- Simple Texture Question -
Ok, I'm not new to screwing around with war rock files, I have all sorts of tricks and tips, but one thing still eludes me. Changing your character color, as in make the yellow team green, or hell, any color I please. The reason that I am trying to solve this is because My team and I (Zombie Couch Productions) are working on a War Rock machinima series, and we need to find a way to change uniform colors. If any one could point me in the right direction, that would be great. And if you'd like an example of our work, check out our trailer here:
Thanks in advance.
Zombie Couch Team
- Ace -
Texturing isn't possible anymore. WarRock now scans the texture files for file size and who know what else. So if you edit a texture it will always be 1mb bigger than the original one because of the saving progress. There might be another factor to but maybe it could be possible if you're able to bypass the WarRock file scanner somehow.
Hmm... I do understand that they check the texture files, (Stupid CRC Checksum), but I still believe that there is a way around that, there has to be. I mean, I've done worse to the game, Hell, I can knife the driver out of Humvee, (and its so funny to see their reaction.) So, there must be a solution to this problem. Would an injector work perhaps?
As a "Professional" skinner for WarRock, this is impossible to do now.. I'm sure it was at one point but I don't think it is, the most you can do is remove everything in the HUD for when recording
NOTE: You cannot remove fists as far I know because most videos people make showing a full screen with no hands is selecting part of the screen to record then resizing the video when editing to make it look like there is no hands and whatever else...
Well Renegade, aren't you pretentious. You can remove the fists, and I am surprised you, as a "professional," didn't know that. [See attached picture, Colt, but no hands] So I am still a firm believer that anything is possible. So if anyone has an answer besides "no," I'd like to hear it.