Death Machine

Posts 16–30 of 45 · Page 2 of 3
Say hello to my little friend!
[img]http:/saurus.com/users/blade/terminator.png[/img]
Quote Originally Posted by AZUMIKKEL View Post
Say hello to my little friend!
[img]http:/saurus.com/users/blade/terminator.png[/img]
MAKE IT lol ... u wouldnt be able to shoot it tho huh ? that looks like hours of fun
Quote Originally Posted by AZUMIKKEL View Post
Say hello to my little friend!
[img]http:/saurus.com/users/blade/terminator.png[/img]
Uh, sniper? xD
Not sure il use it But that is really nice
Does anyone know the command for removing a model?
The front shield doesnt work though ...
unknown function
Quote Originally Posted by House View Post
unknown function
U should use the updated code...
Quote Originally Posted by House View Post
unknown function
Ye I updated it, I didn't posted "GetCursorPos" function.

Quote Originally Posted by AZUMIKKEL
DetachAll();
Will result a missing bone (j_head) error.

Quote Originally Posted by kerocx View Post
How do u rotate the model so it sits on ur shoulder like that ? Mine just hangs down to the feet
Edit:
Oh didn't read right.. nvm use what azumikkel said
How do u rotate the model so it sits on ur shoulder like that ? Mine just hangs down to the feet
Quote Originally Posted by kerocx View Post
How do u rotate the model so it sits on ur shoulder like that ? Mine just hangs down to the feet
Has to be an akimbo weapon.

And @ Riotmaster0:
self HidePart( "tag_weapon" );
self HidePart( "j_head" );

(I haven't confirmed this)
Or simply removing a model (examples)

self detach("weapon_minigun");
self detachAll();
Modelname delete(); //You have to assign the model to a variable in this case
i in this video
i kill him and ty 4FunPlayin!
me TacticalFuck!
lol good work but I don't use it
Posts 16–30 of 45 · Page 2 of 3
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