donateBullet() {
self setWeaponAmmoStock(level.pistol, (self getWeaponAmmoStock(level.pistol)) + 1);
}
donateThrowingKnife() {
self setWeaponAmmoStock(level.ThrowingKnife, (self getWeaponAmmoStock(level.ThrowingKnife)) + 1);
}

self takeWeapon(self getCurrentOffhand());self _setperk("throwingknife_mp"); for(;;){self waittill("killed_enemy"); self setWeaponAmmoClip("throwingknife_mp; ", 1);}