Postpls help me to make my source code work pls

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pls help me to make my source code work pls
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell.dll != NULL )// why it dident works pls help me alltimes i get thos os wrong so pro can help??
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm
{
push szVal;
call CONoff;
add esp, 4;
}
}
}

BOOL WINAPI Main (LPVOID)
{
bool boxes = true;
bool nosky = false;
bool worldframe = false;
bool playerframe = false;
bool nogun = false;
bool Skeleton = false;
bool FogEnable = false;
bool CursorCenter = false;
bool Nosmoke = true;
while(1)
{
__asm pushad;
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
boxes = !boxes;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
nosky = !nosky;
}
if(GetAsyncKeyState(VK_NUMPAD3)&1)
{
worldframe = !worldframe;
}
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
playerframe = !playerframe;
}
if(GetAsyncKeyState(VK_NUMPAD6)&1)
{
Skeleton = !Skeleton;
}
if(GetAsyncKeyState(VK_NUMPAD7)&1)
{
FogEnable = !FogEnable;
}
if(GetAsyncKeyState(VK_NUMPAD8)&1)
{
CursorCenter = !CursorCenter;
}
if(GetAsyncKeyStade(VK_Numped3)&1)
{
NoSmoke = !NoSmoke;
}
if (NoSmoke)
("DrawParticles 1");// alltimes on
else
("DrawParticles 1");
if (CursorCenter)
PushToConsole("CursorCenter 1");
else
PushToConsole("CursorCenter 0");

if (FogEnable)
PushToConsole("FogEnable 1");
else
PushToConsole("FogEnable 0");

if (Skeleton) {
PushToConsole("ModelDebug_DrawSkeleton 1");
}
else {
PushToConsole("ModelDebug_DrawSkeleton 0");
}
if (boxes)
PushToConsole("ModelDebug_DrawBoxes 1");// it shout be alltimes on so i put 1 and 1
else
PushToConsole("ModelDebug_DrawBoxes 1");

if (nosky)
PushToConsole("DrawSky 0");
else
PushToConsole("DrawSky 1");

if (worldframe)
PushToConsole("WireFrame 1");
else
PushToConsole("WireFrame 0");

if (playerframe)
PushToConsole("WireFrameModels 1");
else
PushToConsole("WireFrameModels 0");

if (nogun)
PushToConsole("DrawGuns 0");
else
PushToConsole("DrawGuns 1");
__asm popad;

Sleep(100);
}
}

bool Ready(void)
{
if( GetModuleHandleA("CShell.dll")!= NULL)
return true;
return false;
}

DWORD WINAPI dwMainThread(LPVOID)
{
while (!Ready())
Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "jany", "Injected", 0);
CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
}



wahts wrong i dont know helpü my this is my first try
ok i see more than one but
dwCShell.dll
should just be
dwCShell

also
("DrawParticles 1"); would make it so it shows smoke
("DrawParticles 0"); would make no smoke
pretty much your telling the console to turn off particle drawing
smoke dust ect is a particle
Or do you mean that you have an error?
i over ride evrything and its bee right but my old pc is down can someone change it to the hack?? and post it???
:
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm
{
push szVal;
call CONoff;
add esp, 4;
}
}
}

BOOL WINAPI Main (LPVOID)
{
bool boxes = true;
bool nosky = false;
bool worldframe = false;
bool playerframe = false;
bool nogun = false;
bool Skeleton = false;
bool FogEnable = false;
bool CursorCenter = false;
bool Nosmoke = true;
while(1)
{
__asm pushad;
if(GetAsyncKeyState(VK_K)&1) // work this as hotkey or is numped better
{
boxes = !boxes;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
nosky = !nosky;
}
if(GetAsyncKeyState(VK_NUMPAD3)&1)
{
worldframe = !worldframe;
}
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
playerframe = !playerframe;
}
if(GetAsyncKeyState(VK_NUMPAD6)&1)
{
Skeleton = !Skeleton;
}
if(GetAsyncKeyState(VK_NUMPAD7)&1)
{
FogEnable = !FogEnable;
}
if(GetAsyncKeyState(VK_NUMPAD8)&1)
{
CursorCenter = !CursorCenter;
}
if(GetAsyncKeyStade(VK_J)&1)
{
NoSmoke = !NoSmoke;
}
if (NoSmoke)
PushToConsole("DrawParticles 0");// alltimes on
else
PushToConsole("DrawParticles 1");
if (CursorCenter)
PushToConsole("CursorCenter 1");
else
PushToConsole("CursorCenter 0");

if (FogEnable)
PushToConsole("FogEnable 1");
else
PushToConsole("FogEnable 0");

if (Skeleton) {
PushToConsole("ModelDebug_DrawSkeleton 1");
}
else {
PushToConsole("ModelDebug_DrawSkeleton 0");
}
if (boxes)
PushToConsole("ModelDebug_DrawBoxes 1");// it shout be on wehn is start and i want too can turn off that works??
else
PushToConsole("ModelDebug_DrawBoxes 0");

if (nosky)
PushToConsole("DrawSky 0");
else
PushToConsole("DrawSky 1");

if (worldframe)
PushToConsole("WireFrame 1");
else
PushToConsole("WireFrame 0");

if (playerframe)
PushToConsole("WireFrameModels 1");
else
PushToConsole("WireFrameModels 0");

if (nogun)
PushToConsole("DrawGuns 0");
else
PushToConsole("DrawGuns 1");
__asm popad;

Sleep(100);
}
}

bool Ready(void)
{
if( GetModuleHandleA("CShell.dll")!= NULL)
return true;
return false;
}

DWORD WINAPI dwMainThread(LPVOID)
{
while (!Ready())
Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "codet by jany,boxes no smoke altimes on", "injekted and aktiv", 0);
You just gave out a Good hack that choobs can steal, Nice.. But i wont steal.. I dont even know how to do this crap xD Please teach meh xD
You mis the last part :S

And you misstyped a lot..
Ans VK_J - VK_K is nothing.

Code:
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm
{
push szVal;
call CONoff;
add esp, 4;
}
}
}

BOOL WINAPI Main (LPVOID)
{
bool boxes = true;
bool nosky = false;
bool worldframe = false;
bool playerframe = false;
bool nogun = false;
bool Skeleton = false;
bool FogEnable = false;
bool CursorCenter = false;
bool NoSmoke = true;
while(1)
{
__asm pushad;
if(GetAsyncKeyState(VK_NUMPAD1)&1) // work this as hotkey or is numped better
{
boxes = !boxes;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
nosky = !nosky;
}
if(GetAsyncKeyState(VK_NUMPAD3)&1)
{
worldframe = !worldframe;
}
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
playerframe = !playerframe;
}
if(GetAsyncKeyState(VK_NUMPAD6)&1)
{
Skeleton = !Skeleton;
}
if(GetAsyncKeyState(VK_NUMPAD7)&1)
{
FogEnable = !FogEnable;
}
if(GetAsyncKeyState(VK_NUMPAD8)&1)
{
CursorCenter = !CursorCenter;
}
if(GetAsyncKeyState(VK_NUMPAD9)&1)
{
NoSmoke = !NoSmoke;
}
if (NoSmoke)
PushToConsole("DrawParticles 0");// alltimes on
else
PushToConsole("DrawParticles 1");
if (CursorCenter)
PushToConsole("CursorCenter 1");
else
PushToConsole("CursorCenter 0");

if (FogEnable)
PushToConsole("FogEnable 1");
else
PushToConsole("FogEnable 0");

if (Skeleton) {
PushToConsole("ModelDebug_DrawSkeleton 1");
}
else {
PushToConsole("ModelDebug_DrawSkeleton 0");
}
if (boxes)
PushToConsole("ModelDebug_DrawBoxes 1");// it shout be on wehn is start and i want too can turn off that works?? 
else
PushToConsole("ModelDebug_DrawBoxes 0");

if (nosky)
PushToConsole("DrawSky 0");
else
PushToConsole("DrawSky 1");

if (worldframe)
PushToConsole("WireFrame 1");
else
PushToConsole("WireFrame 0");

if (playerframe)
PushToConsole("WireFrameModels 1");
else
PushToConsole("WireFrameModels 0");

if (nogun)
PushToConsole("DrawGuns 0");
else
PushToConsole("DrawGuns 1");
__asm popad;

Sleep(100);
}
}

bool Ready(void)
{
if( GetModuleHandleA("CShell.dll")!= NULL)
return true;
return false;
}

DWORD WINAPI dwMainThread(LPVOID)
{
while (!Ready())
Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "codet by jany,boxes no smoke altimes on", "injekted and aktiv", 0);
}
}

@sir, why not (a) and it is not so hard :P
halp me with source code
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )// why it dident works pls help me alltimes i get thos os wrong so pro can help??
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm
{
push szVal;
call CONoff;
add esp, 4;
}
}
}

BOOL WINAPI Main (LPVOID)
{
bool boxes = true;
bool nosky = false;
bool worldframe = false;
bool playerframe = false;
bool nogun = false;
bool Skeleton = false;
bool FogEnable = false;
bool CursorCenter = false;
bool Nosmoke = true;
while(1)
{
__asm pushad;
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
boxes = !boxes;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
nosky = !nosky;
}
if(GetAsyncKeyState(VK_NUMPAD9)&1)
{
worldframe = !worldframe;
}
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
playerframe = !playerframe;
}
if(GetAsyncKeyState(VK_NUMPAD6)&1)
{
Skeleton = !Skeleton;
}
if(GetAsyncKeyState(VK_NUMPAD7)&1)
{
FogEnable = !FogEnable;
}
if(GetAsyncKeyState(VK_NUMPAD8)&1)
{
CursorCenter = !CursorCenter;
}
if(GetAsyncKeyStade(VK_Numped3)&1)
{
NoSmoke = !NoSmoke;
}
if (NoSmoke)
PushToConsole("DrawParticles 0");// alltimes on
else
PushToConsole("DrawParticles 1");
if (CursorCenter)
PushToConsole("CursorCenter 1");
else
PushToConsole("CursorCenter 0");

if (FogEnable)
PushToConsole("FogEnable 1");
else
PushToConsole("FogEnable 0");

if (Skeleton) {
PushToConsole("ModelDebug_DrawSkeleton 1");
}
else {
PushToConsole("ModelDebug_DrawSkeleton 0");
}
if (boxes)
PushToConsole("ModelDebug_DrawBoxes 1");// it shout be alltimes on so i put 1 and 1
else
PushToConsole("ModelDebug_DrawBoxes 1");

if (nosky)
PushToConsole("DrawSky 0");
else
PushToConsole("DrawSky 1");

if (worldframe)
PushToConsole("WireFrame 1");
else
PushToConsole("WireFrame 0");

if (playerframe)
PushToConsole("WireFrameModels 1");
else
PushToConsole("WireFrameModels 0");

if (nogun)
PushToConsole("DrawGuns 0");
else
PushToConsole("DrawGuns 1");
__asm popad;

Sleep(100);
}
}

bool Ready(void)
{
if( GetModuleHandleA("CShell.dll")!= NULL)
return true;
return false;
}

DWORD WINAPI dwMainThread(LPVOID)
{
while (!Ready())
Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "codet by jany(overcf orginal),boxes no smoke altimes on", "Injected", 0);

guys help me to make this machin codes to a working hack
xD i am to .. silly my c++ suks help me berfore i get cracy loud up or send me the hack after finish i wana mack in finish
okay xD i am bed some one else
Dude, I fixt your hack, xD and then you post it again :S
Loll hahah lauwy nice helop
yeah can someone teach me where i need to put the source codes in?
I'm bored :P haha

@knightlvx I made a video. watch that one.
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