas12_silencer_mp spas12_xmags_mp spas12_eotech_fmj_mp spas12_eotech_grip_mp spas12_eotech_silencer_mp spas12_eotech_xmags_mp spas12_fmj_grip_mp spas12_fmj_reflex_mp spas12_fmj_silencer_mp spas12_fmj_xmags_mp spas12_grip_reflex_mp spas12_grip_silencer_mp spas12_grip_xmags_mp spas12_reflex_silencer_mp spas12_reflex_xmags_mp spas12_silencer_xmags_mp rpd_mp rpd_acog_mp rpd_eotech_mp rpd_fmj_mp rpd_grip_mp rpd_heartbeat_mp rpd_reflex_mp rpd_silencer_mp rpd_thermal_mp rpd_xmags_mp rpd_acog_fmj_mp rpd_acog_grip_mp rpd_acog_heartbeat_mp rpd_acog_silencer_mp rpd_acog_xmags_mp rpd_eotech_fmj_mp rpd_eotech_grip_mp rpd_eotech_heartbeat_mp rpd_eotech_silencer_mp rpd_eotech_xmags_mp rpd_fmj_grip_mp rpd_fmj_heartbeat_mp rpd_fmj_reflex_mp rpd_fmj_silencer_mp rpd_fmj_thermal_mp rpd_fmj_xmags_mp rpd_grip_heartbeat_mp rpd_grip_reflex_mp rpd_grip_silencer_mp rpd_grip_thermal_mp rpd_grip_xmags_mp rpd_heartbeat_reflex_mp rpd_heartbeat_silencer_mp rpd_heartbeat_thermal_mp rpd_heartbeat_xmags_mp rpd_reflex_silencer_mp rpd_reflex_xmags_mp rpd_silencer_thermal_mp rpd_silencer_xmags_mp rpd_thermal_xmags_mp sa80_mp sa80_acog_mp sa80_eotech_mp sa80_fmj_mp sa80_grip_mp sa80_heartbeat_mp sa80_reflex_mp sa80_silencer_mp sa80_thermal_mp sa80_xmags_mp sa80_acog_fmj_mp sa80_acog_grip_mp sa80_acog_heartbeat_mp sa80_acog_silencer_mp sa80_acog_xmags_mp sa80_eotech_fmj_mp sa80_eotech_grip_mp sa80_eotech_heartbeat_mp sa80_eotech_silencer_mp sa80_eotech_xmags_mp sa80_fmj_grip_mp sa80_fmj_heartbeat_mp sa80_fmj_reflex_mp sa80_fmj_silencer_mp sa80_fmj_thermal_mp sa80_fmj_xmags_mp sa80_grip_heartbeat_mp sa80_grip_reflex_mp sa80_grip_silencer_mp sa80_grip_thermal_mp sa80_grip_xmags_mp sa80_heartbeat_reflex_mp sa80_heartbeat_silencer_mp sa80_heartbeat_thermal_mp sa80_heartbeat_xmags_mp sa80_reflex_silencer_mp sa80_reflex_xmags_mp sa80_silencer_thermal_mp sa80_silencer_xmags_mp sa80_thermal_xmags_mp mg4_mp mg4_acog_mp mg4_eotech_mp mg4_fmj_mp mg4_grip_mp mg4_heartbeat_mp mg4_reflex_mp mg4_silencer_mp mg4_thermal_mp mg4_xmags_mp mg4_acog_fmj_mp mg4_acog_grip_mp mg4_acog_heartbeat_mp mg4_acog_silencer_mp mg4_acog_xmags_mp mg4_eotech_fmj_mp mg4_eotech_grip_mp mg4_eotech_heartbeat_mp mg4_eotech_silencer_mp mg4_eotech_xmags_mp mg4_fmj_grip_mp mg4_fmj_heartbeat_mp mg4_fmj_reflex_mp mg4_fmj_silencer_mp mg4_fmj_thermal_mp mg4_fmj_xmags_mp mg4_grip_heartbeat_mp mg4_grip_reflex_mp mg4_grip_silencer_mp mg4_grip_thermal_mp mg4_grip_xmags_mp mg4_heartbeat_reflex_mp mg4_heartbeat_silencer_mp mg4_heartbeat_thermal_mp mg4_heartbeat_xmags_mp mg4_reflex_silencer_mp mg4_reflex_xmags_mp mg4_silencer_thermal_mp mg4_silencer_xmags_mp mg4_thermal_xmags_mp m240_mp m240_acog_mp m240_eotech_mp m240_fmj_mp m240_grip_mp m240_heartbeat_mp m240_reflex_mp m240_silencer_mp m240_thermal_mp m240_xmags_mp m240_acog_fmj_mp m240_acog_grip_mp m240_acog_heartbeat_mp m240_acog_silencer_mp m240_acog_xmags_mp m240_eotech_fmj_mp m240_eotech_grip_mp m240_eotech_heartbeat_mp m240_eotech_silencer_mp m240_eotech_xmags_mp m240_fmj_grip_mp m240_fmj_heartbeat_mp m240_fmj_reflex_mp m240_fmj_silencer_mp m240_fmj_thermal_mp m240_fmj_xmags_mp m240_grip_heartbeat_mp m240_grip_reflex_mp m240_grip_silencer_mp m240_grip_thermal_mp m240_grip_xmags_mp m240_heartbeat_reflex_mp m240_heartbeat_silencer_mp m240_heartbeat_thermal_mp m240_heartbeat_xmags_mp m240_reflex_silencer_mp m240_reflex_xmags_mp m240_silencer_thermal_mp m240_silencer_xmags_mp m240_thermal_xmags_mp aug_mp aug_acog_mp aug_eotech_mp aug_fmj_mp aug_grip_mp aug_heartbeat_mp aug_reflex_mp aug_silencer_mp aug_thermal_mp aug_xmags_mp aug_acog_fmj_mp aug_acog_grip_mp aug_acog_heartbeat_mp aug_acog_silencer_mp aug_acog_xmags_mp aug_eotech_fmj_mp aug_eotech_grip_mp aug_eotech_heartbeat_mp aug_eotech_silencer_mp aug_eotech_xmags_mp aug_fmj_grip_mp aug_fmj_heartbeat_mp aug_fmj_reflex_mp aug_fmj_silencer_mp aug_fmj_thermal_mp aug_fmj_xmags_mp aug_grip_heartbeat_mp aug_grip_reflex_mp aug_grip_silencer_mp aug_grip_thermal_mp aug_grip_xmags_mp aug_heartbeat_reflex_mp aug_heartbeat_silencer_mp aug_heartbeat_thermal_mp aug_heartbeat_xmags_mp aug_reflex_silencer_mp aug_reflex_xmags_mp aug_silencer_thermal_mp aug_silencer_xmags_mp aug_thermal_xmags_mp c4_mp claymore_mp semtex_mp frag_grenade_mp flash_grenade_mp smoke_grenade_mp concussion_grenade_mp onemanarmy_mp ac130_105mm_mp ac130_40mm_mp ac130_25mm_mp briefcase_bomb_mp //I think this is a weapon, however, i found it far from the others briefcase_bomb_defuse_mp //Same with this one scavenger_bag_mp //I don't think this one is, but it might be, so I put it in here
All Camo Names
Code:
woodland desert arctic digital red_urban red_tiger blue_tiger orange_fall gold prestige
Code:
acog grip gl tactical reflex silencer akimbo thermal shotgun heartbeat fmj rof dtap xmags mags eotech
Code:
specialty_extendedmelee specialty_fastsprintrecovery specialty_automantle specialty_spygame specialty_improvedholdbreath specialty_fastsnipe specialty_selectivehearing specialty_heartbreaker specialty_coldblooded specialty_quickdraw specialty_marathon specialty_lightweight specialty_extendedmags specialty_scavenger specialty_explosivebullets specialty_jumpdive specialty_fastmantle specialty_specialgrenade specialty_fraggrenade specialty_armorvest specialty_twoprimaries specialty_extraammo specialty_bulletdamage specialty_exposeenemy specialty_detectexplosive specialty_longersprint specialty_parabolic specialty_quieter specialty_pistoldeath specialty_grenadepulldeath specialty_bulletpenetration specialty_holdbreath specialty_rof specialty_fastreload specialty_bulletaccuracy specialty_gpsjammer
Thanks to D4rryl
Code:
mp_level_up mp_defeat mp_time_running_out_winning mp_time_running_out_losing mp_suspense_01 mp_suspense_02 mp_suspense_03 mp_suspense_04 mp_suspense_05 mp_suspense_06 mp_war_objective_lost mp_war_objective_taken mp_bomb_plant mp_bomb_defuse ui_mp_suitcasebomb_timer veh_mig29_dist_loop veh_ac130_sonic_boom //I found out that in the 3 big lines of text, only the sounds with 'mp' in it works. And 'veh' also works. spawn_music defeat_music victory_music winning_music losing_music mission_succes mission_fail draw encourage_win encourage_lost timesup winning losing winning_fight losing_fight lead_lost tied lead_taken lastalive boost hardcore highspeed tactical challengecomplete promotion acheive_bomb bomb_taken bomb_defused bomb_planted securedobj lostobj obj_defend obj_destroy capture_obj capture_objs hq_located hq_captured hq_destroyed hq_offline hq_online new_positions pushforward attack defend offense defense halftime overtime switching ourflag ourflag_drop ourflag_return ourflag_capt getback_ourflag enemyflag_tobase enemyflag enemyflag_drop enemyflag_return enemyflag_capt capturing_a capturing_b capturing_c capture_a capture_b capture_c securing_a securing_b securing_c secure_a secure_b secure_c losing_a losing_b losing_c lost_a lost_b lost_c enemy_take_a enemy_take_b enemy_take_c enemy_has_a enemy_has_b enemy_has_c take_positions positions_lock dest_sentrygun nuke_music sentry_gone ti_cancelled ti_blocked cobra_helicopter_hit cobra_helicopter_secondary_exp cobra_helicopter_damaged cobra_helicopter_dying_loop cobra_helicopter_dying_layer cobra_helicopter_crash weap_cobra_missile_fire spinloop spinstart weap_cobra_20mm_fire_npc weap_c4detpack_trigger_plr littlebird_move ammo_crate_use
DVAR Usage
Match Dvars (temporary)
Code:
setDvar( "dvar", value );
Code:
setClientDvar( "dvar", value );
Code:
xbl_privatematch 0 //Xbox LIVE Private Match Ture/False jump_height 999 //The maximum height of a player's jump bg_fallDamageMaxHeight 9999 //The height that a player will take maximum damage when falling bg_fallDamageMinHeight 9998 //The height that a player will start to take minimum damage if they fall player_sprintUnlimited 1 //Whether players can sprint forever or not perk_weapRateMultiplier 0.001 //Percentage of weapon firing rate to use player_burstFireCooldown 0 //Seconds after a burst fire before weapons can be fired again perk_weapReloadMultiplier 0.001 //Percentage of weapon reload time to use perk_weapSpreadMultiplier 0.00001 //Percentage of weapon spread to use player_meleeRange 999 //The maximum range of the player's mellee attack onlinegame 1 //Current game is an online game with stats, custom classes, unlocks scr_airdrop_mega_nuke 5 //Chances in getting a %i in a %i scr_airdrop_mega_ammo 0 scr_airdrop_mega_uav 0 scr_airdrop_mega_counter_uav 0 scr_airdrop_mega_sentry 0 scr_airdrop_mega_predator_missile 0 scr_airdrop_mega_precision_airstrike 0 scr_airdrop_mega_harrier_airstrike 0 scr_airdrop_mega_helicopter 0 scr_airdrop_mega_helicopter_flares 0 scr_airdrop_mega_stealth_airstrike 0 scr_airdrop_mega_helicopter_minigun 1 scr_airdrop_mega_ac130 1 scr_airdrop_ammo 0 scr_airdrop_uav 0 scr_airdrop_counter_uav 0 scr_airdrop_sentry 0 scr_airdrop_predator_missile 0 scr_airdrop_precision_airstrike 0 scr_airdrop_harrier_airstrike 0 scr_airdrop_helicopter 0 scr_airdrop_helicopter_flares 0 scr_airdrop_stealth_airstrike 0 scr_airdrop_helicopter_minigun 1 scr_airdrop_ac130 1 scr_airdrop_nuke 5 g_gametype "gtnw" //Current gametype ui_gametype "gtnw" //Gametype in menus xblive_playEvenIfDown 1 //Allow people to play online even if Live is down con_minicon 1 //Display the mini console on screen scr_nukeTimer 150 //Time for the nuke counter to start counting down at perk_grenadeDeath "remotemissile_projectile_mp" //Name of the grenade weapon to drop cg_drawfps 1 //Draw frames per second cg_scoreboardPingText 1 //Whether to show numeric ping value aim_autoaim_enabled 1 //Turn on auto aim aim_autoaim_lerp 100 //The rate in degrees per second that the auto aim will converge to its target aim_autoaim_region_height 480 //The height of the auto aim region in virtual screen coordinates (0 - 480) aim_autoaim_region_width 640 //The width of the auto aim region in virtual screen coordinates (0 - 640) aim_autoAimRangeScale 2 //Scales the weapon's auto aim range aim_lockon_debug 1 //Turn on debugging info for aim lock on aim_lockon_enabled 1 //Aim lock on helps the player to stay on target aim_lockon_region_height 0 //The height of the auto aim region in virtual screen coordinates(0-480) aim_lockon_region_width 5000 //The width of the auto aim region in virtual screen coordinates(0-640) aim_lockon_strength 1 //The amount of aim assistance given by the target lock on aim_lockon_deflection 0.05 //The amount of stick deflection for the lockon to activate aim_input_graph_debug 0 //Debug the view input graphs aim_input_graph_enabled 1 //Use graph for adjusting view input r_zfar 0 //Change the distance at which culling fog reaches 100% opacity; 0 is off r_znear 57 //Things closer than this aren't drawn. r_znear_depthhack 2 //Viewmodel near clip plane g_speed 700 //Player speed timescale 0.65 //Scale time of each frame cg_drawThroughWalls 1 //Whether to draw friendly names through walls or not cg_enemyNameFadeOut 900000 //Time in milliseconds to fade out enemy names cg_enemyNameFadeIn 0 //Time in milliseconds to fade in enemy names party_connectToOthers 0 //If false, we will just start our own lobby rather than connect to another lobby, even if others exist party_hostmigration 0 //Whether to use host migration in lobbies laserForceOn 1 //Force laser sights on in all possible places (for debug purposes) cg_drawHealth 1 //Draw health bar g_gravity 100 //Gravity in inches per second per second clanName "IW" //Player clan name perk_bulletDamage -1 //Stopping power perk multiplier perk_explosiveDamage -1 //??? perk multiplier ui_mapname mp_shipment //Map name in menus (THIS ONE IS FUN TO f*** WITH YOUR FRIENDS!!LOL) cg_fov 85 //The field of view angle in degrees cg_drawShellshock 0 //Draw shellshock & flashbang screen effects
On
Code:
self ThermalVisionFOFOverlayOn();
Code:
self ThermalVisionFOFOverlayOff();
Set
Code:
self SetcardIcon( "cardicon_prestige10_02" ); self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
Code:
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
Model Swap
Code:
self setModel( "model" );
Model Manipulation
Models for each map.
Afghan:
Code:
"foliage_desertbrush_1_animated machinery_oxygen_tank01 foliage_pacific_bushtree02_animated me_electricbox4 foliage_cod5_tree_jungle_02_animated machinery_oxygen_tank02 com_barrel_russian_fuel_dirt com_locker_double foliage_pacific_bushtree02_halfsize_animated com_plasticcase_green_big_us_dirt mil_tntbomb_mp com_bomb_objective com_bomb_objective_d com_plasticcase_black_big_us_dirt me_electricbox2 foliage_pacific_bushtree01_halfsize_animated prop_flag_neutral vehicle_uaz_open_destructible vehicle_hummer_destructible foliage_pacific_bushtree01_animated foliage_cod5_tree_pine05_large_animated utility_transformer_ratnest01 utility_water_collector foliage_cod5_tree_jungle_01_animated com_plasticcase_beige_big com_laptop_2_open com_cellphone_on vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin com_barrel_piece com_barrel_piece2 vehicle_uaz_open_dsr vehicle_uaz_wheel_lf_d vehicle_uaz_mirror_l vehicle_uaz_mirror_r vehicle_hummer_destroyed machinery_oxygen_tank01_dam machinery_oxygen_tank01_des me_electricbox4_dest me_electricbox4_door machinery_oxygen_tank02_dam machinery_oxygen_tank02_des com_locker_double_destroyed me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper utility_transformer_ratnest01_dest utility_water_collector_base_dest mp_body_desert_tf141_assault_a head_tf141_desert_a head_tf141_desert_b head_tf141_desert_c head_tf141_desert_d viewhands_tf141 mp_body_desert_tf141_assault_b mp_body_desert_tf141_lmg mp_body_desert_tf141_smg mp_body_desert_tf141_shotgun mp_body_tf141_desert_sniper head_allies_tf141_desert_sniper viewhands_sniper_tf141_desert mp_body_riot_tf141_desert head_riot_tf141_desert mp_body_opforce_arab_assault_a head_opforce_arab_a head_opforce_arab_b head_opforce_arab_c head_opforce_arab_d_hat head_opforce_arab_e viewhands_militia mp_body_opforce_arab_lmg_a mp_body_opforce_arab_shotgun_a mp_body_opforce_arab_smg_a mp_body_op_arab_sniper head_op_arab_sniper viewhands_sniper_op_arab mp_body_riot_op_arab head_riot_op_arab mp_body_ally_sniper_ghillie_desert head_allies_sniper_ghillie_desert viewhands_ghillie_desert mp_body_op_sniper_ghillie_desert head_op_sniper_ghillie_desert
Code:
com_roofvent2_animated com_filecabinetblackclosed me_electricbox4 me_electricbox2 me_lightfluohang_on usa_gas_station_trash_bin_02 prop_photocopier_destructible_02 machinery_oxygen_tank01 com_pipe_8x128_metal com_pipe_8x32_metal com_trashbin01 com_pipe_8x256_metal vehicle_uaz_winter_destructible furniture_gaspump01_damaged prop_flag_neutral com_propane_tank02 crashed_satellite vehicle_bm21_cover_destructible com_plasticcase_beige_big com_laptop_2_open com_cellphone_on com_tv1_testpattern com_bomb_objective com_bomb_objective_d mil_tntbomb_mp com_plasticcase_green_big_us_dirt vehicle_pickup_destructible_mp vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_uaz_winter_destroy vehicle_uaz_wheel_lf_d vehicle_uaz_wheel_rf_d vehicle_uaz_winter_mirror_l vehicle_uaz_winter_mirror_r vehicle_bm21_mobile_cover_dstry vehicle_pickup_destroyed vehicle_pickup_hood vehicle_pickup_door_lf vehicle_pickup_door_rf vehicle_pickup_mirror_l vehicle_pickup_mirror_r com_filecabinetblackclosed_dam com_filecabinetblackclosed_des com_filecabinetblackclosed_drawer me_electricbox4_dest me_electricbox4_door me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper me_lightfluohang_single_destroyed usa_gas_station_trash_bin_02_base usa_gas_station_trash_bin_02_lid prop_photocopier_destroyed prop_photocopier_destroyed_left_feeder prop_photocopier_destroyed_right_shelf prop_photocopier_destroyed_top machinery_oxygen_tank01_dam machinery_oxygen_tank01_des com_trashbin01_dmg com_trashbin01_lid furniture_gaspump01_destroyed furniture_gaspump01_panel01 furniture_gaspump01_panel02 furniture_gaspump01_panel03 com_propane_tank02_des com_propane_tank02_valve com_propane_tank02_cap com_tv1_d mp_body_tf141_assault_a head_tf141_arctic_a head_tf141_arctic_b head_tf141_arctic_c head_tf141_arctic_d viewhands_tf141 mp_body_tf141_assault_b mp_body_tf141_lmg mp_body_tf141_smg mp_body_tf141_shotgun mp_body_tf141_arctic_sniper head_allies_tf141_arctic_sniper viewhands_sniper_tf141_arctic mp_body_riot_tf141_arctic head_riot_tf141_arctic viewhands_arctic mp_body_opforce_arctic_assault_a head_opforce_arctic_a head_opforce_arctic_b head_opforce_arctic_c head_opforce_arctic_d viewhands_arctic_opforce mp_body_opforce_arctic_assault_b mp_body_opforce_arctic_assault_c mp_body_opforce_arctic_lmg mp_body_opforce_arctic_lmg_b mp_body_opforce_arctic_lmg_c mp_body_opforce_arctic_shotgun mp_body_opforce_arctic_shotgun_b mp_body_opforce_arctic_shotgun_c mp_body_opforce_arctic_smg mp_body_opforce_arctic_smg_b mp_body_opforce_arctic_smg_c mp_body_op_arctic_sniper head_op_arctic_sniper viewhands_sniper_op_arctic mp_body_riot_op_arctic head_riot_op_arctic mp_body_ally_sniper_ghillie_arctic head_allies_sniper_ghillie_arctic viewhands_ghillie_arctic mp_body_op_sniper_ghillie_arctic head_op_sniper_ghillie_arctic
Code:
prop_flag_neutral cs_wallfan1 machinery_generator com_plasticcase_beige_big com_laptop_2_open com_cellphone_on vehicle_suburban_destructible_beige com_bomb_objective_d com_bomb_objective ma_flatscreen_tv_on_wallmount_02 com_filecabinetblackclosed mil_tntbomb_mp com_plasticcase_green_big_us_dirt vehicle_pickup_destructible_mp vehicle_suburban_destructible_dull me_electricbox2 vehicle_coupe_white_destructible me_electricbox4 vehicle_suburban_destructible_red com_electrical_transformer_large_dam com_wall_fan_blade_2x machinery_oxygen_tank01 vehicle_luxurysedan_2008_destructible vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_suburban_destroyed_beige vehicle_suburban_wheel_rf vehicle_suburban_door_lb_beige vehicle_pickup_destroyed vehicle_pickup_hood vehicle_pickup_door_lf vehicle_pickup_door_rf vehicle_pickup_mirror_l vehicle_pickup_mirror_r vehicle_suburban_destroyed_dull vehicle_suburban_door_lb_dull vehicle_coupe_white_destroyed vehicle_coupe_wheel_lf vehicle_coupe_white_door_lf vehicle_coupe_white_spoiler vehicle_coupe_white_mirror_l vehicle_coupe_white_mirror_r vehicle_suburban_destroyed_red vehicle_suburban_door_lb_red vehicle_luxurysedan_2008_destroy vehicle_luxurysedan_2008_hood vehicle_luxurysedan_2008_wheel_lf vehicle_luxurysedan_2008_door_lf vehicle_luxurysedan_2008_door_rf vehicle_luxurysedan_2008_door_lb vehicle_luxurysedan_2008_door_rb vehicle_luxurysedan_2008_mirror_l vehicle_luxurysedan_2008_mirror_r cs_wallfan1_dmg machinery_generator_des ma_flatscreen_tv_wallmount_broken_02 com_filecabinetblackclosed_dam com_filecabinetblackclosed_des com_filecabinetblackclosed_drawer me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper me_electricbox4_dest me_electricbox4_door com_electrical_transformer_large_des com_electrical_transformer_large_dam_door1 com_electrical_transformer_large_dam_door2 com_electrical_transformer_large_dam_door3 com_electrical_transformer_large_dam_door4 com_electrical_transformer_large_dam_door5 com_electrical_transformer_large_dam_door6 com_electrical_transformer_large_dam_door7 machinery_oxygen_tank01_dam machinery_oxygen_tank01_des mp_body_forest_tf141_assault_a head_tf141_forest_a head_tf141_forest_b head_tf141_forest_c head_tf141_forest_d viewhands_tf141 mp_body_forest_tf141_assault_b mp_body_forest_tf141_lmg mp_body_forest_tf141_smg mp_body_forest_tf141_shotgun mp_body_tf141_forest_sniper head_allies_tf141_forest_sniper viewhands_sniper_tf141_forest mp_body_riot_tf141_forest head_riot_tf141_forest mp_body_airborne_assault_a head_airborne_a head_airborne_b head_airborne_c head_airborne_d head_airborne_e viewhands_russian_airborne mp_body_airborne_assault_b mp_body_airborne_assault_c mp_body_airborne_lmg mp_body_airborne_lmg_b mp_body_airborne_lmg_c mp_body_airborne_shotgun mp_body_airborne_shotgun_b mp_body_airborne_shotgun_c mp_body_airborne_smg mp_body_airborne_smg_b mp_body_airborne_smg_c mp_body_op_airborne_sniper head_op_airborne_sniper viewhands_sniper_op_airborne mp_body_riot_op_airborne head_riot_op_airborne mp_body_ally_sniper_ghillie_forest head_allies_sniper_ghillie_forest viewhands_ghillie_forest mp_body_op_sniper_ghillie_forest head_op_sniper_ghillie_forest
Code:
com_ex_airconditioner utility_transformer_small01 me_electricbox2 me_electricbox4 vehicle_small_hatch_white_destructible_mp vehicle_small_hatch_blue_destructible_mp com_plasticcase_beige_big com_laptop_2_open com_cellphone_on me_lightfluohang dt_mirror_large me_fanceil1 utility_water_collector com_tv2 dt_mirror com_tv1 hanging_apron hanging_short_sleeve hanging_long_sleeve hanging_sheet machinery_oxygen_tank01 machinery_oxygen_tank02 utility_transformer_ratnest01 vehicle_pickup_destructible_mp prop_flag_neutral mil_tntbomb_mp com_bomb_objective com_bomb_objective_d foliage_tree_palm_bushy_3 com_plasticcase_green_big_us_dirt com_firehydrant com_newspaperbox_red com_newspaperbox_blue com_trashbin02 com_trashbin01 vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_small_hatch_white_destroyed vehicle_small_hatch_white_hood vehicle_small_hatch_white_door_lf vehicle_small_hatch_white_door_rf vehicle_small_hatch_white_mirror_l vehicle_small_hatch_white_mirror_r vehicle_small_hatch_blue_destroyed vehicle_small_hatch_blue_hood vehicle_small_hatch_blue_door_lf vehicle_small_hatch_blue_door_rf vehicle_small_hatch_blue_mirror_l vehicle_small_hatch_blue_mirror_r vehicle_pickup_destroyed vehicle_pickup_hood vehicle_pickup_door_lf vehicle_pickup_door_rf vehicle_pickup_mirror_l vehicle_pickup_mirror_r com_ex_airconditioner_dam com_ex_airconditioner_fan utility_transformer_small01_dest me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper me_electricbox4_dest me_electricbox4_door me_lightfluohang_single_destroyed dt_mirror_large_dam dt_mirror_large_des me_fanceil1_des utility_water_collector_base_dest com_tv2_d dt_mirror_dam dt_mirror_des com_tv1_d machinery_oxygen_tank01_dam machinery_oxygen_tank01_des machinery_oxygen_tank02_dam machinery_oxygen_tank02_des utility_transformer_ratnest01_dest com_firehydrant_dest com_firehydrant_dam com_firehydrant_cap com_newspaperbox_red_dam com_newspaperbox_red_des com_newspaperbox_red_door com_newspaperbox_blue_dam com_newspaperbox_blue_des com_newspaperbox_blue_door com_trashbin02_dmg com_trashbin02_lid com_trashbin01_dmg com_trashbin01_lid mp_body_desert_tf141_assault_a head_tf141_desert_a head_tf141_desert_b head_tf141_desert_c head_tf141_desert_d viewhands_tf141 mp_body_desert_tf141_assault_b mp_body_desert_tf141_lmg mp_body_desert_tf141_smg mp_body_desert_tf141_shotgun mp_body_tf141_desert_sniper head_allies_tf141_desert_sniper viewhands_sniper_tf141_desert mp_body_riot_tf141_desert head_riot_tf141_desert mp_body_militia_assault_aa_blk head_militia_ba_blk head_militia_bb_blk_hat head_militia_bc_blk head_militia_bd_blk viewhands_militia mp_body_militia_assault_aa_wht head_militia_a_wht mp_body_militia_assault_ab_blk mp_body_militia_assault_ac_blk mp_body_militia_lmg_aa_blk mp_body_militia_lmg_ab_blk mp_body_militia_lmg_ac_blk mp_body_militia_smg_aa_blk mp_body_militia_smg_aa_wht mp_body_militia_smg_ab_blk mp_body_militia_smg_ac_blk mp_body_op_miltia_sniper head_op_militia_sniper mp_body_riot_op_militia head_riot_op_militia mp_body_ally_sniper_ghillie_urban head_allies_sniper_ghillie_urban viewhands_ghillie_urban mp_body_op_sniper_ghillie_urban head_op_sniper_ghillie_urban
Code:
com_bomb_objective me_lightfluohang_double_on me_lightfluohang_double ma_flatscreen_tv_wallmount_01 com_trashbin02 com_filecabinetblackclosed prop_photocopier_destructible_02 machinery_oxygen_tank01 machinery_oxygen_tank02 me_electricbox4 com_pipe_4x96_metal com_pipe_4x64_metal com_pipe_4x128_metal com_pipe_4x32_metal com_pipe_4x128_gas com_pipe_4x64_gas com_pipe_4x32_gas com_pipe_4x96_gas ma_flatscreen_tv_01 com_wall_fan_blade_2x com_electrical_transformer_large_dam com_roofvent2_animated highrise_fencetarp_01 com_propane_tank02 highrise_fencetarp_10 highrise_fencetarp_09 highrise_fencetarp_02 highrise_fencetarp_03 highrise_fencetarp_04 highrise_fencetarp_05 highrise_fencetarp_06 highrise_fencetarp_07 me_lightfluohang_on com_pipe_8x128_metal com_barrel_benzin com_ex_airconditioner me_electricbox2 cs_wallfan1 prop_flag_neutral mil_tntbomb_mp com_bomb_objective_d com_plasticcase_beige_big com_laptop_2_open com_cellphone_on com_plasticcase_green_big_us_dirt vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin com_barrel_piece com_barrel_piece2 com_two_light_fixture_off com_two_light_fixture_on me_lightfluohang_double_destroyed ma_flatscreen_tv_wallmount_broken_01 com_trashbin02_dmg com_trashbin02_lid com_filecabinetblackclosed_dam com_filecabinetblackclosed_des com_filecabinetblackclosed_drawer prop_photocopier_destroyed prop_photocopier_destroyed_left_feeder prop_photocopier_destroyed_right_shelf prop_photocopier_destroyed_top machinery_oxygen_tank01_dam machinery_oxygen_tank01_des machinery_oxygen_tank02_dam machinery_oxygen_tank02_des me_electricbox4_dest me_electricbox4_door ma_flatscreen_tv_broken_01 com_electrical_transformer_large_des com_electrical_transformer_large_dam_door1 com_electrical_transformer_large_dam_door2 com_electrical_transformer_large_dam_door3 com_electrical_transformer_large_dam_door4 com_electrical_transformer_large_dam_door5 com_electrical_transformer_large_dam_door6 com_electrical_transformer_large_dam_door7 com_propane_tank02_des com_propane_tank02_valve com_propane_tank02_cap me_lightfluohang_single_destroyed com_ex_airconditioner_dam com_ex_airconditioner_fan me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper cs_wallfan1_dmg mp_body_army_sniper head_allies_us_army_sniper viewhands_sniper_us_army mp_body_us_army_lmg head_us_army_a head_us_army_b head_us_army_c head_us_army_d head_us_army_f viewhands_us_army mp_body_us_army_lmg_b mp_body_us_army_lmg_c mp_body_us_army_assault_a mp_body_us_army_assault_b mp_body_us_army_assault_c mp_body_us_army_shotgun mp_body_us_army_shotgun_b mp_body_us_army_shotgun_c mp_body_us_army_smg mp_body_us_army_smg_b mp_body_us_army_smg_c mp_body_us_army_riot head_us_army_e mp_body_airborne_assault_a head_airborne_a head_airborne_b head_airborne_c head_airborne_d head_airborne_e viewhands_russian_airborne mp_body_airborne_assault_b mp_body_airborne_assault_c mp_body_airborne_lmg mp_body_airborne_lmg_b mp_body_airborne_lmg_c mp_body_airborne_shotgun mp_body_airborne_shotgun_b mp_body_airborne_shotgun_c mp_body_airborne_smg mp_body_airborne_smg_b mp_body_airborne_smg_c mp_body_op_airborne_sniper head_op_airborne_sniper viewhands_sniper_op_airborne mp_body_riot_op_airborne head_riot_op_airborne mp_body_ally_sniper_ghillie_urban head_allies_sniper_ghillie_urban viewhands_ghillie_urban mp_body_op_sniper_ghillie_urban head_op_sniper_ghillie_urban
Code:
vehicle_hummer_destructible com_trashbin01 com_firehydrant com_newspaperbox_blue com_newspaperbox_red com_plasticcase_beige_big com_laptop_2_open com_cellphone_on me_lightfluohang_on com_ex_airconditioner me_electricbox4 me_electricbox2 me_fanceil1 cs_wallfan1 vehicle_80s_wagon1_red_destructible_mp furniture_gaspump01_damaged vehicle_taxi_yellow_destructible com_plasticcase_green_big_us_dirt com_bomb_objective com_bomb_objective_d mil_tntbomb_mp prop_flag_neutral vehicle_uaz_open_destructible com_trashbin02 utility_transformer_small01 foliage_tree_palm_tall_1 foliage_tree_palm_bushy_1 vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_hummer_destroyed vehicle_80s_wagon1_red_destroyed vehicle_80s_wagon1_red_hood vehicle_80s_wagon1_red_wheel_lf vehicle_80s_wagon1_red_door_rb vehicle_80s_wagon1_red_bumper_f vehicle_80s_wagon1_red_mirror_l vehicle_80s_wagon1_red_mirror_r vehicle_taxi_rooftop_ad_base vehicle_taxi_rooftop_ad_base_destroy vehicle_taxi_toplight vehicle_taxi_toplight_destroy vehicle_taxi_rooftop_ad_1 vehicle_taxi_rooftop_ad_1_destroy vehicle_taxi_rooftop_ad_2 vehicle_taxi_rooftop_ad_2_destroy vehicle_taxi_rooftop_ad_3 vehicle_taxi_rooftop_ad_3_destroy vehicle_taxi_rooftop_ad_4 vehicle_taxi_rooftop_ad_4_destroy vehicle_taxi_yellow_destroy vehicle_taxi_wheel_lf vehicle_taxi_mirror_l vehicle_taxi_mirror_r vehicle_uaz_open_dsr vehicle_uaz_wheel_lf_d vehicle_uaz_mirror_l vehicle_uaz_mirror_r com_trashbin01_dmg com_trashbin01_lid com_firehydrant_dest com_firehydrant_dam com_firehydrant_cap com_newspaperbox_blue_dam com_newspaperbox_blue_des com_newspaperbox_blue_door com_newspaperbox_red_dam com_newspaperbox_red_des com_newspaperbox_red_door me_lightfluohang_single_destroyed com_ex_airconditioner_dam com_ex_airconditioner_fan me_electricbox4_dest me_electricbox4_door me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper me_fanceil1_des cs_wallfan1_dmg furniture_gaspump01_destroyed furniture_gaspump01_panel01 furniture_gaspump01_panel02 furniture_gaspump01_panel03 com_trashbin02_dmg com_trashbin02_lid utility_transformer_small01_dest mp_body_army_sniper head_allies_us_army_sniper viewhands_sniper_us_army mp_body_us_army_lmg head_us_army_a head_us_army_b head_us_army_c head_us_army_d head_us_army_f viewhands_us_army mp_body_us_army_lmg_b mp_body_us_army_lmg_c mp_body_us_army_assault_a mp_body_us_army_assault_b mp_body_us_army_assault_c mp_body_us_army_shotgun mp_body_us_army_shotgun_b mp_body_us_army_shotgun_c mp_body_us_army_smg mp_body_us_army_smg_b mp_body_us_army_smg_c mp_body_us_army_riot head_us_army_e mp_body_opforce_arab_assault_a head_opforce_arab_a head_opforce_arab_b head_opforce_arab_c head_opforce_arab_d_hat head_opforce_arab_e viewhands_militia mp_body_opforce_arab_lmg_a mp_body_opforce_arab_shotgun_a mp_body_opforce_arab_smg_a mp_body_op_arab_sniper head_op_arab_sniper viewhands_sniper_op_arab mp_body_riot_op_arab head_riot_op_arab mp_body_ally_sniper_ghillie_urban head_allies_sniper_ghillie_urban viewhands_ghillie_urban mp_body_op_sniper_ghillie_urban head_op_sniper_ghillie_urban
Code:
me_electricbox4 me_electricbox2 weapon_minigun com_plasticcase_beige_big com_laptop_2_open com_cellphone_on me_fanceil1 com_ex_airconditioner me_lightfluohang_on com_newspaperbox_blue com_newspaperbox_red com_firehydrant prop_photocopier_destructible_02 com_filecabinetblackclosed com_tv1 prop_flag_neutral hanging_apron hanging_sheet hanging_short_sleeve hanging_long_sleeve com_plasticcase_green_big_us_dirt com_bomb_objective com_bomb_objective_d mil_tntbomb_mp vehicle_moving_truck_destructible chicken_black_white chicken_white vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_moving_truck_dst me_electricbox4_dest me_electricbox4_door me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper me_fanceil1_des com_ex_airconditioner_dam com_ex_airconditioner_fan me_lightfluohang_single_destroyed com_newspaperbox_blue_dam com_newspaperbox_blue_des com_newspaperbox_blue_door com_newspaperbox_red_dam com_newspaperbox_red_des com_newspaperbox_red_door com_firehydrant_dest com_firehydrant_dam com_firehydrant_cap prop_photocopier_destroyed prop_photocopier_destroyed_left_feeder prop_photocopier_destroyed_right_shelf prop_photocopier_destroyed_top com_filecabinetblackclosed_dam com_filecabinetblackclosed_des com_filecabinetblackclosed_drawer com_tv1_d mp_body_seal_udt_sniper head_allies_seal_udt_sniper viewhands_sniper_udt mp_body_seal_udt_lmg head_seal_udt_a head_seal_udt_c head_seal_udt_d head_seal_udt_e viewhands_udt mp_body_seal_udt_assault_a mp_body_seal_udt_assault_b mp_body_seal_udt_smg mp_body_riot_udt head_riot_udt mp_body_opforce_arab_assault_a head_opforce_arab_a head_opforce_arab_b head_opforce_arab_c head_opforce_arab_d_hat head_opforce_arab_e viewhands_militia mp_body_opforce_arab_lmg_a mp_body_opforce_arab_shotgun_a mp_body_opforce_arab_smg_a mp_body_op_arab_sniper head_op_arab_sniper viewhands_sniper_op_arab mp_body_riot_op_arab head_riot_op_arab mp_body_ally_sniper_ghillie_urban head_allies_sniper_ghillie_urban viewhands_ghillie_urban mp_body_op_sniper_ghillie_urban head_op_sniper_ghillie_urban
Code:
com_bomb_objective com_bomb_objective_d foliage_pacific_bushtree01_halfsize_animated com_filecabinetblackclosed me_fanceil1 machinery_generator machinery_oxygen_tank02 machinery_oxygen_tank01 me_electricbox2 utility_transformer_small01 me_electricbox4 cs_wallfan1 com_locker_double me_lightfluohang_on com_barrel_benzin com_barrel_russian_fuel_dirt me_lightfluohang com_tv1 com_ex_airconditioner vehicle_van_green_destructible vehicle_small_hatch_turq_destructible_mp com_pipe_4x128_gas usa_gas_station_trash_bin_02 com_pipe_4x128_metal foliage_pacific_bushtree02_halfsize_animated vehicle_uaz_open_destructible foliage_desertbrush_1_animated mil_tntbomb_mp foliage_tree_oak_1_animated2 com_plasticcase_green_big_us_dirt prop_photocopier_destructible_02 com_propane_tank02_small foliage_pacific_bushtree02_animated prop_flag_neutral vehicle_moving_truck_destructible vehicle_van_white_destructible vehicle_pickup_destructible_mp foliage_cod5_tree_jungle_02_animated com_plasticcase_beige_big com_laptop_2_open com_cellphone_on vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_van_green_destroyed vehicle_van_green_hood vehicle_van_wheel_lf vehicle_van_green_door_rb vehicle_van_green_mirror_l vehicle_van_green_mirror_r vehicle_small_hatch_turq_destroyed vehicle_small_hatch_turq_hood vehicle_small_hatch_turq_door_lf vehicle_small_hatch_turq_door_rf vehicle_small_hatch_turq_mirror_l vehicle_small_hatch_turq_mirror_r vehicle_uaz_open_dsr vehicle_uaz_wheel_lf_d vehicle_uaz_mirror_l vehicle_uaz_mirror_r vehicle_moving_truck_dst vehicle_van_white_destroyed vehicle_van_white_hood vehicle_van_white_door_rb vehicle_van_white_mirror_l vehicle_van_white_mirror_r vehicle_pickup_destroyed vehicle_pickup_hood vehicle_pickup_door_lf vehicle_pickup_door_rf vehicle_pickup_mirror_l vehicle_pickup_mirror_r com_filecabinetblackclosed_dam com_filecabinetblackclosed_des com_filecabinetblackclosed_drawer me_fanceil1_des machinery_generator_des machinery_oxygen_tank02_dam machinery_oxygen_tank02_des machinery_oxygen_tank01_dam machinery_oxygen_tank01_des me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper utility_transformer_small01_dest me_electricbox4_dest me_electricbox4_door cs_wallfan1_dmg com_locker_double_destroyed me_lightfluohang_single_destroyed com_tv1_d com_ex_airconditioner_dam com_ex_airconditioner_fan usa_gas_station_trash_bin_02_base usa_gas_station_trash_bin_02_lid prop_photocopier_destroyed prop_photocopier_destroyed_left_feeder prop_photocopier_destroyed_right_shelf prop_photocopier_destroyed_top com_propane_tank02_small_des com_propane_tank02_small_valve com_propane_tank02_small_cap com_barrel_piece com_barrel_piece2 mp_body_desert_tf141_assault_a head_tf141_desert_a head_tf141_desert_b head_tf141_desert_c head_tf141_desert_d viewhands_tf141 mp_body_desert_tf141_assault_b mp_body_desert_tf141_lmg mp_body_desert_tf141_smg mp_body_desert_tf141_shotgun mp_body_tf141_desert_sniper head_allies_tf141_desert_sniper viewhands_sniper_tf141_desert mp_body_riot_tf141_desert head_riot_tf141_desert mp_body_militia_assault_aa_blk head_militia_ba_blk head_militia_bb_blk_hat head_militia_bc_blk head_militia_bd_blk viewhands_militia mp_body_militia_assault_aa_wht head_militia_a_wht mp_body_militia_assault_ab_blk mp_body_militia_assault_ac_blk mp_body_militia_lmg_aa_blk mp_body_militia_lmg_ab_blk mp_body_militia_lmg_ac_blk mp_body_militia_smg_aa_blk mp_body_militia_smg_aa_wht mp_body_militia_smg_ab_blk mp_body_militia_smg_ac_blk mp_body_op_miltia_sniper head_op_militia_sniper mp_body_riot_op_militia head_riot_op_militia mp_body_ally_sniper_ghillie_desert head_allies_sniper_ghillie_desert viewhands_ghillie_desert mp_body_op_sniper_ghillie_desert head_op_sniper_ghillie_desert
Code:
me_fanceil1 utility_transformer_ratnest01 me_electricbox4 me_electricbox2 me_lightfluohang_on com_plasticcase_beige_big com_laptop_2_open com_cellphone_on com_tv1 com_ex_airconditioner hanging_apron hanging_long_sleeve hanging_short_sleeve hanging_sheet vehicle_bm21_mobile_bed_destructible com_trashbin01 vehicle_small_hatch_blue_destructible_mp com_trashcan_metal_closed com_bomb_objective foliage_tree_palm_bushy_1 vehicle_uaz_open_destructible vehicle_small_hatch_white_destructible_mp mil_tntbomb_mp com_bomb_objective_d machinery_oxygen_tank01 prop_flag_neutral com_firehydrant foliage_pacific_fern01_animated utility_transformer_small01 utility_water_collector machinery_oxygen_tank02 com_trashbin02 com_tv1_cinematic weapon_minigun chicken_black_white chicken_white com_plasticcase_green_big_us_dirt com_tv2 vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_bm21_mobile_bed_dstry vehicle_small_hatch_blue_destroyed vehicle_small_hatch_blue_hood vehicle_small_hatch_blue_door_lf vehicle_small_hatch_blue_door_rf vehicle_small_hatch_blue_mirror_l vehicle_small_hatch_blue_mirror_r vehicle_uaz_open_dsr vehicle_uaz_wheel_lf_d vehicle_uaz_mirror_l vehicle_uaz_mirror_r vehicle_small_hatch_white_destroyed vehicle_small_hatch_white_hood vehicle_small_hatch_white_door_lf vehicle_small_hatch_white_door_rf vehicle_small_hatch_white_mirror_l vehicle_small_hatch_white_mirror_r me_fanceil1_des utility_transformer_ratnest01_dest me_electricbox4_dest me_electricbox4_door me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper me_lightfluohang_single_destroyed com_tv1_d com_ex_airconditioner_dam com_ex_airconditioner_fan com_trashbin01_dmg com_trashbin01_lid com_trashcan_metal_with_trash com_trashcan_metallid machinery_oxygen_tank01_dam machinery_oxygen_tank01_des com_firehydrant_dest com_firehydrant_dam com_firehydrant_cap utility_transformer_small01_dest utility_water_collector_base_dest machinery_oxygen_tank02_dam machinery_oxygen_tank02_des com_trashbin02_dmg com_trashbin02_lid mp_body_desert_tf141_assault_a head_tf141_desert_a head_tf141_desert_b head_tf141_desert_c head_tf141_desert_d viewhands_tf141 mp_body_desert_tf141_assault_b mp_body_desert_tf141_lmg mp_body_desert_tf141_smg mp_body_desert_tf141_shotgun mp_body_tf141_desert_sniper head_allies_tf141_desert_sniper viewhands_sniper_tf141_desert mp_body_riot_tf141_desert head_riot_tf141_desert mp_body_militia_assault_aa_blk head_militia_ba_blk head_militia_bb_blk_hat head_militia_bc_blk head_militia_bd_blk viewhands_militia mp_body_militia_assault_aa_wht head_militia_a_wht mp_body_militia_assault_ab_blk mp_body_militia_assault_ac_blk mp_body_militia_lmg_aa_blk mp_body_militia_lmg_ab_blk mp_body_militia_lmg_ac_blk mp_body_militia_smg_aa_blk mp_body_militia_smg_aa_wht mp_body_militia_smg_ab_blk mp_body_militia_smg_ac_blk mp_body_op_miltia_sniper head_op_militia_sniper mp_body_riot_op_militia head_riot_op_militia mp_body_ally_sniper_ghillie_desert head_allies_sniper_ghillie_desert viewhands_ghillie_desert mp_body_op_sniper_ghillie_desert head_op_sniper_ghillie_desert
Code:
com_plasticcase_green_big_us_dirt com_bomb_objective com_bomb_objective_d mil_tntbomb_mp prop_flag_neutral com_plasticcase_beige_big com_laptop_2_open com_cellphone_on vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin mp_body_desert_tf141_assault_a head_tf141_desert_a head_tf141_desert_b head_tf141_desert_c head_tf141_desert_d viewhands_tf141 mp_body_desert_tf141_assault_b mp_body_desert_tf141_lmg mp_body_desert_tf141_smg mp_body_desert_tf141_shotgun mp_body_tf141_desert_sniper head_allies_tf141_desert_sniper viewhands_sniper_tf141_desert mp_body_riot_tf141_desert head_riot_tf141_desert mp_body_opforce_arab_assault_a head_opforce_arab_a head_opforce_arab_b head_opforce_arab_c head_opforce_arab_d_hat head_opforce_arab_e viewhands_militia mp_body_opforce_arab_lmg_a mp_body_opforce_arab_shotgun_a mp_body_opforce_arab_smg_a mp_body_op_arab_sniper head_op_arab_sniper viewhands_sniper_op_arab mp_body_riot_op_arab head_riot_op_arab mp_body_ally_sniper_ghillie_desert head_allies_sniper_ghillie_desert viewhands_ghillie_desert mp_body_op_sniper_ghillie_desert head_op_sniper_ghillie_desert
Code:
foliage_tree_oak_1_animated2 machinery_oxygen_tank01 me_electricbox4 com_plasticcase_green_big_us_dirt me_lightfluohang_on me_lightfluohang com_filecabinetblackclosed machinery_oxygen_tank02 com_wall_fan_blade me_electricbox2 foliage_desertbrush_1_animated com_ex_airconditioner com_electrical_transformer_large_dam vehicle_moving_truck_destructible foliage_pacific_bushtree02_animated vehicle_pickup_destructible_mp prop_flag_neutral com_bomb_objective com_plasticcase_beige_big com_laptop_2_open com_cellphone_on com_trashbin02 vehicle_bm21_mobile_bed_destructible foliage_cod5_tree_jungle_01_animated foliage_cod5_tree_jungle_03_animated com_bomb_objective_d mil_tntbomb_mp foliage_cod5_tree_jungle_02_animated com_firehydrant machinery_generator vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_moving_truck_dst vehicle_pickup_destroyed vehicle_pickup_hood vehicle_pickup_door_lf vehicle_pickup_door_rf vehicle_pickup_mirror_l vehicle_pickup_mirror_r vehicle_bm21_mobile_bed_dstry machinery_oxygen_tank01_dam machinery_oxygen_tank01_des me_electricbox4_dest me_electricbox4_door me_lightfluohang_single_destroyed com_filecabinetblackclosed_dam com_filecabinetblackclosed_des com_filecabinetblackclosed_drawer machinery_oxygen_tank02_dam machinery_oxygen_tank02_des me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper com_ex_airconditioner_dam com_ex_airconditioner_fan com_electrical_transformer_large_des com_electrical_transformer_large_dam_door1 com_electrical_transformer_large_dam_door2 com_electrical_transformer_large_dam_door3 com_electrical_transformer_large_dam_door4 com_electrical_transformer_large_dam_door5 com_electrical_transformer_large_dam_door6 com_electrical_transformer_large_dam_door7 com_trashbin02_dmg com_trashbin02_lid com_firehydrant_dest com_firehydrant_dam com_firehydrant_cap machinery_generator_des mp_body_desert_tf141_assault_a head_tf141_desert_a head_tf141_desert_b head_tf141_desert_c head_tf141_desert_d viewhands_tf141 mp_body_desert_tf141_assault_b mp_body_desert_tf141_lmg mp_body_desert_tf141_smg mp_body_desert_tf141_shotgun mp_body_tf141_desert_sniper head_allies_tf141_desert_sniper viewhands_sniper_tf141_desert mp_body_riot_tf141_desert head_riot_tf141_desert mp_body_opforce_arab_assault_a head_opforce_arab_a head_opforce_arab_b head_opforce_arab_c head_opforce_arab_d_hat head_opforce_arab_e viewhands_militia mp_body_opforce_arab_lmg_a mp_body_opforce_arab_shotgun_a mp_body_opforce_arab_smg_a mp_body_op_arab_sniper head_op_arab_sniper viewhands_sniper_op_arab mp_body_riot_op_arab head_riot_op_arab mp_body_ally_sniper_ghillie_desert head_allies_sniper_ghillie_desert viewhands_ghillie_desert mp_body_op_sniper_ghillie_desert head_op_sniper_ghillie_desert
Code:
mil_tntbomb_mp com_plasticcase_green_big_us_dirt prop_flag_neutral com_bomb_objective_d com_bomb_objective com_plasticcase_beige_big com_laptop_2_open com_cellphone_on com_pipe_4x256_metal com_ex_airconditioner me_electricbox4 me_lightfluohang_on com_trashbin02 com_trashbin01 com_firehydrant weapon_minigun me_lightfluohang com_pipe_4x128_metal com_pipe_4x32_gas cs_wallfan1 com_newspaperbox_red com_newspaperbox_blue com_pipe_4x96_gas vehicle_uaz_open_destructible com_pipe_4x32_metal weapon_c4 vehicle_van_white_destructible com_pipe_4x96_metal com_filecabinetblackclosed vehicle_bm21_cover_destructible com_pipe_4_90angle_metal com_pipe_4x64_gas com_pipe_4x64_metal vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_uaz_open_dsr vehicle_uaz_wheel_lf_d vehicle_uaz_mirror_l vehicle_uaz_mirror_r vehicle_van_white_destroyed vehicle_van_white_hood vehicle_van_wheel_lf vehicle_van_white_door_rb vehicle_van_white_mirror_l vehicle_van_white_mirror_r vehicle_bm21_mobile_cover_dstry com_ex_airconditioner_dam com_ex_airconditioner_fan me_electricbox4_dest me_electricbox4_door me_lightfluohang_single_destroyed com_trashbin02_dmg com_trashbin02_lid com_trashbin01_dmg com_trashbin01_lid com_firehydrant_dest com_firehydrant_dam com_firehydrant_cap cs_wallfan1_dmg com_newspaperbox_red_dam com_newspaperbox_red_des com_newspaperbox_red_door com_newspaperbox_blue_dam com_newspaperbox_blue_des com_newspaperbox_blue_door com_filecabinetblackclosed_dam com_filecabinetblackclosed_des com_filecabinetblackclosed_drawer mp_body_army_sniper head_allies_us_army_sniper viewhands_sniper_us_army mp_body_us_army_lmg head_us_army_a head_us_army_b head_us_army_c head_us_army_d head_us_army_f viewhands_us_army mp_body_us_army_lmg_b mp_body_us_army_lmg_c mp_body_us_army_assault_a mp_body_us_army_assault_b mp_body_us_army_assault_c mp_body_us_army_shotgun mp_body_us_army_shotgun_b mp_body_us_army_shotgun_c mp_body_us_army_smg mp_body_us_army_smg_b mp_body_us_army_smg_c mp_body_us_army_riot head_us_army_e mp_body_airborne_assault_a head_airborne_a head_airborne_b head_airborne_c head_airborne_d head_airborne_e viewhands_russian_airborne mp_body_airborne_assault_b mp_body_airborne_assault_c mp_body_airborne_lmg mp_body_airborne_lmg_b mp_body_airborne_lmg_c mp_body_airborne_shotgun mp_body_airborne_shotgun_b mp_body_airborne_shotgun_c mp_body_airborne_smg mp_body_airborne_smg_b mp_body_airborne_smg_c mp_body_op_airborne_sniper head_op_airborne_sniper viewhands_sniper_op_airborne mp_body_riot_op_airborne head_riot_op_airborne mp_body_ally_sniper_ghillie_urban head_allies_sniper_ghillie_urban viewhands_ghillie_urban mp_body_op_sniper_ghillie_urban head_op_sniper_ghillie_urban
Code:
machinery_oxygen_tank01 me_electricbox2 com_wall_fan_blade com_plasticcase_beige_big com_laptop_2_open com_cellphone_on com_wall_fan_blade_2x prop_flag_neutral me_electricbox4 com_bomb_objective machinery_oxygen_tank02 com_trashcan_metal_closed com_tv1 com_filecabinetblackclosed com_locker_double com_bomb_objective_d mil_tntbomb_mp com_plasticcase_green_big_us_dirt vehicle_uaz_winter_destructible vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_uaz_winter_destroy vehicle_uaz_wheel_lf_d vehicle_uaz_wheel_rf_d vehicle_uaz_winter_mirror_l vehicle_uaz_winter_mirror_r machinery_oxygen_tank01_dam machinery_oxygen_tank01_des me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper me_electricbox4_dest me_electricbox4_door machinery_oxygen_tank02_dam machinery_oxygen_tank02_des com_trashcan_metal_with_trash com_trashcan_metallid com_filecabinetblackclosed_dam com_filecabinetblackclosed_des com_filecabinetblackclosed_drawer com_locker_double_destroyed mp_body_seal_udt_sniper head_allies_seal_udt_sniper viewhands_sniper_udt mp_body_seal_udt_lmg head_seal_udt_a head_seal_udt_c head_seal_udt_d head_seal_udt_e viewhands_udt mp_body_seal_udt_assault_a mp_body_seal_udt_assault_b mp_body_seal_udt_smg mp_body_riot_udt head_riot_udt mp_body_opforce_arctic_assault_a head_opforce_arctic_a head_opforce_arctic_b head_opforce_arctic_c head_opforce_arctic_d viewhands_arctic_opforce mp_body_opforce_arctic_assault_b mp_body_opforce_arctic_assault_c mp_body_opforce_arctic_lmg mp_body_opforce_arctic_lmg_b mp_body_opforce_arctic_lmg_c mp_body_opforce_arctic_shotgun mp_body_opforce_arctic_shotgun_b mp_body_opforce_arctic_shotgun_c mp_body_opforce_arctic_smg mp_body_opforce_arctic_smg_b mp_body_opforce_arctic_smg_c mp_body_op_arctic_sniper head_op_arctic_sniper viewhands_sniper_op_arctic mp_body_riot_op_arctic head_riot_op_arctic mp_body_ally_sniper_ghillie_urban head_allies_sniper_ghillie_urban viewhands_ghillie_urban mp_body_op_sniper_ghillie_urban head_op_sniper_ghillie_urban
Code:
cs_wallfan1 com_ex_airconditioner com_tv1 com_barrel_benzin foliage_pacific_fern01_animated ma_flatscreen_tv_wallmount_02 ma_flatscreen_tv_wallmount_01 com_roofvent2_animated com_plasticcase_green_big_us_dirt me_lightfluohang_double_on me_lightfluohang_double ma_flatscreen_tv_on_wallmount_02_static com_bomb_objective mil_tntbomb_mp me_electricbox4 com_vending_can_new2_lit food_soda_single01_physics prop_flag_neutral vehicle_policecar_lapd_destructible com_locker_double com_tv2 com_propane_tank02_small com_plasticcase_beige_big com_laptop_2_open com_cellphone_on sign_airport_security accessories_windsock usa_gas_station_trash_bin_01 foliage_cod5_tree_pine05_large_animated com_bomb_objective_d me_electricbox2 com_filecabinetblackclosed com_plasticcase_black_big_us_dirt vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin com_barrel_piece com_barrel_piece2 com_vending_can_new2 vehicle_policecar_lapd_destroy vehicle_policecar_lapd_wheel_lf vehicle_policecar_lapd_door_lf vehicle_policecar_lapd_door_rf vehicle_policecar_lapd_door_lb vehicle_policecar_lapd_mirror_l vehicle_policecar_lapd_mirror_r cs_wallfan1_dmg com_ex_airconditioner_dam com_ex_airconditioner_fan com_tv1_d ma_flatscreen_tv_wallmount_broken_02 ma_flatscreen_tv_wallmount_broken_01 me_lightfluohang_double_destroyed me_electricbox4_dest me_electricbox4_door com_locker_double_destroyed com_tv2_d com_propane_tank02_small_des com_propane_tank02_small_valve com_propane_tank02_small_cap usa_gas_station_trash_bin_01_base usa_gas_station_trash_bin_01_lid me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper com_filecabinetblackclosed_dam com_filecabinetblackclosed_des com_filecabinetblackclosed_drawer mp_body_army_sniper head_allies_us_army_sniper viewhands_sniper_us_army mp_body_us_army_lmg head_us_army_a head_us_army_b head_us_army_c head_us_army_d head_us_army_f viewhands_us_army mp_body_us_army_lmg_b mp_body_us_army_lmg_c mp_body_us_army_assault_a mp_body_us_army_assault_b mp_body_us_army_assault_c mp_body_us_army_shotgun mp_body_us_army_shotgun_b mp_body_us_army_shotgun_c mp_body_us_army_smg mp_body_us_army_smg_b mp_body_us_army_smg_c mp_body_us_army_riot head_us_army_e mp_body_airborne_assault_a head_airborne_a head_airborne_b head_airborne_c head_airborne_d head_airborne_e viewhands_russian_airborne mp_body_airborne_assault_b mp_body_airborne_assault_c mp_body_airborne_lmg mp_body_airborne_lmg_b mp_body_airborne_lmg_c mp_body_airborne_shotgun mp_body_airborne_shotgun_b mp_body_airborne_shotgun_c mp_body_airborne_smg mp_body_airborne_smg_b mp_body_airborne_smg_c mp_body_op_airborne_sniper head_op_airborne_sniper viewhands_sniper_op_airborne mp_body_riot_op_airborne head_riot_op_airborne mp_body_ally_sniper_ghillie_urban head_allies_sniper_ghillie_urban viewhands_ghillie_urban mp_body_op_sniper_ghillie_urban head_op_sniper_ghillie_urban
Code:
me_electricbox4 foliage_pacific_bushtree01_halfsize_animated com_pipe_4x96_metal utility_water_collector com_plasticcase_green_big_us_dirt com_propane_tank02 foliage_pacific_bushtree01_animated foliage_pacific_fern01_animated com_ex_airconditioner me_electricbox2 me_lightfluohang foliage_tree_oak_1_animated2 com_trashbin02 hanging_short_sleeve hanging_sheet hanging_long_sleeve hanging_apron vehicle_van_slate_destructible com_locker_double machinery_oxygen_tank01 prop_photocopier_destructible_02 usa_gas_station_trash_bin_02 cs_wallfan1 machinery_oxygen_tank02 com_filecabinetblackclosed prop_flag_neutral vehicle_pickup_destructible_mp foliage_pacific_fern02_animated foliage_desertbrush_1_animated foliage_cod5_tree_jungle_03_animated foliage_cod5_tree_jungle_02_animated foliage_pacific_palms08_animated foliage_pacific_bushtree02_halfsize_animated chicken_black_white utility_transformer_ratnest01 utility_transformer_small01 com_bomb_objective com_bomb_objective_d mil_tntbomb_mp com_pipe_4x128_metal com_pipe_4x32_metal com_pipe_4x96_gas com_plasticcase_beige_big com_laptop_2_open com_cellphone_on vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin vehicle_van_slate_destroyed vehicle_van_slate_hood vehicle_van_wheel_lf vehicle_van_slate_door_rb vehicle_van_slate_mirror_l vehicle_van_slate_mirror_r vehicle_pickup_destroyed vehicle_pickup_hood vehicle_pickup_door_lf vehicle_pickup_door_rf vehicle_pickup_mirror_l vehicle_pickup_mirror_r me_electricbox4_dest me_electricbox4_door utility_water_collector_base_dest com_propane_tank02_des com_propane_tank02_valve com_propane_tank02_cap com_ex_airconditioner_dam com_ex_airconditioner_fan me_electricbox2_dest me_electricbox2_door me_electricbox2_door_upper me_lightfluohang_single_destroyed com_trashbin02_dmg com_trashbin02_lid com_locker_double_destroyed machinery_oxygen_tank01_dam machinery_oxygen_tank01_des prop_photocopier_destroyed prop_photocopier_destroyed_left_feeder prop_photocopier_destroyed_right_shelf prop_photocopier_destroyed_top usa_gas_station_trash_bin_02_base usa_gas_station_trash_bin_02_lid cs_wallfan1_dmg machinery_oxygen_tank02_dam machinery_oxygen_tank02_des com_filecabinetblackclosed_dam com_filecabinetblackclosed_des com_filecabinetblackclosed_drawer utility_transformer_ratnest01_dest utility_transformer_small01_dest mp_body_forest_tf141_assault_a head_tf141_forest_a head_tf141_forest_b head_tf141_forest_c head_tf141_forest_d viewhands_tf141 mp_body_forest_tf141_assault_b mp_body_forest_tf141_lmg mp_body_forest_tf141_smg mp_body_forest_tf141_shotgun mp_body_tf141_forest_sniper head_allies_tf141_forest_sniper viewhands_sniper_tf141_forest mp_body_riot_tf141_forest head_riot_tf141_forest mp_body_militia_assault_aa_blk head_militia_ba_blk head_militia_bb_blk_hat head_militia_bc_blk head_militia_bd_blk viewhands_militia mp_body_militia_assault_aa_wht head_militia_a_wht mp_body_militia_assault_ab_blk mp_body_militia_assault_ac_blk mp_body_militia_lmg_aa_blk mp_body_militia_lmg_ab_blk mp_body_militia_lmg_ac_blk mp_body_militia_smg_aa_blk mp_body_militia_smg_aa_wht mp_body_militia_smg_ab_blk mp_body_militia_smg_ac_blk mp_body_op_miltia_sniper head_op_militia_sniper mp_body_riot_op_militia head_riot_op_militia mp_body_ally_sniper_ghillie_forest head_allies_sniper_ghillie_forest viewhands_ghillie_forest mp_body_op_sniper_ghillie_forest head_op_sniper_ghillie_forest
Code:
mil_tntbomb_mp com_bomb_objective_d com_bomb_objective prop_flag_neutral com_plasticcase_green_big_us_dirt com_plasticcase_beige_big com_laptop_2_open com_cellphone_on vehicle_mig29_desert projectile_cbu97_clusterbomb tag_origin mp_body_forest_tf141_assault_a head_tf141_forest_a head_tf141_forest_b head_tf141_forest_c head_tf141_forest_d viewhands_tf141 mp_body_forest_tf141_assault_b mp_body_forest_tf141_lmg mp_body_forest_tf141_smg mp_body_forest_tf141_shotgun mp_body_tf141_forest_sniper head_allies_tf141_forest_sniper viewhands_sniper_tf141_forest mp_body_riot_tf141_forest head_riot_tf141_forest mp_body_airborne_assault_a head_airborne_a head_airborne_b head_airborne_c head_airborne_d head_airborne_e viewhands_russian_airborne mp_body_airborne_assault_b mp_body_airborne_assault_c mp_body_airborne_lmg mp_body_airborne_lmg_b mp_body_airborne_lmg_c mp_body_airborne_shotgun mp_body_airborne_shotgun_b mp_body_airborne_shotgun_c mp_body_airborne_smg mp_body_airborne_smg_b mp_body_airborne_smg_c mp_body_op_airborne_sniper head_op_airborne_sniper viewhands_sniper_op_airborne mp_body_riot_op_airborne head_riot_op_airborne mp_body_ally_sniper_ghillie_forest head_allies_sniper_ghillie_forest viewhands_ghillie_forest mp_body_op_sniper_ghillie_forest head_op_sniper_ghillie_forest
THIS IS NOT A COMPLETE LIST! I just went to a couple of .gscs and found them. If you want a complete list, then look for them yourself!
Class Mods
Replace the phrase "itemName" in all these with the name you want to use from the top link
Code:
for (i = 0; i < 10; i++)
{
self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
}
Code:
self setClientDvar( "clanname", ClanTagHere );
Code:
completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
chalProgress = 0;
self waittill( "dpad_down" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}
Code:
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
Code:
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
Code:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
Text at bottem left
Code:
self iPrintln("Text");
Code:
self iPrintlnBold("Text");
Code:
self thread maps\mp\gametypes\_hud_message::hintMessage("Text");
Code:
notifyData = spawnstruct(); notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige notifyData.titleText = "Text"; //Line 1 notifyData.notifyText = "Text"; //Line 2 notifyData.notifyText2 = "Text"; //Line 3 notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100 notifyData.sound = "mp_level_up"; //Sound, level up sound here self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
Code:
self.moveSpeedScaler = 5
Code:
self.killStreakScaler = 99;
Code:
self player_recoilScaleOn(0);
Code:
self giveWeapon("itemName", 0);
On
Code:
self RadarJamOn();
Code:
self RadarJamOff();
Code:
self takeAllWeapons();
Code:
self allowJump(false);
Code:
self allowSprint(false);
Code:
self allowADS(false);
Code:
self freezeControls(true);
Code:
self _disableWeapon(); self _disableOffhandWeapons();
Code:
self _clearPerks();
Code:
level thread maps\mp\gametypes\_gamelogic::forceEnd();
This in your _missions.gsc
Code:
toggleKick()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for ( ;; )
{
self waittill( "LB" );
self.canKick = 1;
self iPrintlnBold( "Kicking is ON" );
foreach( player in level.players )
{
if(player.name != "Host Gt")
player freezeControls( true );
}
self waittill( "LB" );
self.canKick = 0;
self iPrintlnBold( "Kicking is OFF" );
foreach( player in level.players )
{
if(player.name != "Host Gt")
player freezeControls( false );
}
}
}
Code:
self thread tryKick( victim );
Code:
tryKick( victim )
{
hostPlayer = undefined;
foreach ( player in level.players )
{
if ( !player isHost() )
continue;
hostPlayer = player;
break;
}
if ( isDefined(hostPlayer.canKick) && hostPlayer.canKick > 0 )
{
if(self.name == level.hostname)
kick( victim getEntityNumber());
}
}
Stand
Code:
self SetStance( "stand" );
Code:
self SetStance( "crouch" );
Code:
self SetStance( "prone" );
Code:
createMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
Code:
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;;)
{
self waittill( "dpad_up" );
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationSelection();
self.selectingLocation = undefined;
}
}
You can't go through everything, but some things you can.
Code:
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissi ons();
for(;;)
{
self waittill("dpad_up");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}
Kills
Code:
self setPlayerData( "kills", value );
Code:
self setPlayerData( "killStreak", value );
Code:
self setPlayerData( "headshots", value );
Code:
self setPlayerData( "deaths", value );
Code:
self setPlayerData( "assists", value );
Code:
self setPlayerData( "hits", value );
Code:
self setPlayerData( "misses", -2147483647 );
Code:
self setPlayerData( "wins", value );
Code:
self setPlayerData( "winStreak", value );
Code:
self setPlayerData( "losses", value );
Code:
self setPlayerData( "ties", value );
Code:
self setPlayerData( "score", value );
Code:
self setPlayerData( "experience", 2516000 ); //2516000 is max XP.
Code:
foreach ( ref, award in level.awards )
{
self giveAccolade( ref );
}
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
Code:
giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + value );
}
Cycle Through Weapons
Code:
cycleWeapons()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
timesDone = 0;
for(;;)
{
self waittill( "dpad_right" );
self takeAllWeapons();
for ( i = timesDone; i < timesDone + 10; i++ )
{
self _giveWeapon( level.weaponList[i], 0);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;
}
}
timesDone += 10;
}
}
On Button Press
In the onPlayerConnected(), add this...
Code:
self thread iniButtons();
Code:
iniButtons()
{
self.buttonAction = [];
self.buttonAction[0]="+usereload";
self.buttonAction[1]="weapnext";
self.buttonAction[2]="+gostand";
self.buttonAction[3]="+melee";
self.buttonAction[4]="+actionslot 1";
self.buttonAction[5]="+actionslot 2";
self.buttonAction[6]="+actionslot 3";
self.buttonAction[7]="+actionslot 4";
self.buttonAction[8]="+frag";
self.buttonAction[9]="+smoke";
self.buttonAction[10]="+attack";
self.buttonAction[11]="+speed_throw";
self.buttonAction[12]="+stance";
self.buttonAction[13]="+breathe_sprint";
self.buttonPressed = [];
for(i=0; i<14; i++)
{
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons( self.buttonAction[i] );
}
}
monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "action_made", buttonIndex );
for ( ;; )
{
self waittill( "action_made" );
self.buttonPressed[ buttonIndex ] = 1;
wait .05;
self.buttonPressed[ buttonIndex ] = 0;
}
}
isButtonPressed( actionID )
{
if ( self.buttonPressed[ actionID ] == 1)
{
self.buttonPressed[ actionID ] = 0;
return true;
}
else
return false;
}
Code:
if ( self isButtonPressed( "+actionslot 4" ) )
self unlockAllChallenges();
Code:
if ( self GetStance() == "stand" )
{
//code here
}
Code:
if ( self GetStance() == "crouch" )
{
//code here
}
Code:
if ( self GetStance() == "prone" )
{
//code here
}
Code:
if((self.name == "GT")
|| (self.name == "GT2")
|| (self.name == level.hostname))
{
}
else
{
}
On Taking Damage
Code:
if ( self isAtBrinkOfDeath() )
{
//Code here
}
Code:
if ( player _hasPerk( perkName ) )
{
//Code here
}
Code:
self hide();
For transition_time, make it any number you want. 0 for instant. Higher for fade.
Everyone
Code:
VisionSetNaked( vision, transition_time );
Code:
self VisionSetNakedForPlayer( vision, transition_time );
All visions
Code:
ac130 ac130_inverted af_caves_indoors af_caves_indoors_breachroom af_caves_indoors_overlook af_caves_indoors_skylight af_caves_indoors_steamroom af_caves_indoors_steamroom_dark af_caves_outdoors af_caves_outdoors_airstrip af_chase_ending_noshock af_chase_indoors af_chase_indoors_2 af_chase_indoors_3 af_chase_outdoors af_chase_outdoors_2 af_chase_outdoors_3 aftermath aftermath_dying aftermath_hurt aftermath_nodesat aftermath_pain aftermath_walking airplane airport airport_death airport_exterior airport_green airport_intro airport_stairs ambush arcadia arcadia_checkpoint arcadia_golfcourse arcadia_house2 arcadia_house arcadia_secondbridge arcadia_secondstreet arcadia_wrekage armada armada_ground armada_sound armada_tvs armada_water bigcity_destroyed black_bw blackout blackout_darkness blackout_nvg blacktest bog bog_a bog_a_sunrise bog_b boneyard boneyard_flyby boneyard_ride boneyard_steer bridge cargoship cargoship_blast //The explosion on CoD4 in the container ship, turns everything red cargoship_indoor2 cargoship_indoor //Here starts the campaign cheats for CoD4. I imaging they are loads of fun cheat_bw cheat_bw_contrast cheat_bw_invert cheat_bw_invert_contrast cheat_chaplinnight cheat_contrast cheat_invert cheat_invert_contrast cliffhanger cliffhanger_extreme cliffhanger_heavy cliffhanger_snowmobile co_break co_overgrown cobra_down cobra_sunset1 cobra_sunset2 cobra_sunset3 cobrapilot contingency contingency_thermal_inverted coup coup_hit coup_sunblind dc_whitehouse_interior dc_whitehouse_lawn dc_whitehouse_roof dc_whitehouse_tunnel dcburning_bunker dcburning_commerce dcburning_crash dcburning_heliride dcburning_rooftops dcburning_trnches dcemp dcemp_emp dcemp_iss dcemp_iss dcemp_iss_death dcemp_office dcemp_parking dcemp_parking_lighting dcemp_postemp2 dcemp_postemp dcemp_tunnels default //Use this to reset any vision you've used default_night default_night_mp downtown_la end_game2 end_game estate estate_ambush_clearing estate_birchfield estate_dragplayer estate_finalfield estate_forest estate_forset_clearing estate_hilltop estate_house_approach estate_house_backyard estate_house_interior estate_throwplayer exterior_concept favela favela_alleys favela_chase favela_ending favela_escape favela_escape_chopperjump favela_escape_market favela_escape_playerfall_recovery favela_escape_radiotower favela_escape_rooftops favela_escape_soccerfield favela_escape_soccerfield_buildings favela_escape_solorun_buildings favela_escape_solorun_nearend favela_escape_street favela_hill favela_shanty favela_torture firingrange grayscale //black and white, ftw gulag gulag_circle gulag_ending gulag_flyin gulag_hallways gulag_nvg helicopter_ride hunted hunted_crash icbm icbm_interior icbm_launch icbm_sunrise0 icbm_sunrise1 icbm_sunrise2 icbm_sunrise3 icbm_sunrise4 interior_concept introscreen invasion invasion_alley invasion_nates_roof invasion_near_convoy invasion_stripmall invasion_suburban_streets invasion_yards jeepride jeepride_cobra jeepride_flyaway jeepride_tunnel jeepride_zak killhouse launchfacility launchfacility_a launchfacility_b missilecam mp_backlot mp_bloc mp_bog mp_brecourt mp_broadcase mp_carentan mp_cargoship mp_citystreets mp_convoy mp_countdown mp_crash mp_crash_damage mp_creek mp_creek_ss mp_crossfire mp_derail mp_downtown_la mp_dusk mp_farm mp_favela mp_firingrange mp_highrise mp_hill mp_killhouse mp_nightshift mp_oilrig mp_overgrown mp_pipeline mp_quarry mp_riverwalk mp_shipment mp_showdown mp_skidrow mp_strike mp_suburbia mp_trailer mp_vacant mp_verdict mpintro mpnuke mpnuke_aftermath mpoutro nate_test near_death near_death_mp oilrig_exterior_deck0 oilrig_exterior_deck1 oilrig_exterior_deck2 oilrig_exterior_deck3 oilrig_exterior_deck4 oilrig_exterior_heli oilrig_interior2 oilrig_interior oilrig_underwater overwatch overwatch_nv parabolic roadkill roadkill_ambush roadkill_dismount_building roadkill_ending roadkill_inside_school roadkill_left_school roadkill_town_normal roadkill_town_smokey roadkill_walking_to_school school scoutsniper seaknight_assault sepia //This one could be cool slomo_breach sniperescape sniperescape_glow_off sniperescape_outside so_bridge strike thermal_mp trainer_pit trainer_start tulsa village_assauilt village_defend wetwork whitehouse


