Menu/Hack Showoff Thread!

PollBest VIP Menu every seen?
195 votes
Posts 901–915 of 1,206 · Page 61 of 81
Quote Originally Posted by ********** View Post
Heres mine:


























































Sorry its transperent
you're so funny.
Quote Originally Posted by ********** View Post
Heres mine:




















































Sorry its transperent

Sickest menu i've ever seen.
You deserve a +Rep


But your not going to get one.
aa Looks like Whit Base :O
Quote Originally Posted by topblast View Post
How much bets you want i can finish that in a Day?, makes me sound nooby
30mins
The way I am gonna do it is different from normal hack.


Jue will see
Quote Originally Posted by CAFlames View Post


The way I am gonna do it is different from normal hack.


Jue will see
what? is it going to like have its own window.. or is it going to make combat Arms play on my PS3 ???
Quote Originally Posted by ********** View Post
Heres mine:



























































Sorry its transperent

I cant stop to laugh.
The poll aint fair
Quote Originally Posted by Sid View Post
The poll aint fair
I made the poll.








I aint fair.
My Full TeleKill

Quote Originally Posted by S0aD View Post
My Full TeleKill

Nopes.. it is Semi Telekill

Code:
VOID TeleKill(LPDIRECT3DDEVICE9 pDevice)
{
	DWORD posptr, posy;
	if((*(BYTE *)GameStatus == 1) && TeleKill) {
		GetPlayerByIndex = (lpGetPlayerByIndex)PlayerByIndex;
		unsigned long ulThis = *(unsigned long *)ClientInfoMgr;
		GetLocalPlayer = (lpGetLocalPlayer)(LocalPlayer);
		for(INT i = 0; i < 16; i++) {			
			PlayerInfo *pPlayer = GetPlayerByIndex(ulThis, i, 0);
			PlayerInfo *pLocal = GetLocalPlayer(ulThis);
			if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead == 0) {			
				posptr = (DWORD)GetModuleHandle("ClientFX.fxd");
				posptr += 0x00066F34;
				memcpy(&posy,(VOID *)(posptr), 4);
				if(TeleKill) {
					if(pPlayer->Team != pLocal->Team) {
						*(FLOAT *)(posy + 0xC8) = (pPlayer->obj->origin.x + 100.0f);
						*(FLOAT *)(posy + 0xCC) = (pPlayer->obj->origin.y + 100.0f);
						*(FLOAT *)(posy + 0xD0) = (pPlayer->obj->origin.z);
					}
				}
			}
		}
	}
}
Full Telekill is quite different ..

¬¬
Quote Originally Posted by Alessandro10 View Post
Nopes.. it is Semi Telekill

Code:
VOID TeleKill(LPDIRECT3DDEVICE9 pDevice)
{
	DWORD posptr, posy;
	if((*(BYTE *)GameStatus == 1) && TeleKill) {
		GetPlayerByIndex = (lpGetPlayerByIndex)PlayerByIndex;
		unsigned long ulThis = *(unsigned long *)ClientInfoMgr;
		GetLocalPlayer = (lpGetLocalPlayer)(LocalPlayer);
		for(INT i = 0; i < 16; i++) {			
			PlayerInfo *pPlayer = GetPlayerByIndex(ulThis, i, 0);
			PlayerInfo *pLocal = GetLocalPlayer(ulThis);
			if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead == 0) {			
				posptr = (DWORD)GetModuleHandle("ClientFX.fxd");
				posptr += 0x00066F34;
				memcpy(&posy,(VOID *)(posptr), 4);
				if(TeleKill) {
					if(pPlayer->Team != pLocal->Team) {
						*(FLOAT *)(posy + 0xC8) = (pPlayer->obj->origin.x + 100.0f);
						*(FLOAT *)(posy + 0xCC) = (pPlayer->obj->origin.y + 100.0f);
						*(FLOAT *)(posy + 0xD0) = (pPlayer->obj->origin.z);
					}
				}
			}
		}
	}
}
Full Telekill is quite different ..

¬¬
Why are you using this:

Code:
posptr = (DWORD)GetModuleHandle("ClientFX.fxd");
				posptr += 0x00066F34;
				memcpy(&posy,(VOID *)(posptr), 4);
When you already have this:

Code:
PlayerInfo *pLocal = GetLocalPlayer(ulThis);
Quote Originally Posted by NOOB View Post


Why are you using this:

Code:
posptr = (DWORD)GetModuleHandle("ClientFX.fxd");
				posptr += 0x00066F34;
				memcpy(&posy,(VOID *)(posptr), 4);
When you already have this:

Code:
PlayerInfo *pLocal = GetLocalPlayer(ulThis);
This is not my telekill ..



MY Telekill and OPK is Fullllllllllll Fullllllllllll
Quote Originally Posted by Alessandro10 View Post
Nopes.. it is Semi Telekill

Code:
VOID TeleKill(LPDIRECT3DDEVICE9 pDevice)
{
	DWORD posptr, posy;
	if((*(BYTE *)GameStatus == 1) && TeleKill) {
		GetPlayerByIndex = (lpGetPlayerByIndex)PlayerByIndex;
		unsigned long ulThis = *(unsigned long *)ClientInfoMgr;
		GetLocalPlayer = (lpGetLocalPlayer)(LocalPlayer);
		for(INT i = 0; i < 16; i++) {			
			PlayerInfo *pPlayer = GetPlayerByIndex(ulThis, i, 0);
			PlayerInfo *pLocal = GetLocalPlayer(ulThis);
			if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead == 0) {			
				posptr = (DWORD)GetModuleHandle("ClientFX.fxd");
				posptr += 0x00066F34;
				memcpy(&posy,(VOID *)(posptr), 4);
				if(TeleKill) {
					if(pPlayer->Team != pLocal->Team) {
						*(FLOAT *)(posy + 0xC8) = (pPlayer->obj->origin.x + 100.0f);
						*(FLOAT *)(posy + 0xCC) = (pPlayer->obj->origin.y + 100.0f);
						*(FLOAT *)(posy + 0xD0) = (pPlayer->obj->origin.z);
					}
				}
			}
		}
	}
}
Full Telekill is quite different ..

¬¬
Yes, U're right but that's not enough, why is he still with some bugs
I fixed everything
guys, what do u think about it?

Quote Originally Posted by Sixx93 View Post
guys, what do u think about it?

it looks nice
Posts 901–915 of 1,206 · Page 61 of 81

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