Code:
quarry_objects()
{
CreateElevator((-5048,1663,-94),(-6982,-2524,748));
CreateGrids((-6471,-2338,748),(-6031,-2534,748));
CreateWalls((-6000,-2552,763),(-6001,-2332,950));
CreateWalls((-6001,-2332,763),(-6216,-2332,950));
CreateWalls((-6217,-2552,763),(-6005,-2552,950));
CreateRamps((-6054,-2512,763),(-6212,-2524,900));
CreateGrids((-6223,-2470,891),(-6023,-2352,891));
CreateWalls((-6248,-2344,906),(-6238,-2534,925));
CreateDoors((-6226,-2448,763),(-6226,-2448,963),(90,0,0),5,2,15,75);
mgTurret1 = spawnTurret( "misc_turret", (-6241,-2420,933), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
}