Need German explain :/
[RELEASE] Mpgh CrossFire Hack Base
Someone needs to get OverDrivejt in here and add some support for those who are trying to get it working...I'm 98% to getting it running, and now I'm getting an error that I have no clue as to fix...
Looky looky!

Hurray!
Now that I KNOW I know what I'm doing, I'm going to see about this cshell.dll thing and tinker with some other commands...^~^

Hurray!

Now that I KNOW I know what I'm doing, I'm going to see about this cshell.dll thing and tinker with some other commands...^~^
Can u help me. im very new at coding. i added white walls. i compiled. everything went great but it sais '_asm' undeclared (first use this function) im using dev-C++
Oooh ur my smart cookie can i add u?
Uh oh then err nvm ima just give u this.
the ) below _asm_ is errored. wht now? :<
Uh oh then err nvm ima just give u this.
Code:
/*******************************************************************/
/* */
/* Coded By [MPGH]Blood For www.Mpgh.net */
/* */
/* */
/* Credits: */
/* [MPGH]Blood */
/* [MPGH]Zoom */
/* [MPGH]Void */
/* [MPGH]Why06 */
/* Swiftdude */
/* mmbob */
/* Gellin */
/*******************************************************************/
#include <Windows.h>
void __cdecl PushToConsole(char* szVal )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != false )
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x28BCE0) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm_
)
push szVal;
call CONoff;
add esp, 4;
}
}
}
BOOL WINAPI Main (LPVOID)
{
bool boxes = false;
bool nosky = false;
bool worldframe = false;
bool playerframe = false;
bool nogun = false;
bool whitewalls = false;
while(1)
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
boxes = !boxes;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
nosky = !nosky;
}
if(GetAsyncKeyState(VK_NUMPAD3)&1)
{
worldframe = !worldframe;
}
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
playerframe = !playerframe;
}
if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
nogun = !nogun;
}
if (boxes)
PushToConsole("ModelDebug_DrawBoxes 1");
else
PushToConsole("ModelDebug_DrawBoxes 0");
if (nosky)
PushToConsole("DrawSky 0");
else
PushToConsole("DrawSky 1");
if (worldframe)
PushToConsole("WireFrame 1");
else
PushToConsole("WireFrame 0");
if (playerframe)
PushToConsole("WireFrameModels 1");
else
PushToConsole("WireFrameModels 0");
if (nogun)
PushToConsole("DrawGuns 0");
else
PushToConsole("DrawGuns 1")
if (whitewalls)
PushToConsole("DrawFlat 0")
else
PushToConsole("DrawFlat 1")
Sleep(100);
}
}
bool Ready(void)
{
if( GetModuleHandleA("CShell.dll")!= false)
return true;
return false;
}
DWORD WINAPI dwMainThread(LPVOID)
{
while (!Ready())
Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Mpgh.net CrossFire Hack Base \n\n\nCoded By [MPGH]Blood", "Injected", 0);
system("start http://www.mpgh.net");
CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
}
return TRUE;
}
[php] _asm_
)
push szVal;
call CONoff;
add esp, 4;
}
[/php]
)
push szVal;
call CONoff;
add esp, 4;
}
[/php]
1) Your braces are incorrect. You have it ) ), in stead of ( )...your asm code is floating in limbo.
Fixed...
[php]
__asm // <--- That should still work fine. If it doesn't, then try _asm_
{
push szVal
call CONoff
add esp, 4
}
[/php]
and dont use dev c++ that one doesnt work well with cshell.dll
can you add preview please
Hmm then wha should i use instead ofdev??
Yeah the bracket is still being a douchenozzle :<
Yeah the bracket is still being a douchenozzle :<
yeah im doing that now. and its actually giving me net framework 4 ive been stuck with 2 the whole time :<
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