Black Ops Modding Variables/Codes

Posts 31–45 of 50 · Page 3 of 4
is there a way to have super jump in console commands on zombies?
where should i copy paste these commands in order to get them working with my black ops ?
also are they safe? no ban at all?
thanks
Move to gsc section?

Or else Archangel / whoever is in charge better answer my requests :<
Quote Originally Posted by AZUMIKKEL View Post
Move to gsc section?

Or else Archangel / whoever is in charge better answer my requests :<
moved .
Nightingale= More Special Nades (Stun, Flash..)
Syrette just makes me do something with hands.
Hatchet is a Tomahawk.

Thanx,

PS: Is there a way to use MP40, M40A3, R700, etc.?
Doesn't work with /give command.
Quote Originally Posted by Domen View Post
Nightingale= More Special Nades (Stun, Flash..)
Syrette just makes me do something with hands.
Hatchet is a Tomahawk.

Thanx,

PS: Is there a way to use MP40, M40A3, R700, etc.?
Doesn't work with /give command.
Syrette is the "weapon" to revive other players.
how to enable wh with code?
this - self ThermalVisionFOFOverlayOn(); work?
actually, someone have to make a mod for MPGH only, with a pw and just get it on a private server, wich will be online often
i need the sHitLoc vars very badly but the ones from mw2 seems to be uncorrect :/
Made an easier health display:

Code:
health()
{
	self endon( "disconnect" );
	info = self createFontString("hudbig", 1.2);
	while(true)
	{
	info setPoint("TOP", "TOP", -0, 0);
	info setText( "^5Health: ^1", self.health );
	wait .5;
	}
}
Its also less glitchy, the other one seemed to get fucked up then you die.
Quote Originally Posted by Flitchit View Post
Made an easier health display:

Code:
health()
{
	self endon( "disconnect" );
	info = self createFontString("hudbig", 1.2);
	while(true)
	{
	info setPoint("TOP", "TOP", -0, 0);
	info setText( "^5Health: ^1", self.health );
	wait .5;
	}
}
Its also less glitchy, the other one seemed to get fucked up then you die.
Why not add the end on Death as well?
Quote Originally Posted by Jorndel View Post
Why not add the end on Death as well?
I could, but it works all the same. plus im too lazy but fine...

Code:
health()
{
	self endon( "disconnect" );
        self endon( "death" );
	info = self createFontString("hudbig", 1.2);
	while(true)
	{
	info setPoint("TOP", "TOP", -0, 0);
	info setText( "^5Health: ^1", self.health );
	wait .5;
	}
}
Quote Originally Posted by Flitchit View Post
I could, but it works all the same. plus im too lazy but fine...

Code:
health()
{
	self endon( "disconnect" );
        self endon( "death" );
	info = self createFontString("hudbig", 1.2);
	while(true)
	{
	info setPoint("TOP", "TOP", -0, 0);
	info setText( "^5Health: ^1", self.health );
	wait .5;
	}
}
Erm, you wanted it to lag less. And make that loop and stack up when the player die. Like 10 times, you would have 10 loops of that code for just 1 player :S

Well, good you added it tho
Posts 31–45 of 50 · Page 3 of 4

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