[C++ Source Code]WarRock Position Logger

Posts 1–7 of 7 · Page 1 of 1
[C++ Source Code]WarRock Position Logger
Hey Community,
today i decided to Release the whole Source of my Position Logger

Ähm? yh here you go:
Code:
#include <windows.h>
#include <stdio.h>
#include "Log.h"

#define Playerpointer 0xC62388

#define X 0x000102D4
#define Y 0x000102DC
#define Z 0x000102D8


float fX_1;
float fY_1;
float fZ_1;

char cX_1[32];
char cY_1[32];
char cZ_1[32];

VOID LogPosition(VOID)
{
	Writelog("//------------------------------------------//");
	Writelog("///Position Logger by BlacK_Data///");
	Writelog("//------------------------------------------//");
	for(;;)
	{
		DWORD Player = *(DWORD*)Playerpointer;
		if(GetAsyncKeyState(VK_NUMPAD0)&1)
		{
			fX_1 = *(float*)(Player+X);
			fY_1 = *(float*)(Player+Y);
			fZ_1 = *(float*)(Player+Z);

			sprintf_s(cX_1,"X: %f",fX_1);
			sprintf_s(cY_1,"Y: %f",fY_1);
			sprintf_s(cZ_1,"Z: %f",fZ_1);

			Writelog(cX_1);
			Writelog(cY_1);
			Writelog(cZ_1);
			Writelog("");
		}
	}
}


BOOL __stdcall DllMain( HMODULE hDll , DWORD Reason , LPVOID lpReserved )
{
if(Reason==DLL_PROCESS_ATTACH)
{
	logging(hDll);
	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)LogPosition, NULL, NULL, NULL); 
}
return TRUE;
}
Log.cpp:
Code:
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <fstream>
#include <stdio.h>

#pragma warning(disable:4996)

using namespace std;

ofstream ofile;
char dlldirectory[320];

char *GetDirectoryFile(char *filename)
{
static char path[320];
strcpy(path, dlldirectory);
strcat(path, filename);
return path;
}

void __cdecl Writelog(const char *fmt, ...)
{
if(ofile != NULL)
{
if(!fmt) { return; }
va_list va_alist;
char logbuf[256] = {0};
va_start (va_alist, fmt);
_vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);
va_end (va_alist);
ofile << logbuf << endl;
}}

void logging(HMODULE hDll){
DisableThreadLibraryCalls(hDll);
GetModuleFileName(hDll, dlldirectory, 512);
for(int i = strlen(dlldirectory); i > 0; i--) { if(dlldirectory[i] == '\\') { dlldirectory[i+1] = 0; break; } }
ofile.open(GetDirectoryFile("Positions.txt"), ios::app);
}
Log.h:
Code:
char *GetDirectoryFile(char *filename);
void __cdecl Writelog (const char * fmt, ...);
void logging(HMODULE hDll);
Credits:
BlacK_Data
Pheron (log)
Nice release
Nice

looking forward too using this
Seems Really Nice Bro
Thanks!
Edit Button Invisible? Lawl >->
btw here is new Main Code:
Code:
#include <windows.h>
#include <stdio.h>
#include "Log.h"

#define Playerpointer 0xC62388
#define X 0x000102D4
#define Y 0x000102DC
#define Z 0x000102D8

float fX_1;
float fY_1;
float fZ_1;


VOID LogPosition(VOID)
{
	Writelog("//------------------------------------------//\n///Position Logger by BlacK_Data///\n//------------------------------------------//");
	for(;;)
	{
		DWORD Player = *(DWORD*)Playerpointer;
		if(GetAsyncKeyState(VK_NUMPAD0)&1)
		{
			fX_1 = *(float*)(Player+X);
			fY_1 = *(float*)(Player+Y);
			fZ_1 = *(float*)(Player+Z);

			Writelog("X: %f\nY: %f\nZ: %f\n",fX_1,fY_1,fZ_1);
		}
	}
}


BOOL __stdcall DllMain( HMODULE hDll , DWORD Reason )
{
if(Reason==DLL_PROCESS_ATTACH)
{
	logging(hDll);
	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)LogPosition, NULL, NULL, NULL); 
}
return TRUE;
}
Posts 1–7 of 7 · Page 1 of 1
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