Hry i would Like to Share Some Source Cuz i see ther is alot of ppl start coding new and i would like to Help Them !
Menu Source :
Code:
if(CH_Teleport==1)
{
DWORD dwPlayerPointer = *(DWORD*)Addr_PlayerPointer;
if(dwPlayerPointer != 0)
{
if (GetAsyncKeyState(VK_F8))
{
posiX = *(float*)(dwPlayerPointer + Ofs_X);
posiY = *(float*)(dwPlayerPointer + Ofs_Y);
posiZ = *(float*)(dwPlayerPointer + Ofs_Z);
}
if (GetAsyncKeyState(VK_F9))
{
*(float*)(dwPlayerPointer + Ofs_X) = posiX;
*(float*)(dwPlayerPointer + Ofs_Y) = posiY;
*(float*)(dwPlayerPointer + Ofs_Z) = posiZ;
}
}
}
Code:
if(CH_UnlAmmo)
{
*(int*)Adr_UnlAmmoMemory = 0;
}
Code:
if(CH_SniperPx)
{
*(int*)Adr_SniperPx = 0;
}
//Slot
Code:
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
if(CH_SlotAll == 1)
{
*(long*)(dwPlayerPtr+ Ofs_Slot5) = 1;
*(long*)(dwPlayerPtr+ Ofs_Slot6) = 1;
*(long*)(dwPlayerPtr+ Ofs_Slot7) = 1;
*(long*)(dwPlayerPtr+ Ofs_Slot8) = 1;
}
}
Code:
if(CH_DINAR == 1)
{
DWORD dwServerPtr = *(DWORD*)Addr_Serverpointer;
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr + OFS_DINAR) = 99999999;
}
Code:
if(CH_LEVEL == 1)
{
*(float*)(dwServerPtr + OFS_Level) = 100;
}
}
Code:
if(CH_SPAWN == 1)
{
*(int*)ADR_NOSPAWN1 = 0;
*(int*)ADR_NOSPAWN2 = 0;
}
Code:
if(CH_SuperMaster==1)
{
DWORD dwServerPtr = *(DWORD*)Addr_Serverpointer;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_SUPERMASTER) = 1;
}
}
Code:
if (CH_NoSpread)
{
*(int*)ADR_NOSPREAD = 0;
}
Code:
if(CH_Premium!=0)
{
DWORD dwServerPointer = *(DWORD*)Addr_Serverpointer;
if(dwServerPointer != 0)
{
switch(CH_Premium)
{
case 1: *(int*)(dwServerPointer+OFFSET_PREM) = 1;
*(float*)(dwServerPointer+OFFSET_PREM2) = 1;break;
case 2: *(int*)(dwServerPointer+OFFSET_PREM) = 2;
*(float*)(dwServerPointer+OFFSET_PREM2) = 2;break;
case 3: *(int*)(dwServerPointer+OFFSET_PREM) = 3;
*(float*)(dwServerPointer+OFFSET_PREM2) = 3;break;
case 4: *(int*)(dwServerPointer+OFFSET_PREM) = 4;
*(float*)(dwServerPointer+OFFSET_PREM2) = 4;break;
}
}
}
Code:
if(CH_NFD==1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //Fall Height
}
}
Code:
if (CH_NoRecoil==1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
Code:
if (CH_FastAll)
{
*(float*)ADR_FASTREPAIR = 20.0f;
*(float*)ADR_FASTAMMO = 20.0f;
*(float*)ADR_FASTFLAG = 20.0f;
*(float*)ADR_FASTHEALTH = 20.0f;
}
Code:
if (CH_Dig==1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = -2000;
}
}
Code:
if(CH_Scope==1)
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)5;
}
}
Code:
//Speed
if(CH_Speed==0)
{
*(float*)ADR_SPEED = 89;
}
if(CH_Speed==1)
{
*(float*)ADR_SPEED = 150;
}
if(CH_Speed==2)
{
*(float*)ADR_SPEED = 250;
}
if(CH_Speed==3)
{
*(float*)ADR_SPEED = 350;
}
if(CH_Speed==4)
{
*(float*)ADR_SPEED = 450;
}
if(CH_Speed==5)
{
*(float*)ADR_SPEED = 550;
}
Code:
if(CH_NoBounds==1)
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
Code:
//Skywalk
if (sky==1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 500; // U Can Change Val :)
}
}
Cerdits :
100% to me
