ExclamationNosway Intervention

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Nosway Intervention
I am currently trying to fix some bugs in Promod.
But i havent managed to fix a bug on the nosway fix yet.
The problem is that you have to holdbreath once each map so nosway works.
Here is the code:



Code:
doNoSway()
{
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
setDvar ("sv_cheats", 1);
setdvar( "player_breath_fire_delay ", "0" );
setdvar( "player_breath_gasp_lerp", "0" );
setdvar( "player_breath_gasp_scale", "0.0" );
setdvar( "player_breath_gasp_time", "0" );
setDvar( "player_breath_snd_delay ", "0" );
setDvar( "perk_extraBreath", "0" );
setDvar( "perk_improvedextraBreath", "0" );
setDvar("sv_cheats", 0);
}


Thanks a lot!
its the same like no recoil..
Quote Originally Posted by mathieutje12 View Post
its the same like no recoil..
No sir, its not. You still have recoil when you shoot.
Code:
doNoSway()
{
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
setDvar ("sv_cheats", 1);
setdvar( "player_breath_fire_delay ", "0" );
setdvar( "player_breath_gasp_lerp", "0" );
setdvar( "player_breath_gasp_scale", "0.0" );
setdvar( "player_breath_gasp_time", "0" );
setDvar( "player_breath_snd_delay ", "0" );
setDvar( "perk_extraBreath", "0" );
setDvar( "perk_improvedextraBreath", "0" );
setDvar("sv_cheats", 0);
}
sv_cheats why on and off doesnt this fuck with your game?
Quote Originally Posted by panzerbjrn View Post
Code:
doNoSway()
{
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
setDvar ("sv_cheats", 1);
setdvar( "player_breath_fire_delay ", "0" );
setdvar( "player_breath_gasp_lerp", "0" );
setdvar( "player_breath_gasp_scale", "0.0" );
setdvar( "player_breath_gasp_time", "0" );
setDvar( "player_breath_snd_delay ", "0" );
setDvar( "perk_extraBreath", "0" );
setDvar( "perk_improvedextraBreath", "0" );
setDvar("sv_cheats", 0);
}
sv_cheats why on and off doesnt this fuck with your game?

No it worked but you are right anyways it isnt necessary. Thx man.
Try this :
[php]setdvar("player_breath_fire_delay", 0);
setdvar( "player_breath_gasp_lerp", 0);
setdvar( "player_breath_gasp_scale", 0);
setdvar( "player_breath_gasp_time", 0);
setDvar( "player_breath_snd_delay " ,0);
setDvar( "perk_extraBreath", 0);
setDvar( "perk_improvedextraBreath", 0);
[/php]
Quote Originally Posted by mathieutje12 View Post
Try this :
[php]setdvar("player_breath_fire_delay", 0);
setdvar( "player_breath_gasp_lerp", 0);
setdvar( "player_breath_gasp_scale", 0);
setdvar( "player_breath_gasp_time", 0);
setDvar( "player_breath_snd_delay " ,0);
setDvar( "perk_extraBreath", 0);
setDvar( "perk_improvedextraBreath", 0);
[/php]
It works the same way like before so you have to hold breath once to get noSway.

But i have 2 new questions when i modify weapon damage like that:

Code:
getWepDamageIntervention(sHitLoc, iDamage) {
	switch( sHitLoc )
	{
		case "helmet":
		case "head":
		case "neck":
		case "torso_upper":
			return 200;
		case "torso_lower":
			return 120;
		case "right_arm_upper":
		case "left_arm_upper":
			return 100;
		case "right_arm_lower":
		case "left_arm_lower":
			return 80;
		case "right_hand":
		case "left_hand":
			return 70;
		case "gun":
			return 0;
		case "right_leg_upper":
		case "left_leg_upper":
			return 100;
		case "right_leg_lower":
		case "left_leg_lower":
			return 80;
		case "right_foot":
		case "left_foot":
			return 70;
	}
	return iDamage;
}

Is this the ingame given damage? Or does the stopping power perk increase the damage values i set there like this:

case "right_foot":
return 70 * 1,4 (for Stopping Power Bonus) = 98 ???

2. Question: Is it possible to adjust weapon range??

Thanks in advance.
*bump* pls help
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