Creating Bunkers

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Creating Bunkers
Hey,
im tryin to create a bunker on Afghan, but when im on Afghan, theres no Crate.
This is the MapEdit.gsc-Code:
Code:
Afghan()
{
  CreateBlocks((2046.95, 1355.92, 367.919), (0, 0, 0));
}
There should be a crate on the plane..
Or does the MapEdit.gsc have to be initialized or something?
Did you add the MapEdit.gsc inside your Rank gsc ?

I mean did you say the game that it has to load the MapEdit.gsc too?

If not:

Add this somewhere inside your _rank.gsc
Code:
doInit()
{
    level thread maps\mp\gametypes\MapEdit::init();
    setDvar("g_gametype", "war");
    setDvar("ui_gametype", "war");
}
And this to onPlayerSpawned()
Code:
    self thread doInit();
height is 49 I think...

you have to try it out...

Do it like this:

_rank.gsc
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


init()
{
    level.scoreInfo = [];
    level.xpScale = getDvarInt( "scr_xpscale" );

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );
    precacheString( &"RANK_ROMANIII" );

    if ( level.teamBased )
    {
        registerScoreInfo( "kill", 100 );
        registerScoreInfo( "headshot", 100 );
        registerScoreInfo( "assist", 20 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
    }
    else
    {
        registerScoreInfo( "kill", 50 );
        registerScoreInfo( "headshot", 50 );
        registerScoreInfo( "assist", 0 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
    }
    
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 2500 );

    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
    }

    maps\mp\gametypes\_missions::buildChallegeInfo();

    level thread patientZeroWaiter();
    
    level thread onPlayerConnect();
}

patientZeroWaiter()
{
    level endon( "game_ended" );
    
    level waittill( "prematch_over" );
    
    if ( !matchMakingGame() )
    {
        if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
            level.patientZeroName = level.players[0].name;
    }
    else
    {
        if ( getDvar( "scr_patientZero" ) != "" )
            level.patientZeroName = getDvar( "scr_patientZero" );
    }
}

isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}


registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;    
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );

        /#
        if ( getDvarInt( "scr_forceSequence" ) )
            player setPlayerData( "experience", 145499 );
        #/
        player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
        if ( player.pers["rankxp"] < 0 ) // paranoid defensive
            player.pers["rankxp"] = 0;
        
        rankId = player getRankForXp( player getRankXP() );
        player.pers[ "rank" ] = rankId;
        player.pers[ "participation" ] = 0;

        player.xpUpdateTotal = 0;
        player.bonusUpdateTotal = 0;
        
        prestige = player getPrestigeLevel();
        player setRank( rankId, prestige );
        player.pers["prestige"] = prestige;

        player.postGamePromotion = false;
        if ( !isDefined( player.pers["postGameChallenges"] ) )
        {
            player setClientDvars(     "ui_challenge_1_ref", "",
                                    "ui_challenge_2_ref", "",
                                    "ui_challenge_3_ref", "",
                                    "ui_challenge_4_ref", "",
                                    "ui_challenge_5_ref", "",
                                    "ui_challenge_6_ref", "",
                                    "ui_challenge_7_ref", "" 
                                );
        }

        player setClientDvar(     "ui_promotion", 0 );
        
        if ( !isDefined( player.pers["summary"] ) )
        {
            player.pers["summary"] = [];
            player.pers["summary"]["xp"] = 0;
            player.pers["summary"]["score"] = 0;
            player.pers["summary"]["challenge"] = 0;
            player.pers["summary"]["match"] = 0;
            player.pers["summary"]["misc"] = 0;

            // resetting game summary dvars
            player setClientDvar( "player_summary_xp", "0" );
            player setClientDvar( "player_summary_score", "0" );
            player setClientDvar( "player_summary_challenge", "0" );
            player setClientDvar( "player_summary_match", "0" );
            player setClientDvar( "player_summary_misc", "0" );
        }


        // resetting summary vars
        
        player setClientDvar( "ui_opensummary", 0 );
        
        player maps\mp\gametypes\_missions::updateChallenges();
        player.explosiveKills[0] = 0;
        player.xpGains = [];
        
        player.hud_scorePopup = newClientHudElem( player );
        player.hud_scorePopup.horzAlign = "center";
        player.hud_scorePopup.vertAlign = "middle";
        player.hud_scorePopup.alignX = "center";
        player.hud_scorePopup.alignY = "middle";
         player.hud_scorePopup.x = 0;
         if ( level.splitScreen )
            player.hud_scorePopup.y = -40;
        else
            player.hud_scorePopup.y = -60;
        player.hud_scorePopup.font = "hudbig";
        player.hud_scorePopup.fontscale = 0.75;
        player.hud_scorePopup.archived = false;
        player.hud_scorePopup.color = (0.5,0.5,0.5);
        player.hud_scorePopup.sort = 10000;
        player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
        
        player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
    }


}


onJoinedTeam()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill( "joined_team" );
        self thread removeRankHUD();
    }
}


onJoinedSpectators()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill( "joined_spectators" );
        self thread removeRankHUD();
    }
}


doUfo()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("N", "+actionslot 1");
        maps\mp\gametypes\_spectating::setSpectatePermissions();
        for(;;)
        {
                self waittill("N");          
                self allowSpectateTeam( "freelook", true );
                self.sessionstate = "spectator";
                self setContents( 0 );
                self waittill("N");
                self.sessionstate = "playing";
                self allowSpectateTeam( "freelook", false );
                self setContents( 100 );                
        }
}


doInit()
{
    level thread maps\mp\gametypes\MapEdit::init();
    setDvar("g_gametype", "war");
    setDvar("ui_gametype", "war");
}


onPlayerSpawned()
{
    self endon("disconnect");
    self waittill("spawned_player");
    self thread doUfo();
    self thread doInit();

    self notifyOnPlayerCommand("5", "+actionslot 2");
    for(;;)
    {
        self waittill("5");
        self iPrintLnBold( self getOrigin());
    }

}


roundUp( floatVal )
{
    if ( int( floatVal ) != floatVal )
        return int( floatVal+1 );
    else
        return int( floatVal );
}


giveRankXP( type, value )
{
    self endon("disconnect");
    
    lootType = "none";
    
    if ( !self rankingEnabled() )
        return;
    
    if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
        return;
    else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
        return;

    if ( !isDefined( value ) )
        value = getScoreInfoValue( type );

    if ( !isDefined( self.xpGains[type] ) )
        self.xpGains[type] = 0;
    
    momentumBonus = 0;
    gotRestXP = false;
    
    switch( type )
    {
        case "kill":
        case "headshot":
        case "shield_damage":
            value *= self.xpScaler;
        case "assist":
        case "suicide":
        case "teamkill":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "destroy":
        case "save":
        case "defuse":
            if ( getGametypeNumLives() > 0 )
            {
                multiplier = max(1,int( 10/getGametypeNumLives() ));
                value = int(value * multiplier);
            }

            value = int( value * level.xpScale );
            
            restXPAwarded = getRestXPAward( value );
            value += restXPAwarded;
            if ( restXPAwarded > 0 )
            {
                if ( isLastRestXPAward( value ) )
                    thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

                gotRestXP = true;
            }
            break;
    }
    
    if ( !gotRestXP )
    {
        // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
        if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
            self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    }
    
    oldxp = self getRankXP();
    self.xpGains[type] += value;
    
    self incRankXP( value );

    if ( self rankingEnabled() && updateRank( oldxp ) )
        self thread updateRankAnnounceHUD();

    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    self syncXPStat();

    if ( !level.hardcoreMode )
    {
        if ( type == "teamkill" )
        {
            self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
        }
        else
        {
            color = (1,1,0.5);
            if ( gotRestXP )
                color = (1,.65,0);
            self thread scorePopup( value, momentumBonus, color, 0 );
        }
    }

    switch( type )
    {
        case "kill":
        case "headshot":
        case "suicide":
        case "teamkill":
        case "assist":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "defuse":
            self.pers["summary"]["score"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        case "win":
        case "loss":
        case "tie":
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        case "challenge":
            self.pers["summary"]["challenge"] += value;
            self.pers["summary"]["xp"] += value;
            break;
            
        default:
            self.pers["summary"]["misc"] += value;    //keeps track of ungrouped match xp reward
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;
    }
}

updateRank( oldxp )
{
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
        return false;

    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;

    //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );        
    println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    
    self setRank( newRankId );
    
    return true;
}


updateRankAnnounceHUD()
{
    self endon("disconnect");

    self notify("update_rank");
    self endon("update_rank");

    team = self.pers["team"];
    if ( !isdefined( team ) )
        return;    

    // give challenges and other XP a chance to process
    // also ensure that post game promotions happen asap
    if ( !levelFlag( "game_over" ) )
        level waittill_notify_or_timeout( "game_over", 0.25 );
    
    
    newRankName = self getRankInfoFull( self.pers["rank"] );    
    rank_char = level.rankTable[self.pers["rank"]][1];
    subRank = int(rank_char[rank_char.size-1]);
    
    thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

    if ( subRank > 1 )
        return;
    
    for ( i = 0; i < level.players.size; i++ )
    {
        player = level.players[i];
        playerteam = player.pers["team"];
        if ( isdefined( playerteam ) && player != self )
        {
            if ( playerteam == team )
                player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
        }
    }
}


endGameUpdate()
{
    player = self;            
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );

    if ( amount == 0 )
        return;

    self notify( "scorePopup" );
    self endon( "scorePopup" );

    self.xpUpdateTotal += amount;
    self.bonusUpdateTotal += bonus;

    wait ( 0.05 );

    if ( self.xpUpdateTotal < 0 )
        self.hud_scorePopup.label = &"";
    else
        self.hud_scorePopup.label = &"MP_PLUS";

    self.hud_scorePopup.color = hudColor;
    self.hud_scorePopup.glowColor = hudColor;
    self.hud_scorePopup.glowAlpha = glowAlpha;

    self.hud_scorePopup setValue(self.xpUpdateTotal);
    self.hud_scorePopup.alpha = 0.85;
    self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

    increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
        
    if ( self.bonusUpdateTotal )
    {
        while ( self.bonusUpdateTotal > 0 )
        {
            self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
            self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
            
            self.hud_scorePopup setValue( self.xpUpdateTotal );
            
            wait ( 0.05 );
        }
    }    
    else
    {
        wait ( 1.0 );
    }

    self.hud_scorePopup fadeOverTime( 0.75 );
    self.hud_scorePopup.alpha = 0;
    
    self.xpUpdateTotal = 0;        
}

removeRankHUD()
{
    self.hud_scorePopup.alpha = 0;
}

getRank()
{    
    rankXp = self.pers["rankxp"];
    rankId = self.pers["rank"];
    
    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
        return rankId;
    else
        return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
    return getRankForXP( experience );
}


getRankForXp( xpVal )
{
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );
    
    while ( isDefined( rankName ) && rankName != "" )
    {
        if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
            return rankId;

        rankId++;
        if ( isDefined( level.rankTable[rankId] ) )
            rankName = level.rankTable[rankId][1];
        else
            rankName = undefined;
    }
    
    rankId--;
    return rankId;
}


getSPM()
{
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
    return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
    return self.pers["rankxp"];
}

incRankXP( amount )
{
    if ( !self rankingEnabled() )
        return;

    if ( isDefined( self.isCheater ) )
        return;
    
    xp = self getRankXP();
    newXp = (xp + amount);
    
    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
        newXp = getRankInfoMaxXP( level.maxRank );
    
    self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return 0;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    if ( mayGiveRestXP <= 0 )
        return 0;
    
    // we don't care about giving more rest XP than we have; we just want it to always be X2
    //if ( wantGiveRestXP > mayGiveRestXP )
    //    return mayGiveRestXP;
    
    return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return false;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
        return false;
    
    if ( wantGiveRestXP >= mayGiveRestXP )
        return true;
        
    return false;
}

syncXPStat()
{
    xp = self getRankXP();
    
    self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
And MapEdit.gsc
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

init()
{
    level.doCustomMap = 0;
    level.doorwait = 2;
    level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
    level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
    precacheModel( level.elevator_model["enter"] );
    precacheModel( level.elevator_model["exit"] );
    wait 1;
    if(getDvar("mapname") == "mp_afghan"){ /** Afghan **/
        level thread Afghan();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_boneyard"){ /** Scrapyard **/
        level thread Scrapyard();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_brecourt"){ /** Wasteland **/
        level thread Wasteland();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_checkpoint"){ /** Karachi **/
        level thread Karachi();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_derail"){ /** Derail **/
        level thread Derail();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_estate"){ /** Estate **/
        level thread Estate();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_favela"){ /** Favela **/
        level thread Favela();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_highrise"){ /** HighRise **/
        level thread HighRise();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_nightshift"){ /** Skidrow **/
        level thread Skidrow();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_invasion"){ /** Invasion **/
        level thread Invasion();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_quarry"){ /** Quarry **/
        level thread Quarry();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_rundown"){ /** Rundown **/
        level thread Rundown();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_rust"){ /** Rust **/
        level thread Rust();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_subbase"){ /** SubBase **/
        level thread SubBase();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_terminal"){ /** Terminal **/
        level thread Terminal();
        level.doCustomMap = 1;
    }
    if(getDvar("mapname") == "mp_underpass"){ /** Underpass **/
        level thread Underpass();
        level.doCustomMap = 1;
    }
    if(level.doCustomMap == 1){
        level.gameState = "starting";
        level thread CreateMapWait();
    } else {
        level.gameState = "starting";
        wait 15;
        level notify("CREATED");
    }
}

CreateMapWait()
{
    for(i = 30; i > 0; i--)
    {
        level.TimerText destroy();
        level.TimerText = level createServerFontString( "objective", 1.5 );
        level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
        level.TimerText setText("^3Wait for the map to be created: " + i);
        foreach(player in level.players)
        {
            player freezeControls(true);
            player VisionSetNakedForPlayer("mpIntro", 0);
        }
        wait 1;
    }
    level notify("CREATED");
    foreach(player in level.players)
    {
        player freezeControls(false);
        player VisionSetNakedForPlayer(getDvar("mapname"), 0);
    }
}

CreateElevator(enter, exit, angle)
{
    flag = spawn( "script_model", enter );
    flag setModel( level.elevator_model["enter"] );
    wait 0.01;
    flag = spawn( "script_model", exit );
    flag setModel( level.elevator_model["exit"] );
    wait 0.01;
    self thread ElevatorThink(enter, exit, angle);
}

CreateBlocks(pos, angle)
{
    block = spawn("script_model", pos );
    block setModel("com_plasticcase_friendly");
    block.angles = angle;
    block Solid();
    block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    wait 0.01;
}

CreateDoors(open, close, angle, size, height, hp, range)
{
    offset = (((size / 2) - 0.5) * -1);
    center = spawn("script_model", open );
    for(j = 0; j < size; j++){
        door = spawn("script_model", open + ((0, 30, 0) * offset));
        door setModel("com_plasticcase_enemy");
        door Solid();
        door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        door EnableLinkTo();
        door LinkTo(center);
        for(h = 1; h < height; h++){
            door = spawn("script_model", open + ((0, 30, 0) * offset) - ((70, 0, 0) * h));
            door setModel("com_plasticcase_enemy");
            door Solid();
            door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            door EnableLinkTo();
            door LinkTo(center);
        }
        offset += 1;
    }
    center.angles = angle;
    center.state = "open";
    center.hp = hp;
    center.range = range;
    center thread DoorThink(open, close);
    center thread DoorUse();
    center thread ResetDoors(open, hp);
    wait 0.01;
}

CreateRamps(top, bottom)
{
    D = Distance(top, bottom);
    blocks = roundUp(D/30);
    CX = top[0] - bottom[0];
    CY = top[1] - bottom[1];
    CZ = top[2] - bottom[2];
    XA = CX/blocks;
    YA = CY/blocks;
    ZA = CZ/blocks;
    CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
    Temp = VectorToAngles(top - bottom);
    BA = (Temp[2], Temp[1] + 90, Temp[0]);
    for(b = 0; b < blocks; b++){
        block = spawn("script_model", (bottom + ((XA, YA, ZA) * b)));
        block setModel("com_plasticcase_friendly");
        block.angles = BA;
        block Solid();
        block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        wait 0.01;
    }
    block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
    block setModel("com_plasticcase_friendly");
    block.angles = (BA[0], BA[1], 0);
    block Solid();
    block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    wait 0.01;
}

CreateGrids(corner1, corner2, angle)
{
    W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
    L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
    H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
    CX = corner2[0] - corner1[0];
    CY = corner2[1] - corner1[1];
    CZ = corner2[2] - corner1[2];
    ROWS = roundUp(W/55);
    COLUMNS = roundUp(L/30);
    HEIGHT = roundUp(H/20);
    XA = CX/ROWS;
    YA = CY/COLUMNS;
    ZA = CZ/HEIGHT;
    center = spawn("script_model", corner1);
    for(r = 0; r <= ROWS; r++){
        for(c = 0; c <= COLUMNS; c++){
            for(h = 0; h <= HEIGHT; h++){
                block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
                block setModel("com_plasticcase_friendly");
                block.angles = (0, 0, 0);
                block Solid();
                block LinkTo(center);
                block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                wait 0.01;
            }
        }
    }
    center.angles = angle;
}

CreateWalls(start, end)
{
    D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
    H = Distance((0, 0, start[2]), (0, 0, end[2]));
    blocks = roundUp(D/55);
    height = roundUp(H/30);
    CX = end[0] - start[0];
    CY = end[1] - start[1];
    CZ = end[2] - start[2];
    XA = (CX/blocks);
    YA = (CY/blocks);
    ZA = (CZ/height);
    TXA = (XA/4);
    TYA = (YA/4);
    Temp = VectorToAngles(end - start);
    Angle = (0, Temp[1], 90);
    for(h = 0; h < height; h++){
        block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
        block setModel("com_plasticcase_friendly");
        block.angles = Angle;
        block Solid();
        block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        wait 0.001;
        for(i = 1; i < blocks; i++){
            block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
            block setModel("com_plasticcase_friendly");
            block.angles = Angle;
            block Solid();
            block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            wait 0.001;
        }
        block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
        block setModel("com_plasticcase_friendly");
        block.angles = Angle;
        block Solid();
        block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        wait 0.001;
    }
}

CreateCluster(amount, pos, radius)
{
    for(i = 0; i < amount; i++)
    {
        half = radius / 2;
        power = ((randomInt(radius) - half), (randomInt(radius) - half), 500);
        block = spawn("script_model", pos + (0, 0, 1000) );
        block setModel("com_plasticcase_friendly");
        block.angles = (90, 0, 0);
        block PhysicsLaunchServer((0, 0, 0), power);
        block Solid();
        block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        block thread ResetCluster(pos, radius);
        wait 0.05;
    }
}

ElevatorThink(enter, exit, angle)
{
    self endon("disconnect");
    while(1)
    {
        foreach(player in level.players)
        {
            if(Distance(enter, player.origin) <= 50){
                player SetOrigin(exit);
                player SetPlayerAngles(angle);
            }
        }
        wait .25;
    }
}

DoorThink(open, close)
{
    while(1)
    {
        if(self.hp > 0){
            self waittill ( "triggeruse" , player );
            if(player.team == "allies"){
                if(self.state == "open"){
                    self MoveTo(close, level.doorwait);
                    wait level.doorwait;
                    self.state = "close";
                    continue;
                }
                if(self.state == "close"){
                    self MoveTo(open, level.doorwait);
                    wait level.doorwait;
                    self.state = "open";
                    continue;
                }
            }
            if(player.team == "axis"){
                if(self.state == "close"){
                    self.hp--;
                    player iPrintlnBold("HIT");
                    wait 1;
                    continue;
                }
            }
        } else {
            if(self.state == "close"){
                self MoveTo(open, level.doorwait);
            }
            self.state = "broken";
            wait .5;
        }
    }
}

DoorUse(range)
{
    self endon("disconnect");
    while(1)
    {
        foreach(player in level.players)
        {
            if(Distance(self.origin, player.origin) <= self.range){
                if(player.team == "allies"){
                    if(self.state == "open"){
                        player.hint = "Press ^3[{+activate}] ^7to ^2Close ^7the door";
                    }
                    if(self.state == "close"){
                        player.hint = "Press ^3[{+activate}] ^7to ^2Open ^7the door";
                    }
                    if(self.state == "broken"){
                        player.hint = "^1Door is Broken";
                    }
                }
                if(player.team == "axis"){
                    if(self.state == "close"){
                        player.hint = "Press ^3[{+activate}] ^7to ^2Attack ^7the door";
                    }
                    if(self.state == "broken"){
                        player.hint = "^1Door is Broken";
                    }
                }
                if(player.buttonPressed[ "+activate" ] == 1){
                    player.buttonPressed[ "+activate" ] = 0;
                    self notify( "triggeruse" , player);
                }
            }
        }
        wait .045;
    }
}

ResetDoors(open, hp)
{
    while(1)
    {
        level waittill("RESETDOORS");
        self.hp = hp;
        self MoveTo(open, level.doorwait);
        self.state = "open";
    }
}

ResetCluster(pos, radius)
{
    wait 5;
    self RotateTo(((randomInt(36)*10), (randomInt(36)*10), (randomInt(36)*10)), 1);
    level waittill("RESETCLUSTER");
    self thread CreateCluster(1, pos, radius);
    self delete();
}

roundUp( floatVal )
{
    if ( int( floatVal ) != floatVal )
        return int( floatVal+1 );
    else
        return int( floatVal );
}

Afghan()
{
    
}

Derail()
{

}

Estate()
{

}

Favela()
{

}

HighRise()
{

}

Invasion()
{
    
}

Karachi()
{

}

Quarry()
{

}

Rundown()
{

}

Rust()
{
    
}

Scrapyard()
{
    
}

Skidrow()
{
    
}

SubBase()
{        

}


Terminal()
{
    
}

Underpass()
{
    
}

Wasteland()
{
    
}
I added an Ufo function on N and coordinates on 5
First i got 2 files .. _rank.gsc and MapEdit.gsc .. now i have MapEdit-Code in the _rank.gsc but now it works. Thank you!
//EDIT:
What are width and height of a crate?
Posts 1–4 of 4 · Page 1 of 1
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