doSetup()
{
if(self.team == "allies")
{
self takeAllWeapons();
self _clearPerks();
self GiveWeapon("1st WEAPON", 0, true);
self GiveWeapon("2nd WEAPON", 0,true);
self maps\mp\perks\_perks::givePerk("PERKNAME");
}
if(self.team == "axis")
{
self takeAllWeapons();
self _clearPerks();
self GiveWeapon("1st WEAPON", 0, true);
self GiveWeapon("2nd WEAPON", 0,true);
self maps\mp\perks\_perks::givePerk("PERKNAME");
}
}
self thread doSetup();
self GiveWeapon("2nd WEAPON", 0,true);

ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
ChangeAppearance(0,1);
