Player pointer-less XYZ

Posts 14 of 4 · Page 1 of 1
Player pointer-less XYZ
No need for that piece of shit ~!

Code:
struct LTVector{

    float x;
    float y;
    float z;

};
struct LTObject{

    char offset[0xC8];
    LTVector Pos;

};
typedef HOBJECT *LTObject;

class cILTClient{
    char offset[520];
    int ( *RunConsoleCommand ) ( char *szCommand );
    HOBJECT ( *GetClientObj ) ( void );
};
EDIT : Forgot credits to mmbob for that offset in the LTObject class

Use the pointer to the ILTClient class to use GetClientObject and return your own object. Then set your XYZ from there or read it.
wow thats one way to do it! thanks!
Thx so much
Shit..
I'm oblivously still a noob in C++ xD
I don't know how to use it xD
It turns red on my C++ project XD
Posts 14 of 4 · Page 1 of 1
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