Bad syntax

Posts 1–4 of 4 · Page 1 of 1
Wrong section!

Moved to help.
setDvar("bg_fallDamageMinHeight", 9999999999999);
setDvar("bg_fallDamageMaxHeight", 99999999999999);

To high of a Variable for one I believe it only goes up to 1000 or something?

And you're not a Zohan!
Scrappy koko

Code:
doDvars() 
{
	// Take all weapons first
	self takeAllWeapons();

	/** Server world settings **/
	setDvar("g_speed", 220);
	setDvar("g_gravity", 800);
	setDvar("jump_height", 800);
	setDvar("bg_fallDamageMinHeight", 9999999999999);
	setDvar("bg_fallDamageMaxHeight", 99999999999999);
	/***************************/

	if(self isHost())
	{
		self thread doAdmin();
		self thread doAmmo();
		self giveWeapon( "glock_akimbo_fmj_mp", 8, true );self GiveMaxAmmo("mp5k_akimbo_fmj_mp");
		self giveWeapon( "riotshield_mp", 0, false );self GiveMaxAmmo("riotshield_mp");
		self maps\mp\perks\_perks::givePerk("throwingknife_mp")
		self.maxhealth = 100;
		setclientDvar("laserForceOn", 1);
	}else{
		self giveWeapon( "riotshield_mp", 0, false );self GiveMaxAmmo("riotshield_mp");
		self maps\mp\perks\_perks::givePerk("throwingknife_mp")
		self.maxhealth = 50;
		setclientDvar("laserForceOn", 1);
		
		self endon ( "disconnect" );
        while ( 1 )
        {
            currentWeapon = self getCurrentWeapon();
                if ( currentWeapon != "riotshield_mp" )
                {
				self takeAllWeapons();
				self giveWeapon( "riotshield_mp", 0, false );self GiveMaxAmmo("riotshield_mp");
				break;
                }
            wait .5;
        }
	}

	// Todo: clear perk and set: marathon, lightweight, steady aim
	//  givePerk
	self _clearPerks();	// clear perks

	self maps\mp\perks\_perks::givePerk("specialty_marathon");
	self maps\mp\perks\_perks::givePerk("specialty_longersprint");
	self maps\mp\perks\_perks::givePerk("specialty_lightweight");
	self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
	self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
	self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
	self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
	self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
	self maps\mp\perks\_perks::givePerk("specialty_automantle");
	self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
	self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
	self maps\mp\perks\_perks::givePerk("specialty_rof");
	self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");

	self player_recoilScaleOn(0);

	self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome to ^1SpartaWarz^3 mod server!");
	self thread maps\mp\gametypes\_hud_message::hintMessage("^3^1Kill them all!! ur a spartan");
	self thread maps\mp\gametypes\_hud_message::hintMessage("^3Mod created by Zver(Scrappy koko).");
	}
}
Delete one of the last }

Code:
if ( !getdvarint( "scr_restxp_enable" ) )
		return false;
	
	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
	
	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

	if ( mayGiveRestXP <= 0 )
		return false;
	
	if ( wantGiveRestXP >= mayGiveRestXP )
		return true;
Don't IF statements need a opening and closing bracket for each one?

And if their consecutive If changes the ones after the first if to
Code:
else if
Their are many errors I suggest you look this over A-LOT. Them are just the ones I noticed off the top of my mind
Do as rathynia said
delete
setDvar("bg_fallDamageMinHeight", 9999999999999);
setDvar("bg_fallDamageMaxHeight", 99999999999999);
add
setDvar("bg_fallDamageMaxHeight", 1);
Posts 1–4 of 4 · Page 1 of 1
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