[Release] Working PTC

Posts 61–75 of 90 · Page 5 of 6
Quote Originally Posted by dishank95 View Post
FORUM. G O RDO N SYS.NET IS THE BEST
lol...

Added Gordon's method at main post, his method gives better result for me but u decide which one is better.

hf, im out.
Quote Originally Posted by Hahaz View Post
Added Gordon's method at main post, his method gives better result for me but u decide which one is better.

hf, im out.
neither one is better the console command gordon uses calls the one i posted and it goes deeper than that.Actually look at what is going on!

whether you can copy and paste or not is what you mean.
Don't work i've tried many ways and it either doesn't do anything or makes me crash right when the little white guy loads.

Globals
Code:
#include "Base.h"
#include "Menu.h"
#include <time.h>
#define Y_Offset 0xCC
#define X_Offset 0xC8
#define Z_Offset 0xD0

#define charposoffset 0x66F34//player pointer
#define otherplyrptr 0x37835328//random player pointer
//0x37835328 original random player pointer
#define posyoffset 0xCC
#define yoffset 0xCC
#define posxoffset 0xC8
#define xoffset 0xC8
#define poszoffset 0xD0 
#define zoffset 0xD0
DWORD posptr;//Telekill and OPK
DWORD posy;
DWORD playertarget;
DWORD posptr2;//Teleport
DWORD posy2;
DWORD playertarget2;
DWORD posptr3;//X offset for telekill and OPk
DWORD posx;
DWORD playertarget3;
DWORD posptr4;//Z offset for telekill and OPk
DWORD posz;
DWORD playertarget4;
int fopk;
float x;
float y;
float z;
int CA_opk = 0;
int CA_telekill = 0;

typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t)0x00485E10;

LPDIRECT3DDEVICE9 g_pDevice = 0;
cBase Base;
void __cdecl cBase::PushToConsole(char* szVal)
{
    void* vSetVar = (void*)0x4A4750;
    _asm
    {
        push szVal
        call vSetVar
        add esp, 4
    }
}
Hack Part

Code:
void cBase::Update(void)
{
	while(1)
	{
		if( Menu.mOpt[1].nopt > 0 )
		{
		pRunConsoleCommand("ShowFPS 1");
	}else{
		pRunConsoleCommand("ShowFPS 0");
}
}
OTHER HACK STUFF/////////////////////////////////////////////
/
/

/
/////////////////////////////////////
if( Menu.mOpt[16].nopt > 0 )
{
exit(1);
Sleep(400);
}
Sleep(400);
}
Sleep(400);
}										
DWORD cBase::GetPointer(int index)
{
	DWORD* devicePtr = ***(DWORD****)0x00909F20;
	if( devicePtr == NULL ) 
		return 0;

	return devicePtr[index];
}

bool cBase::IsGameReadyForHook(void)
{
	if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
		&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
		&& GetModuleHandleA( "CShell.dll"   ) != NULL )
		return true;
	return false;
}

DWORD WINAPI dwMainThread(LPVOID)
{
	while ( !Base.IsGameReadyForHook() )
		Sleep(400); 
	Directx.Hook();

	return 0;
}

DWORD WINAPI dwHackThread(LPVOID)
{
	while( !Base.IsGameReadyForHook() )
		Sleep(iWaitTime);

	Base.Update();

	return 0;
}
DWORD WINAPI dwOpkThread(LPVOID)
{
	while( !Base.IsGameReadyForHook() )
		Sleep(iWaitTime);

	Base.Opk();

	return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);

	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		MessageBoxA(0, "Hack Has Successfully Injected","Hack Has Been Created By ~~~~|{[Scorpoistak]}|~~~~", 0);
		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
		CreateThread(NULL, NULL, dwOpkThread, NULL, NULL, NULL);
		CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
	}
	return TRUE;
}
and i've tried it without this------
Code:
void __cdecl cBase::PushToConsole(char* szVal)
{
    void* vSetVar = (void*)0x4A4750;
    _asm
    {
        push szVal
        call vSetVar
        add esp, 4
    }
}
Quote Originally Posted by scorpoistak View Post
Don't work i've tried many ways and it either doesn't do anything or makes me crash right when the little white guy loads.

Globals
Code:
#include "Base.h"
#include "Menu.h"
#include <time.h>
#define Y_Offset 0xCC
#define X_Offset 0xC8
#define Z_Offset 0xD0

#define charposoffset 0x66F34//player pointer
#define otherplyrptr 0x37835328//random player pointer
//0x37835328 original random player pointer
#define posyoffset 0xCC
#define yoffset 0xCC
#define posxoffset 0xC8
#define xoffset 0xC8
#define poszoffset 0xD0 
#define zoffset 0xD0
DWORD posptr;//Telekill and OPK
DWORD posy;
DWORD playertarget;
DWORD posptr2;//Teleport
DWORD posy2;
DWORD playertarget2;
DWORD posptr3;//X offset for telekill and OPk
DWORD posx;
DWORD playertarget3;
DWORD posptr4;//Z offset for telekill and OPk
DWORD posz;
DWORD playertarget4;
int fopk;
float x;
float y;
float z;
int CA_opk = 0;
int CA_telekill = 0;

typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t)0x00485E10;

LPDIRECT3DDEVICE9 g_pDevice = 0;
cBase Base;
void __cdecl cBase::PushToConsole(char* szVal)
{
    void* vSetVar = (void*)0x4A4750;
    _asm
    {
        push szVal
        call vSetVar
        add esp, 4
    }
}
Hack Part

Code:
void cBase::Update(void)
{
    while(1)
    {
        if( Menu.mOpt[1].nopt > 0 )
        {
        pRunConsoleCommand("ShowFPS 1");
    }else{
        pRunConsoleCommand("ShowFPS 0");
}
}
OTHER HACK STUFF/////////////////////////////////////////////
/
/

/
/////////////////////////////////////
if( Menu.mOpt[16].nopt > 0 )
{
exit(1);
Sleep(400);
}
Sleep(400);
}
Sleep(400);
}                                        
DWORD cBase::GetPointer(int index)
{
    DWORD* devicePtr = ***(DWORD****)0x00909F20;
    if( devicePtr == NULL ) 
        return 0;

    return devicePtr[index];
}

bool cBase::IsGameReadyForHook(void)
{
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
        && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
        && GetModuleHandleA( "CShell.dll"   ) != NULL )
        return true;
    return false;
}

DWORD WINAPI dwMainThread(LPVOID)
{
    while ( !Base.IsGameReadyForHook() )
        Sleep(400); 
    Directx.Hook();

    return 0;
}

DWORD WINAPI dwHackThread(LPVOID)
{
    while( !Base.IsGameReadyForHook() )
        Sleep(iWaitTime);

    Base.Update();

    return 0;
}
DWORD WINAPI dwOpkThread(LPVOID)
{
    while( !Base.IsGameReadyForHook() )
        Sleep(iWaitTime);

    Base.Opk();

    return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
    DisableThreadLibraryCalls(hDll);

    if ( dwReason == DLL_PROCESS_ATTACH )
    {
        MessageBoxA(0, "Hack Has Successfully Injected","Hack Has Been Created By ~~~~|{[Scorpoistak]}|~~~~", 0);
        CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
        CreateThread(NULL, NULL, dwOpkThread, NULL, NULL, NULL);
        CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
}
and i've tried it without this------
Code:
void __cdecl cBase::PushToConsole(char* szVal)
{
    void* vSetVar = (void*)0x4A4750;
    _asm
    {
        push szVal
        call vSetVar
        add esp, 4
    }
}
Lol You're Already Wrong I Got My Menu Works Even Nx Chams, Fps. Need Help Msn Me Easy Talk.
Quote Originally Posted by MrSkafighter View Post

Lol You're Already Wrong I Got My Menu Works Even Nx Chams, Fps. Need Help Msn Me Easy Talk.


I have a working ESP, OPK, telekill, d3d chams, menu, and I'm working on aimbot.

Quote Originally Posted by StupidLittleNoob View Post


I have a working ESP, OPK, telekill, d3d chams, menu, and I'm working on aimbot.

Can Tell Me How You Get Ur Hacks Working Mine Dc Like 5 Min On Ca.

My Hacks -
Quote Originally Posted by StupidLittleNoob View Post


I have a working ESP, OPK, telekill, d3d chams, menu, and I'm working on aimbot.

bla bla bla

Quote Originally Posted by MrSkafighter View Post

Can Tell Me How You Get Ur Hacks Working Mine Dc Like 5 Min On Ca.

My Hacks -
why no box?
Quote Originally Posted by MrSkafighter View Post

Can Tell Me How You Get Ur Hacks Working Mine Dc Like 5 Min On Ca.

My Hacks -
Well I use a non-public hook so that's probably why...
i dont even know why people flame hahaz even those Aka Pro Coders from mpgh well they think they are pro because they know how to use google lol well TopBlast?Crash and many otheres who allready posted here havent release a hack in this or other sites since Nexon Patched but they lied saying they did now watch them come back to the releases saying is their pwn PTC method lol

Quote Originally Posted by seeplusplus View Post
You are so stupid Hahaz. Let them figure it out by themselves!
Bro u mad? i know you copy pasted this fkn noob you dont know shit about C++ why use such a name and act cool when you just copy pasted this method lawl fkn kids you should thank him he is the reason why noobs like you can make a CA hack and include superbullets in it /yea
Quote Originally Posted by RagedYet View Post
i dont even know why people flame hahaz even those Aka Pro Coders from mpgh well they think they are pro because they know how to use google lol well TopBlast?Crash and many otheres who allready posted here havent release a hack in this or other sites since Nexon Patched but they lied saying they did now watch them come back to the releases saying is their pwn PTC method lol



Bro u mad? i know you copy pasted this fkn noob you dont know shit about C++ why use such a name and act cool when you just copy pasted this method lawl fkn kids you should thank him he is the reason why noobs like you can make a CA hack and include superbullets in it /yea
We only have superbullets becuase hahaz reversed it from deadlinez hack
Quote Originally Posted by RagedYet View Post


Bro u mad? i know you copy pasted this fkn noob you dont know shit about C++ why use such a name and act cool when you just copy pasted this method lawl fkn kids you should thank him he is the reason why noobs like you can make a CA hack and include superbullets in it /yea
He is definatly better than you dude ... and Crash has his own hack working and why should he release hacks for people who are damn stupid like you are ...
It just shows how stupid people are on the internet ...
I don't know if its the PTC method or the base, but it's laggy each time we add something.
I wouldn't recommend gordons, sometimes you can't join a game because it's looping and looping and looping on searching and pasting.. :P
Posts 61–75 of 90 · Page 5 of 6
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