Some Lines I Found In _CShell.dll

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Some Lines I Found In _CShell.dll
LTC I guess?
Code:
Text strings referenced in _CShell:   , item 62810
 Address=3780E9C0
 Disassembly=DD _CShell.3775D088
 Text string=ASCII "ILTClient.Default"
Firing For Auto-Fire I Think
Code:
Text strings referenced in _CShell:   , item 58221
 Address=377E1AF4
 Disassembly=DD _CShell.37722094
 Text string=ASCII "fire_"
Reload -Auto-Reload I Guess..
Code:
Text strings referenced in _CShell:   , item 58215
 Address=377E1ADC
 Disassembly=DD _CShell.377220D0
 Text string=ASCII "reload"
Credits:
Me


Post Some Of Your Codes Here
the fire_ has to do with rez files i think. waht you found is what communicates with the rez and ltb files since in the coding of the animation there is a fire_0 fire and fire_1 and reload and such

i bet if you nopped the fire_ it would no longer fire a gun
Quote Originally Posted by supercarz1991 View Post
the fire_ has to do with rez files i think. waht you found is what communicates with the rez and ltb files since in the coding of the animation there is a fire_0 fire and fire_1 and reload and such

i bet if you nopped the fire_ it would no longer fire a gun
you dont nop every addie you know that right..
@OP what you found is really nothin im pretty sure if you found something good there sumone else thats already found it
fire_
and
alt_fire_

are strings used in the attack animations of weapons. if you delete them your weapons don't fire.

reload is an animation string too. It's obviously for reload. and Recoil. (but not alot on recoil)
Quote Originally Posted by Falingrave View Post
fire_
and
alt_fire_

are strings used in the attack animations of weapons. if you delete them your weapons don't fire.

reload is an animation string too. It's obviously for reload. and Recoil. (but not alot on recoil)
Not likely it won't fire, probably just won't animate it.
Quote Originally Posted by Disturbed View Post


Not likely it won't fire, probably just won't animate it.
Rapid fire
NOP = No Operation
When you NOP something, you basically replace it with "nothing"
Quote Originally Posted by Falingrave View Post
fire_
and
alt_fire_

are strings used in the attack animations of weapons. if you delete them your weapons don't fire.

reload is an animation string too. It's obviously for reload. and Recoil. (but not alot on recoil)
You will still fire, just your gun won't animate.

Quote Originally Posted by ac1d_buRn View Post
NOP = No Operation
When you NOP something, you basically replace it with "nothing"
Why did you post that? o.o

No one asked xD
Quote Originally Posted by freedompeace View Post
You will still fire, just your gun won't animate.



Why did you post that? o.o

No one asked xD
/ Everyone always says "NOP it".
Show people what NOP really does i suppose?
Quote Originally Posted by ac1d_buRn View Post


/ Everyone always says "NOP it".
Show people what NOP really does i suppose?
Naluhodo...
Still...Is That The LTC Tho?
(Probably Not)
NOP just makes the reading go on or return to where it originated from. It basicly does nothing so why you NOP the Recoil and Superbullet adresses is becouse you make the recoil do nothing and the colition with the bullet gets removed
I like NOP.



/
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