patched Bases Problem

Posts 16–19 of 19 · Page 2 of 2
Change your
Code:
void __cdecl PushToConsole( const char* De_Man_Out )
{
	DWORD *Client = ( DWORD* )( 0x377CC790 );
	void* LazyMan = ( void* )*( DWORD* )( *Client + 0x208 );
 
	__asm
	{
		push De_Man_Out;
		call LazyMan;
		add esp, 4;
	}
}
Push to console method to >

Code:
class cILTClient
{
public:
    char offset[520];
    int ( *RunConsoleCommand ) ( char* szCommand );
};
the ILTClient Method by crash
this has been working for me for the past 3 days, completely undetected method.

then to use it, instead of using PTC("") method you use this

for instance on activation distance

Code:
ILTClient->RunConsoleCommand("ActivationDistance 100000");
Instead of the PushToConsole way of writing it Still the same commands as the PTC just using ILTClient method ..

100% Credit to crash
this is undetected

EDIT: THE LTC I AM USING IS ... 0x37768BD0
base patched for 32 bits

#include <windows.h>
void __cdecl PTC( const char* Command )
{
DWORD *Client = ( DWORD* )( 0x377C4450 );

void* shackscall = ( void* )*( DWORD* )( *Client + 0x208 );
__asm
{
push Command;
call shackscall;
add esp, 4;
}
}
Quote Originally Posted by qddW$#%^jtyjtyj View Post
VMT Hook doesnt work.

But gordon got it working

i dont know how

NeoIII got D3D Hooking to work lol
Yeah Idk But I think gordon and NeoIII Got something Fishy Like theyr Working together
you mean d3d menu? or hax?
because if you want a d3d menu, just draw it in myPresent, works 100%,
but for d3d hooks, like chams, you need a bypass.
Posts 16–19 of 19 · Page 2 of 2
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