Theory

Posts 16–26 of 26 · Page 2 of 2
Quote Originally Posted by whit View Post


Luls i meant anything to do with a hack..
I bet gordon thought of this months ago..
Gordon doesn't know anything about lithtech
Quote Originally Posted by John Jack View Post
Gordon doesn't know anything about lithtech
Luls GTFO..
Hes been studting the lithtech engine for like over a year
Quote Originally Posted by whit View Post


Luls GTFO..
Hes been studting the lithtech engine for like over a year
oreally now

I know everything there is too know about lithtech
I got the DEV guide

and I've read it multiple times
Would never work...

And I dont think attributes controls it. I know ClientFX does some magic though.
Quote Originally Posted by whatup777 View Post
Would never work...

And I dont think attributes controls it. I know ClientFX does some magic though.
Are you retarded?
How many lithtech games have you played?
And notice it says CLIENTFX FX=effects
they'res a guide for editing ClientFXs
and if we can get engine to read a older copy of attributes then some of the guns will be unerfed
Quote Originally Posted by John Jack View Post
Are you retarded?
How many lithtech games have you played?
And notice it says CLIENTFX FX=effects
they'res a guide for editing ClientFXs
and if we can get engine to read a older copy of attributes then some of the guns will be unerfed
. SFXManager controls a bunch of shit that isnt effects. Stupid ass.
Quote Originally Posted by -xGhost- View Post
Good theory but in my Opinion the biggest problem is finding a ByPass...
i dont think so,
i think there may be somewhere in
CShell tht tells when to load and scan attributes/
CShell moddin? im not much of a modder so
im kinda clueless jus throwing suggestions out there
Lol if you had the old attributes before some of the guns got nurfed it would change them?
So, we need be expert coders and get a perfect bypass no for edit that?
How attributes and the game work together is that when you first load the game up, the lil running man in the corner is actually decrypting the text files in attributes, and then loading them, along with other things such as textures and clientfx and all that.

CShell goes through and checks to make sure that you haven't editted these files, it also checks them when you go into a game, just like when you go into a game with hacks now. Any changes are detected and your booted.

also, decrypting aint hard...i've got decrypted Weapons.txt and Damage.txt, although, i can't recrypt them. If you put a decrypted Attributes text file in the rez file, the game wont load it, thus needing to recrypt them after they're edited.

And using an old attributes.rez file...The Guns aren't in the weapon shop, you can pick them up if on ground in the map, Although you can't see them, or use them, due to the fact that, duh, the programming for them isn't there
Well Server Sided ? i wont use this word because you can reach everycode i belive theres many ways for nexon to change them e.t.c even load values and stuff from a SQL wich you will need acces to modify the values.

and for nexon i belive they barely implemented their in game scans after a couple of years of hacking so they do love hackers some how but dont want to loss their nx buyers lol

i mean nexon can check for every Value changed Altered ofcourse that could be bypassable but they can do more stuff and ways to get rid of hackers for good i guess they love getting their ass fucked?
Posts 16–26 of 26 · Page 2 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us