This Is Some warrock NoMenu Source for u Guys
NoMenu :
float posiX;
float posiY;
float posiZ;
void ExtraAmmo1 ()
{
*(int*)(ADR_ExtraAmmo1) = 1;
}
void ExtraAmmo2 ()
{
*(int*)(ADR_ExtraAmmo1) = 1;
}
void fullbright ()
{
*(int*)(ADR_Fullbright1) = 1092779973;
*(int*)(ADR_Fullbright2) = 1092779973;
*(int*)(ADR_Fullbright3) = 1092779973;
}
void VerichleJump ()
{
if (GetAsyncKeyState(VK_CONTROL))
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
*(float*)(dwPlayerpointer+ADR_Jump1) = 1000;
*(float*)(dwPlayerpointer+ADR_Jump2) = 1000;
*(float*)(dwPlayerpointer+ADR_Jump3) = 1000;
}
}
}
void Teleport ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
if (GetAsyncKeyState(VK_F7))
{
posiX = *(float*)(dwPlayerpointer + OFS_X);
posiY = *(float*)(dwPlayerpointer + OFS_Y);
posiZ = *(float*)(dwPlayerpointer + OFS_Z);
}
if (GetAsyncKeyState(VK_F8))
{
*(float*)(dwPlayerpointer + OFS_X) = posiX;
*(float*)(dwPlayerpointer + OFS_Y) = posiY;
*(float*)(dwPlayerpointer + OFS_Z) = posiZ;
}
}
}
void FastAll ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
*(float*)ADR_FAST_REPAIR = 1;
*(float*)ADR_FAST_AMMO = 1;
}}
void Gold ()
{
DWORD dwServerpointer = *(DWORD*)ADR_Serverpointer;
if(dwServerpointer != 99999999)
{
*(long*)(dwServerpointer+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwServerpointer+OFS_PREMIUM2) = 1, 1;
}}}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
*(float*)(dwPlayerpointer+OFS_Z) = 1000;
}
}
}
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)OFS_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)OFS_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)OFS_NOBOUNDS1, sizeof(t), Protection, 0);
VirtualProtect((void*)OFS_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)OFS_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)OFS_NOBOUNDS2, sizeof(t), Protection, 0);
}
void NoSpread () // on
{if(GetAsyncKeyState(VK_F2) &1);
{
*(float*) ADR_NOSPREAD = 0;
}
}
void lowgravity ()
{
if (GetAsyncKeyState(VK_LBUTTON))
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
*(float*)(dwPlayerpointer+OFS_GRAV) = 100.0f;
}
}
}
void slot5 ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Serverpointer;
if(dwPlayerpointer != 0)
{
*(long*)(dwPlayerpointer+OFS_5thslot) = 1;
}
}
void slot6 ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Serverpointer;
if(dwPlayerpointer != 0)
{
*(long*)(dwPlayerpointer+OFS_6thslot) = 1;
}
}
void slot7 ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Serverpointer;
if(dwPlayerpointer != 0)
{
*(long*)(dwPlayerpointer+OFS_7thslot) = 1;
}
}
void slot8 ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Serverpointer;
if(dwPlayerpointer != 0)
{
*(long*)(dwPlayerpointer+OFS_8thslot) = 1;
}
}
void norecoil ()
{
DWORD dwPlayerpointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayerpointer != 0)
{
*(float*)(dwPlayerpointer+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerpointer+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerpointer+OFS_NORECOIL3) = 0;
}
}
void Hacks()
{
for(;; )
{
ExtraAmmo1();
ExtraAmmo2();
fullbright();
lowgravity();
VerichleJump();
FastAll();
Teleport();
jump();
nobounds();
norecoil();
slot5();
slot6();
slot7();
slot8();
NoSpread();
Sleep(20);
}
}
Some PPl Will Ask Some Qs Like This " i Got Void Error "
Ans : u need to Add Void List At the last
Other Qs i Got 3 error "posiX,posiY,posiZ" Thats Cuz u did Do this
float posiX;
float posiY;
float posiZ;
Any More Qs Ask Here i Will Try to help u As i can
Credits :
Me
Maxylopez93 (Love u Mate

)