I don't know what's up with that one false positive, it isn't even packed .
I think it's pretty self-explanatory, just put hack stuff in Hack_Init and Hack_Frame. I didn't feel like commenting the directx.cpp file so edit that at your own risk.
First! Nice release! Awesome!
Ima release mine later
Originally Posted by Stephen
Ima release mine later
Do it .
Nice. Just got VSC++ back so this will be good when my DirectX finish downloading.
Originally Posted by mmbob
Do it .
kk. Leme post a picture.
Can't find the source anymore... One of the first things I made..... T__T
wow nice release man
How do you use d3d9 test environment? Like i know you have to inject it but mine doesnt show up?
Originally Posted by NOOBJr
How do you use d3d9 test environment? Like i know you have to inject it but mine doesnt show up?
1) You need the test environment device pointer.
2) You cant use gellins detours.
Originally Posted by CodeDemon
1) You need the test environment device pointer.
2) You cant use gellins detours.
Wouldnt it work if you used gellins JMP detour??
Make your own detour... its realy not that hard to make a jump one
Originally Posted by Mr.Magicman
Wouldnt it work if you used gellins JMP detour??
Make your own detour... its realy not that hard to make a jump one
IKR..
O well i don't get what your talking about. Like its sorta confusing to me!
Originally Posted by NOOBJr
O well i don't get what your talking about. Like its sorta confusing to me!
With this environment you can just copy and paste your menu code into the project and set it up with the hack.cpp file.