ExclamationKillingdyl Map Editor

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Killingdyl Map Editor
Killingdyl has a great map editor in his v2 but his v2 is uneditable. I want to put his mapedit thing into v1 i saw in his that the only thing related to MapEditor was level thread maps\mp\gametypes\MapEdit under doInit() so i tried to add level thread maps\mp\gametypes\MapEdit to doInit() in V1 this is what i got. Can anyone help??
Code:
doInit()
{
	level.gameState = "";
	level thread weaponInit();
	level thread CostInit();
	level thread MenuInit();
	level thread CreateServerHUD();
	level thread doServerHUDControl();
	level thread OverRideForfeit();
	level thread RemoveTurrets();
	wait 10;
	level thread doGameStarter();
	level thread createFog();
	level thread maps\mp\gametypes\MapEdit();

}
Oh, a Map Editor? - I want it. lol.
/moved to gsc help
It should be
Code:
level thread maps\mp\gametypes\MapEdit::init();
Posts 1–5 of 5 · Page 1 of 1
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