patched Bases Problem

Posts 115 of 19 · Page 1 of 2
patched Bases Problem
Well...
I am using the TopBase (the first one) Now when i Inject and i am at the Login Part it takes like 30 seconds then Ca Shuts down...I think i have to make something at the PTC Part.

Code:

[html]void __cdecl PushToConsole( const char* De_Man_Out )
{
DWORD *Client = ( DWORD* )( 0x377CC790 );
void* LazyMan = ( void* )*( DWORD* )( *Client + 0x208 );

__asm
{
push De_Man_Out;
call LazyMan;
add esp, 4;
}
}[/html]

Thanks for any kind of help

.And the LTC is still the newest
change pushtoconsole to command and then try it again^^
Anyone else help for me ?
From that code I'm almost 100% that the "add esp, 4" is the detected part of it and that's why CA crashes.
Quote Originally Posted by SlashBusta View Post
From that code I'm almost 100% that the "add esp, 4" is the detected part of it and that's why CA crashes.
add esp, 4 balances the stack frame. lol

It's the LTC, it's wrong.

EDIT : And why would you think that it is the detected part...
Quote Originally Posted by Crash View Post
add esp, 4 balances the stack frame. lol

It's the LTC, it's wrong.

EDIT : And why would you think that it is the detected part...
Because this method with add esp, 4; always chrashes my game by login screen but i learned a bit of asm and i found an other way to balance the stack pointer now it works again

Just learn a bit ASM!
I'm also pretty sure ;-) lool
[html]
Code:
void __cdecl PushToConsole( const char* Not_Man )
{
	DWORD *ThisClient = ( DWORD* )( 0x377CC790 );
	void* lost = ( void* )*( DWORD* )( *ThisClient + 0x208 );
 
	__asm
	{
		push Not_Man;
		call lost;
		add esp, 4;
	}
}
[/html]
this code work for me
Well u can also do this:

void __cdecl PTC( const char* szCommand ){
DWORD *Ltclient = ( DWORD* )( LtClient );
void* CONoff = ( void* )*( DWORD* )( *Ltclient + 0x208 );
__asm{
push szCommand;
call CONoff;
add esp, 4;
}
}
You guys know that this i a menu ?
Its not for a HotKey Base
Konga i recently said to you.

Get a method for DIP hook for menu or use D3D hook if you can fix it.
Hmm i agree with techial2
U need to make a hook for a D3D cause i think its the best way now! ;-)
VMT hook works... no?
VMT Hook doesnt work.

But gordon got it working

i dont know how

NeoIII got D3D Hooking to work lol
YEah but they are also really good with coding! ;-)
And i think its good to learn other people also a lot of these things.
Cause when u learn these hooking stuff to other people there will be way more menu's! ;-)
Posts 115 of 19 · Page 1 of 2
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