"No Scope Hack"

Posts 3145 of 109 · Page 3 of 8
Awesome , would be usefull for me XD im always doing sniper only games in Junkflea with ma clan ... XD :P Nice job Blood
isnt this basically only the no spread/no recoil hack?
except that this works for snipers.
repeat, it DOES NOT WORK
Quote Originally Posted by scimmyboy View Post
i have connections
Dont gimme that bs, its a yes or no question

Quote Originally Posted by scimmyboy View Post
repeat, it DOES NOT WORK
Bad connections ya got there
Quote Originally Posted by HoboMaster View Post


Dont gimme that bs, its a yes or no question



Bad connections ya got there
.
isnt this just no spread? D:<
OR PAPA SERVER!
papa server has no spread when no scoping. u can scope in on someone's head and scope out then shoot. and u get da headshot.
IT WORKS ON KILLCREEK TOO
this isnt a hack..im sorry to say but nexon made it that way. there is no gravity in papa server to bring the bullet down. so they follow in the same spot. so nexon created their own no gravity on papa server
Quote Originally Posted by 1Shot12Kill View Post
this isnt a hack..im sorry to say but nexon made it that way. there is no gravity in papa server to bring the bullet down. so they follow in the same spot. so nexon created their own no gravity on papa server
Nexowned ?
Heres a different approach, REZ modding.



Quote Originally Posted by 1Shot12Kill View Post
this isnt a hack..im sorry to say but nexon made it that way. there is no gravity in papa server to bring the bullet down. so they follow in the same spot. so nexon created their own no gravity on papa server
GRAVITY? AHAHHAHAHAHAH
Quote Originally Posted by InCognito View Post
Heres a different approach, REZ modding.

REZ modding cant be turned off in the middle of a game
Quote Originally Posted by mmbob View Post
REZ modding cant be turned off in the middle of a game
REZ modding can be very useful and overpowered.

And show it vs players.. This proves nothing might as well be clientside only...
Quote Originally Posted by Hell_Demon View Post
And show it vs players.. This proves nothing might as well be clientside only...
Everything related to bullets its client sided, except maybe damage. Theres just no way the server has the power to calculate where bullets go for every single person in every single room.
Posts 3145 of 109 · Page 3 of 8
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?