Open the MapEdit.gsc file with a text editor such as Notepad. Then, look at the modded version of the bunker.
Code:
Afghan()
{
CreateElevator((-729, -587, -95), (9540, 1620, 95));
CreateRamps((9742, 1630, 70), (10472, 1670, 50));
CreateGrids((10502, 1875, 50), (10922, 1504, 50));
CreateGrids((10502, 1875, 155), (10922, 1504, 155));
CreateWalls((10482, 1886, 65), (10944, 1883, 150));
CreateWalls((10944, 1883, 65), (10943, 1495, 150));
CreateWalls((10943, 1495, 65), (10481, 1493, 150));
CreateWalls((10481, 1493, 65), (10484, 1634, 150));
CreateWalls((10496, 1887, 65), (10491, 1712, 150));
CreateDoors((10482, 1612,65), (10485, 1645, 65), (90, 0, 0), 2, 2, 5, 50);
CreateWalls((9770, 1902, 90), (9326, 1637, 175));
CreateWalls((9326, 1637, 175), (9694, 1318, 70));
}
See how it says Afghan() on the first line of the code? Well, find the same thing inside the MapEdit.gsc file and copy and paste over the old one, then Save the file and your all done.