I agree, dude idk what you're thinking, i tried the same crap your doing a while back and i stopped coding for like 2 months. Trust me get out of ur stupid phase and do things right
Making a game engine...
Well where to begin. I'm into almost my 2nd year of game software development (Bachelor's Degree). (C/C++) courses...
I can pretty much say i can build games ( well program games at small levels)
I have no artist ability to go above programming but i try.
Only issue i see with you is instead of asking questions you should of searched out this answer thru the internet.
I've been using this for a while and can build my own engine (not pro of course)..
I modded this one for a FPS game that i was messing around with..
Irrlicht Engine - A free open source 3d engine
ofc google.com can give you more insite in your answers.
[EDIT]
If your looking for topics to read on i suggest this.
fundamentals of game engine development
Game Debugging
Game Development
I can pretty much say i can build games ( well program games at small levels)
I have no artist ability to go above programming but i try.
Only issue i see with you is instead of asking questions you should of searched out this answer thru the internet.
I've been using this for a while and can build my own engine (not pro of course)..
I modded this one for a FPS game that i was messing around with..
Irrlicht Engine - A free open source 3d engine
ofc google.com can give you more insite in your answers.
[EDIT]
If your looking for topics to read on i suggest this.
fundamentals of game engine development
Game Debugging
Game Development
artemis was koreans?
Just find your self an opensource game engine and mess around with it ( UDK (free version of unreal 3))
if you want to start from scrap why asking this question?
If you don't have the brains to even deside what should be in a game engine: GoDie();
Because you would know that:
I probably missed tons and tons of other stuff your game engine should have, but these are the things that appeared in my mind the instant I read your question (which explains my confusion about you not being able to start coding your engine...)
-SCHiM
if you want to start from scrap why asking this question?
If you don't have the brains to even deside what should be in a game engine: GoDie();
Because you would know that:
- You would need pshyic functions (how objects interact with each other)
- You would need d3d render fucntions (print textures to screen)
- You would need a base set of quads to print your textures on
- You would need some kind of function which would allow you to play animations on your textures (a monster walking without moving his legs would be stupid...)
- If your games are going to use stairs you will need to create a fucntion that recognize them as such and lifts your character with the right angle based on how steep the stair is(would be stupid if your character ends up hoovering a few feet above the floor wouldn't it?)
I probably missed tons and tons of other stuff your game engine should have, but these are the things that appeared in my mind the instant I read your question (which explains my confusion about you not being able to start coding your engine...)
-SCHiM
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