Originally Posted by sam1 and that cVar.Kills = (float)engine->GetLocal()->goToInfoClass->goToStats->iKills; can also be used with like ammo and health to make like god mode eg Code: // GodMode if(pMain->goToInfoClass->iCurrentHealth, pMain->goToInfoClass->iCurrentHealth < 100){ (pMain->goToInfoClass->iCurrentHealth, pMain->goToInfoClass->iCurrentHealth = 100); } Code: //unlimited ammo if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft < 2){ if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft = 30); } Lol yea i knida did that a long time ago and made a thread about it, I guess you saw it and leeched that too
Originally Posted by Tony Stark` at least give creds i dont no who to give creds read the top of post my mate got this all for me and the pics