[Solved] Edit bullet damage [?]
Hello all,
I have a question about bullet damage. I need a little code for this;
Code:
Weapon damage/bullet damage = none (0%)
Explosion damage = normal (it would kill you)
That's it. I think it's a very simple code, but I tried a lot and nothing worked!
Thanks for helping /me [php]if(sMeansOfDeath != "MOD_GRENADE_SPLASH" && sMeansOfDeath != "MOD_EXPLOSIVE_BULLET" && sMeansOfDeath != "MOD_PROJECTILE_SPLASH" && sMeansOfDeath != "MOD_GRENADE")
iDamage = 0;[/php]
Look in the RTD I released perhaps, in the _damage.gsc
You'll find my minimal damage roll, and from there you might understand a bit