Warrock Source For No Menu

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Warrock Source For No Menu
This Is Some warrock NoMenu Source for u Guys

NoMenu :

float posiX;
float posiY;
float posiZ;


void ExtraAmmo1 ()
{
*(int*)(ADR_ExtraAmmo1) = 1;
}

void ExtraAmmo2 ()
{
*(int*)(ADR_ExtraAmmo1) = 1;
}
void fullbright ()
{
*(int*)(ADR_Fullbright1) = 1092779973;
*(int*)(ADR_Fullbright2) = 1092779973;
*(int*)(ADR_Fullbright3) = 1092779973;
}
void VerichleJump ()
{
if (GetAsyncKeyState(VK_CONTROL))
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
*(float*)(dwPlayerpointer+ADR_Jump1) = 1000;
*(float*)(dwPlayerpointer+ADR_Jump2) = 1000;
*(float*)(dwPlayerpointer+ADR_Jump3) = 1000;
}
}
}
void Teleport ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
if (GetAsyncKeyState(VK_F7))
{
posiX = *(float*)(dwPlayerpointer + OFS_X);
posiY = *(float*)(dwPlayerpointer + OFS_Y);
posiZ = *(float*)(dwPlayerpointer + OFS_Z);
}
if (GetAsyncKeyState(VK_F8))
{
*(float*)(dwPlayerpointer + OFS_X) = posiX;
*(float*)(dwPlayerpointer + OFS_Y) = posiY;
*(float*)(dwPlayerpointer + OFS_Z) = posiZ;
}
}
}
void FastAll ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
*(float*)ADR_FAST_REPAIR = 1;
*(float*)ADR_FAST_AMMO = 1;
}}
void Gold ()
{
DWORD dwServerpointer = *(DWORD*)ADR_Serverpointer;
if(dwServerpointer != 99999999)
{
*(long*)(dwServerpointer+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwServerpointer+OFS_PREMIUM2) = 1, 1;
}}}

void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
*(float*)(dwPlayerpointer+OFS_Z) = 1000;
}
}
}
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)OFS_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)OFS_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)OFS_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)OFS_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)OFS_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)OFS_NOBOUNDS2, sizeof(t), Protection, 0);
}
void NoSpread () // on
{if(GetAsyncKeyState(VK_F2) &1);
{
*(float*) ADR_NOSPREAD = 0;
}
}


void lowgravity ()
{
if (GetAsyncKeyState(VK_LBUTTON))
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
*(float*)(dwPlayerpointer+OFS_GRAV) = 100.0f;
}
}
}

void slot5 ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Serverpointer;
if(dwPlayerpointer != 0)
{
*(long*)(dwPlayerpointer+OFS_5thslot) = 1;
}
}


void slot6 ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Serverpointer;
if(dwPlayerpointer != 0)
{
*(long*)(dwPlayerpointer+OFS_6thslot) = 1;
}
}
void slot7 ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Serverpointer;
if(dwPlayerpointer != 0)
{
*(long*)(dwPlayerpointer+OFS_7thslot) = 1;
}
}
void slot8 ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Serverpointer;
if(dwPlayerpointer != 0)
{
*(long*)(dwPlayerpointer+OFS_8thslot) = 1;
}
}

void norecoil ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
*(float*)(dwPlayerpointer+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerpointer+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerpointer+OFS_NORECOIL3) = 0;
}
}


void Hacks()
{
for(;; )
{
ExtraAmmo1();
ExtraAmmo2();
fullbright();
lowgravity();
VerichleJump();
FastAll();
Teleport();
jump();
nobounds();
norecoil();
slot5();
slot6();
slot7();
slot8();
NoSpread();
Sleep(20);
}
}

Some PPl Will Ask Some Qs Like This " i Got Void Error "
Ans : u need to Add Void List At the last

Other Qs i Got 3 error "posiX,posiY,posiZ" Thats Cuz u did Do this

float posiX;
float posiY;
float posiZ;

Any More Qs Ask Here i Will Try to help u As i can



Credits :
Me
Maxylopez93 (Love u Mate )
Nice job .
Nice job ^^
But i'm pretty sure no one will add you to his credits (leechers)
The only problem with this source is the DWORD as always. It's in every hack. Other than that it's a good no menu. =P
Lol i allready had this source for a long time :|
void VerichleJump ()

omg xD

void VehicleJump ()
Quote Originally Posted by CyberRazzer View Post
void VerichleJump ()

omg xD

void VehicleJump ()
Its a good job someone noticed that /
Posts 1–7 of 7 · Page 1 of 1
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