[RELEASE] Mpgh CrossFire Hack Base

Posts 76–90 of 135 · Page 6 of 9
im using 08. might that be the problem :O
Quote Originally Posted by ppl2pass View Post
im using 08. might that be the problem :O
I doubt it...highly.
Quote Originally Posted by ppl2pass View Post
The game executable ... thats the error..
I used the hacks on this forum and its fine. i wonder whats wrong with this base...

btw u use visual C++ 2010 or 08
Yea, that's the same thing, I tried it on different injectors but still the same. ClamPie, can you show us seen you got it to work how you made it for you?
Quote Originally Posted by Tonylx4 View Post
Yea, that's the same thing, I tried it on different injectors but still the same. ClamPie, can you show us seen you got it to work how you made it for you?






Need I say more?

BTW, the boxes do NOT work for me...
Swift, you got yours working?
im using 2008 and it works fine
yea mine works fine...lol

did by chance accidentally edit some of the code?
Quote Originally Posted by Swiftdude View Post
yea mine works fine...lol

did by chance accidentally edit some of the code?
No no no, I figured out what the problem was already...I just needed to turn it on while I was in a normal match and not training.

I also set mine up to auto start with the boxes on too...much better then having to hit the keypad when I'm busy doing something...
Quote Originally Posted by ClamPie View Post
No no no, I figured out what the problem was already...I just needed to turn it on while I was in a normal match and not training.

I also set mine up to auto start with the boxes on too...much better then having to hit the keypad when I'm busy doing something...
lol im busy making a d3d menu for mine
Quote Originally Posted by Swiftdude View Post


lol im busy making a d3d menu for mine
You sure you can get it working (I assume you have a either a bypass of sorts, or you found a way to get around HS)?

Yeah, I'm not far enough into C++ d be doing things of that caliber, and it was luck that I found out the bugs in the base in the first place (I had a Learning C++ book open and it pointed out some things about certain C++ only keywords, asm being the 1st one in the list)...
Quote Originally Posted by ClamPie View Post
You sure you can get it working (I assume you have a either a bypass of sorts, or you found a way to get around HS)?

Yeah, I'm not far enough into C++ d be doing things of that caliber, and it was luck that I found out the bugs in the base in the first place (I had a Learning C++ book open and it pointed out some things about certain C++ only keywords, asm being the 1st one in the list)...
lol i guess u can say im reading a "tut" so to say on d3d menu its not too bad...but i just gotta find out a bypass and then i gotta add my hacks to the menu mmf
I was goint through the cshell.dll yesturday and I saw some things that got my mind going...

"InfiniteAmmo"
"ShootThroughWalls %x"
...I'm thinking that everything in the game (weapon dmg and ammo) is client sided...it's just a matter of finding out how to apply that stuff to weapons...

Infinite ammo + .rez no reload mod = "OMFG OPK! raker! raker! kik!" ):]
Quote Originally Posted by ClamPie View Post
I was goint through the cshell.dll yesturday and I saw some things that got my mind going...

"InfiniteAmmo"
"ShootThroughWalls %x"
...I'm thinking that everything in the game (weapon dmg and ammo) is client sided...it's just a matter of finding out how to apply that stuff to weapons...

Infinite ammo + .rez no reload mod = "OMFG OPK! raker! raker! kik!" ):]
yea the mostly d3d tho not ptc and you got msn?
Quote Originally Posted by Swiftdude View Post


yea the mostly d3d tho not ptc and you got msn?
Yeah (got to add that to my profile). I'll PM you the info.
Thanked 1,780 Times in 136 Posts daum
Oo it injects right but nothing works no hacks come up
Posts 76–90 of 135 · Page 6 of 9
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