[Tutorial] Modifying weapon damage

Posts 16–22 of 22 · Page 2 of 2
Tusind tak Mikkel! Dine mods er for nice! // Thanks a lot Mikkel! Your mods are way too awesome
I get bad syntax somehow, is this ok?

Code:
if(isSubStr(sWeapon, "_silencer_"))
iDamage * 1.5;
	
if(isSubStr(sWeapon, "_fmj_"))
iDamage * 2;

if(isSubStr(sWeapon, "barrett_"))
iDamage = 125;
	
if(isSubStr(sWeapon, "m21_"))
iDamage = 125;
	
if(sWeapon == "rpg_mp")
iDamage = 1000;
	
if(sWeapon == "at4_mp")
iDamage = 1000;
	
if(sWeapon == "claymore_mp")
iDamage = 1000;
	
if(sWeapon == "semtex_mp")
iDamage = 1000;
Quote Originally Posted by Shucker View Post
I get bad syntax somehow, is this ok?

Code:
if(isSubStr(sWeapon, "_silencer_"))
iDamage * 1.5;
	
if(isSubStr(sWeapon, "_fmj_"))
iDamage * 2;

if(isSubStr(sWeapon, "barrett_"))
iDamage = 125;
	
if(isSubStr(sWeapon, "m21_"))
iDamage = 125;
	
if(sWeapon == "rpg_mp")
iDamage = 1000;
	
if(sWeapon == "at4_mp")
iDamage = 1000;
	
if(sWeapon == "claymore_mp")
iDamage = 1000;
	
if(sWeapon == "semtex_mp")
iDamage = 1000;

iDamage * # is the error.
Should be like
iDamage *= #
How can i get the _Damage.gsc ??
Quote Originally Posted by shotyoudie View Post
How can i get the _Damage.gsc ??
use ffviewer
Quote Originally Posted by AZUMIKKEL View Post
use ffviewer
i can´t founds the archive _damage...
Thread Bumped.

/Closed
Posts 16–22 of 22 · Page 2 of 2
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