menu Help Update !!

Posts 1–11 of 11 · Page 1 of 1
menu Help Update !!
hello MPGH Coders
a
i need your help
to update my hack menu for CA
As all know I'm new in the Hack but i know more thing's
and this base hack
i want to know how to update the base if detected
and make it Undetected
to Release it for free for all
but I don't know what nexon Detected in the base to update it
////////
so I'm ask you the help to give me way to Make the hack Undetected
if you wanna say Bypass please
Explain to me what the
Bypass
Picture for the Hack :




and this one Esle :

I know it look like Gordon` hack ^_^
if you wanna help By Form help and if you wanna help me by PM that too Good
and i wanna Update like Gordon` hack's too not just the look
I'm use Gelllin base and Whit base [Gellin and hans]

Edit : add more thing's ...
Draw it in Present, and reset it correctly, its fully UD
Quote Originally Posted by Chuck Norris View Post
Draw it in Present, and reset it correctly, its fully UD
how i don't understand you Good ??
Reset correctly !! what
do you back write one else ?
In Present:
Code:
PostReset(pDevice);
Draw Your Menu Here.
Rest of the Shit
In Reset:
Code:
PreReset(pDevice);
PreReset And PostReset:
Code:
void PreReset(pD3DdeviceX pDevice)
{
	if(!pPreReset)
	{
		if(pFont){
		pFont->InvalidateDeviceObjects();
		pFont->DeleteDeviceObjects();
		pFont = NULL;}
	//_SAFE_RELEASE(texRed);
	pPreReset = true;
	}
}
#define pSAFE_RELEASE(p) { if(p) {(p)->Release();(p)=NULL;} }
void PostReset(pD3DdeviceX pDevice)
{
	if(pPreReset)
	{
	pFont = new CD3DFont("Arial", 10, D3DFONT_BOLD);
	pFont->InitDeviceObjects(pDevice);
	pFont->RestoreDeviceObjects();
//generate textures and stuff
	pPreReset = false;
	}
}
dont just c&p. but read it, and learn from it
Quote Originally Posted by Chuck Norris View Post
In Present:
Code:
PostReset(pDevice);
Draw Your Menu Here.
Rest of the Shit
In Reset:
Code:
PreReset(pDevice);
PreReset And PostReset:
Code:
void PreReset(pD3DdeviceX pDevice)
{
    if(!pPreReset)
    {
        if(pFont){
        pFont->InvalidateDeviceObjects();
        pFont->DeleteDeviceObjects();
        pFont = NULL;}
    //_SAFE_RELEASE(texRed);
    pPreReset = true;
    }
}
#define pSAFE_RELEASE(p) { if(p) {(p)->Release();(p)=NULL;} }
void PostReset(pD3DdeviceX pDevice)
{
    if(pPreReset)
    {
    pFont = new CD3DFont("Arial", 10, D3DFONT_BOLD);
    pFont->InitDeviceObjects(pDevice);
    pFont->RestoreDeviceObjects();
//generate textures and stuff
    pPreReset = false;
    }
}
dont just c&p. but read it, and learn from it
Great somebody Really wanna help me

but I'm asked you in the First what did you are mean Reset ??

that what i understood form the Reset ....

[php]PostReset(LPDIRECT3DDEVICE9 pDevice);
if(Directx.pFont == NULL)
D3DXCreateFontA(pDevice, 15, 0, FW_REGULAR, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Comic Sans MS", &Directx.pFont );
.............
.....................bla bla bla
Menu.MenuShow(menux,menuy,Directx.pFont);//this to make the Menu show
Menu.MenuNav();
[/php]

[php]PostReset(pDevice);
i don't understand it /[/php]

for last code what the DirectX file you use !!
In Your Globals:
Code:
bool pPreReset = false;
void PreReset(pD3DdeviceX pDevice)
{
	if(!pPreReset)
	{
		if(pFont){
		Directx.pFont->InvalidateDeviceObjects();
		Directx.pFont->DeleteDeviceObjects();
		Directx.pFont= NULL;}
	//_SAFE_RELEASE(texRed);
	pPreReset = true;
	}
}
#define pSAFE_RELEASE(p) { if(p) {(p)->Release();(p)=NULL;} }
void PostReset(pD3DdeviceX pDevice)
{
	if(pPreReset)
	{
	Directx.pFont= new CD3DFont("Arial", 10, D3DFONT_BOLD);
	Directx.pFont->InitDeviceObjects(pDevice);
	Directx.pFont->RestoreDeviceObjects();
//generate textures and stuff
	pPreReset = false;
	}
}
This is copy and pastable if i am allright xD

In myPresent:
Code:
PostReset(pDevice);
Menu.MenuShow(menux,menuy,Directx.pFont);
Menu.MenuNav();
In myReset:
Code:
PreReset(pDevice);
just paste the things where i said to paste them. and if everything is alright, no errors will pop up. If not, just let me know
lol i know ...
but i asking you
[php]void PostReset(pD3DdeviceX pDevice)
{
if(pPreReset)
{
D3DXCreateFontA(pDevice, 15, 0, FW_REGULAR, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Comic Sans MS", &Directx.pFont );
Directx.pFont->InitDeviceObjects(pDevice);
Directx.pFont->RestoreDeviceObjects();
//generate textures and stuff
pPreReset = false;
}
}[/php]
I'm changed Create Font
but i'm ask
what's this RestoreDeviceObjects !!
the DirectX File doesn't has it
-
Its in my font source file. Just comment it, should do the job
I dont know if its a crucial function...
D3DFont.h !!!!!!!!
OMG no no i see it
no thank you For help....
Quote Originally Posted by Chuck Norris View Post
just press the little button
Oh s**t
i"m Forgot this
Thank mate done /
Posts 1–11 of 11 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us