[RELEASE] Mpgh CrossFire Hack Base

Posts 61–75 of 135 · Page 5 of 9
Quote Originally Posted by Dread929 View Post
yeah im doing that now. and its actually giving me net framework 4 ive been stuck with 2 the whole time :<
u want 4.0
Quote Originally Posted by Swiftdude View Post


get like 2008 or 2010 express /yea
Kinda sad to sy this but...


Microsoft FTW...*sigh*

But yeah, I think it has something to do with the libraries we were using (those GNU craps...) that were causing most of the problems.

Now my current problem is finding any other P2C commands that are useful...-__-
loool this is complicated!
Im getting 4.0 :> and yes its a comlicated tool, function. im getting the hang of it. maybe in a week or two ima publish a hack.
No, I think he thought the code was perfect and that we were fools for 'fixing' it.

They already admitted that there were errors placed in the code intentionally...and for 2, if you can't build it, it is NOT perfect.

Therefor, I fixed it.

[edit]
Ugh....this is why reading things 1st is a must. I thought he said "COMPLETED", not "COMPLICATED"...>_<;
I think this base is detected. When i inject xtraps detects it...
Quote Originally Posted by ppl2pass View Post
I think this base is detected. When i inject xtraps detects it...

*FACEPALM*

My ass...-_-
Seeing as there was no xtrap patch recently, and that I just was using it...
What did you do, save all of that in .dll you made with notepad or something? did you even fix the code?
nah i made combat arms dll before.
I just builded the file no errors and i did not make any changes to the code except for changing the hotkeys.

When i injected into crossfire, crossfire loads and dc before login screen. i get xtrap hack detection error. :O
Quote Originally Posted by ppl2pass View Post
nah i made combat arms dll before.
I just builded the file no errors and i did not make any changes to the code except for changing the hotkeys.

When i injected into crossfire, crossfire loads and dc before login screen. i get xtrap hack detection error. :O
Injector?
/m2s
Quote Originally Posted by ppl2pass View Post
Finject.


too shorty.
You have to set faith to auto close on inject, no automatic injecting. ALSO, you should only hit the inject button after HSGW get's to 75%.
Quote Originally Posted by ClamPie View Post
You have to set faith to auto close on inject, no automatic injecting. ALSO, you should only hit the inject button after HSGW get's to 75%.
Did you change anything in your base?
Quote Originally Posted by ppl2pass View Post
Did you change anything in your base?
I added drawflat (whitewalls). It worked, but you can't turn it off once it's on...lol
The game executable ... thats the error..
I used the hacks on this forum and its fine. i wonder whats wrong with this base...

btw u use visual C++ 2010 or 08
Quote Originally Posted by ppl2pass View Post
The game executable ... thats the error..
I used the hacks on this forum and its fine. i wonder whats wrong with this base...

btw u use visual C++ 2010 or 08
2010 express, installed Wednesday. Built the same day. Worked.
Posts 61–75 of 135 · Page 5 of 9
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