Map Edit In Rust V1.5

Posts 1–15 of 19 · Page 1 of 2
Map Edit In Rust V1.5
Hi I have updated and I hope you like I've improved ...
The flag off the map it away
Hoare is better






CreateElevator((742.075, 948.854, 268.125), (1310, 90, 0));
CreateRamps((512.124, 1023, 276.125), (0, 980, 0));
Creategrids((166, -124, -122), (0, 0, 0));
CreateRamps((512.124, 1023, 276.125), (0, 90, 0));
CreateElevator((702.303, 1007.13, 18.7644),(0, 0, 1088.13));
CreateElevator((1706.85, 1658.54, -48.7146), (468.875, 0, 0));
mgTurret = spawnTurret( "misc_turret", (-310.103, 927.061, -77.0704), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
mgTurret = spawnTurret( "misc_turret", (-361.73, 1026.62, -132.875), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
mgTurret = spawnTurret( "misc_turret", (-340.746, 802.276, -132.875), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
mgTurret = spawnTurret( "misc_turret", (188.266, -49.3753, 63.8877), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
CreateElevator((1651.4, 1817.23, 1088.13), (468.875, 0, 0));
Createramps((512.124, 1023, 276.125), (1088.13, 0, 0));
Please post video or screenshots of the bunker
this is an update of which mapedit?
Quote Originally Posted by panzerbjrn View Post
this is an update of which mapedit?
Of the one he put on this site 2 days ago.
Nice gj on update
Nice pictures like it good job
Thanks, Today I will begin with another map.
Quote Originally Posted by darkorlegend View Post
Thanks, Today I will begin with another map.
sounds good. can you do one with highrise?
maybe make a bunker underground, nobody does that.
Quote Originally Posted by panzerbjrn View Post
sounds good. can you do one with highrise?
maybe make a bunker underground, nobody does that.
No, not highrise! Try one map that has never been edited like invasion, maybe some dlc maps too, or afghan,or some other maps too.
this is the good code
Code:
rust_objects()
{
CreateElevator((742.075, 948.854, 268.125), (1310, 90, 0));
CreateRamps((512.124, 1023, 276.125), (0, 980, 0));
Creategrids((166, -124, -122), (0, 0, 0));
CreateRamps((512.124, 1023, 276.125), (0, 90, 0));
CreateElevator((702.303, 1007.13, 18.7644),(0, 0, 1088.13));
CreateElevator((1706.85, 1658.54, -48.7146), (468.875, 0, 0));
mgTurret = spawnTurret( "misc_turret", (-310.103, 927.061, -77.0704), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
mgTurret = spawnTurret( "misc_turret", (-361.73, 1026.62, -132.875), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
mgTurret = spawnTurret( "misc_turret", (-340.746, 802.276, -132.875), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
mgTurret = spawnTurret( "misc_turret", (188.266, -49.3753, 63.8877), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
CreateElevator((1651.4, 1817.23, 1088.13), (468.875, 0, 0));
Createramps((512.124, 1023, 276.125), (1088.13, 0, 0)); 
}
and you post the screenshots good
good bunker
ps:you have not to do after the . other coordinates
Code:
CreateElevator((1651,1817,1088), (468,0,0));
how to add this bunkers @ ur game? just copy/paste it in a mw2 folder..?
Posts 1–15 of 19 · Page 1 of 2
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