[Tip] Avoid too much sleep function

Posts 1619 of 19 · Page 2 of 2
lmao .
I'm not gonna lie. I did laugh.
You wont need any sleep if you would hook a rendering function (like EndScene, Present, rendering functions from CA like BeginDrawPrimBlock) and call all your stuff there.
Although this has never happened to me thanks!
Posts 1619 of 19 · Page 2 of 2
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