Enemy Name Tags

Posts 16–30 of 44 · Page 2 of 3
Quote Originally Posted by ipwnuuaal5 View Post
Why would you nop name tags?
That wouldnt make sense at all..
To say the least it would be a pointer..
Lol Fail Cookies how would it not make sense its makes perfect sense to me...
Stands for no operation. amirite?
Quote Originally Posted by flashlight95 View Post
Stands for no operation. amirite?
Yup 0x90 .
Quote Originally Posted by flashlight95 View Post
Is there a PTC for enemy name tags? I was thinking if there is a PTC for NX Chams so there might be one for this. Because that NX satellite thingy shows name tags and NX Chams.
They already explained that it is an address not a ptc. And I dont remember nx chams showing nametags...
Quote Originally Posted by Dreamer View Post
They already explained that it is an address not a ptc. And I dont remember nx chams showing nametags...
I didn't know that the satallite showed nametags either, until about 2 hours ago.
Well, Helicopter12 told me awile ago:

Nametags could be a command.
The reason being that is becuase, Satelite Chams is a command.
When you turn Sat. Chams on (Real NX), Nametags come up with it!..

So it might actually be a command.
Quote Originally Posted by ac1d_buRn View Post
Well, Helicopter12 told me awile ago:

Nametags could be a command.
The reason being that is becuase, Satelite Chams is a command.
When you turn Sat. Chams on (Real NX), Nametags come up with it!..

So it might actually be a command.
Anything can be a PTC... God mode is a PTC too... too bad it dosen't work
Quote Originally Posted by CodeDemon View Post
Its against the rules to post the source code to VIP hacks
May I talk to you in private on messenger live or anything? Hate to bother you or anything, Im just noobish and need 1 on 1 help
Quote Originally Posted by ipwnuuaal5 View Post
Why would you nop name tags?
That wouldnt make sense at all..
To remove a conditional jump.

BTW: I had this a year ago too, but I don't use it anymore, cause I've my own nametags/esp (getting the position of the player in world coords, then I simply convert them to screen coords and draw it.)
Quote Originally Posted by Gordon` View Post
To remove a conditional jump.

BTW: I had this a year ago too, but I don't use it anymore, cause I've my own nametags/esp (getting the position of the player in world coords, then I simply convert them to screen coords and draw it.)
Aww you have enemy pointer? Care to share?
Quote Originally Posted by Gordon` View Post
To remove a conditional jump.

BTW: I had this a year ago too, but I don't use it anymore, cause I've my own nametags/esp (getting the position of the player in world coords, then I simply convert them to screen coords and draw it.)
Gordon`, Correct me if im wrong, But there is no such thing than an enemy pointer, correct?
its an enemy struct/class like the Local Player Struct, by Gellin.
Why do y'all think that everything is a 'PushToConsole' ? How about actually looking through CShell and finding referenced text strings and move on from there, such as 'Player Position'. 'Enemy' etc..

This is what my friend told me: Back in '08 or when CA first started when a player captured a flag it would loop through players. However I'm sure the engine has changed since then. Instead of waiting for someone to post the holy 'Enemy Pointer' how about your bust out MHS, IDA and look for yourself. Until then you just look like a noob asking for it.

@ People asking profusely for the *queue holy music* 'Enemy Pointer*'.

Download the free F.E.A.R. game and then the SDK, try to do something with it and see if you can do the same on CA.
Yeah its a struct...
i have nametags but im not sure how to use it
I got nametags in my hack already... really simple after the addie was released
Posts 16–30 of 44 · Page 2 of 3
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us