MAP BIG IN highrise (Zombie)
Hi this is my first big map
And I hope you enjoy the video I'll post in an hour ...
As you prove the map ..
And I hope you enjoy the video I'll post in an hour ...
As you prove the map ..
HighRise_Objects()
{
CreateElevator((-1645.03, 8464.31, 3280.13), (1341.52, 10263.9, 4064.13));
CreateRamps((1241.06, 10466.1, 4064.13), (-1149.83, 10280.2, 2745.64));
CreateRamps((-2549.1, 10946.9, 2176.13), (-2529.67, 11238.8, 2257.84));
CreateElevator((-2264.94, 11044.8, 2712.13), (-621.508, 20796.7, 1870.13));
CreateRamps((-609.773, 20224.4, 2070.13), (-697.931, 19014.7, 2724.63));
CreateRamps((-697.914, 19006.2, 2739.41), (-2911.67, 19157.7, 2739.41));
CreateRamps((-2902.21, 19171.3, 2732.26), (-2863.96, 19912.6, 2078.13));
mgTurret = spawnTurret( "misc_turret", (-2676.9, 19141.2, 2754.53), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
CreateElevator((-3041.23, 20804.6, 1870.13), (-4709.7, 13599.3, 5464.13));
CreateBlocks((-5432.42, 12636.2, 5624.46), (90, 90, 0));
CreateRamps((-5618.72, 12001.5, 5472.14), (-5346.39, 11258.8, 5472.13));
CreateBlocks((-5889.81, 10515.4, 5619.3), (90, 90, 0));
CreateElevator((-5625.77, 10387.6, 5664.13), (-90.634, 6752.88, 3355.13));
CreateBlocks((-2726.59, 5146.5, 3034.18), (0, 90, 0));
CreateElevator((-133.374, 5999.13, 3099.13), (-686.556, 6854.67, 2736.13));
CreateElevator((-133.363, 6495.13, 3355.13), (-686.212, 6864.98, 2736.13));
}
{
CreateElevator((-1645.03, 8464.31, 3280.13), (1341.52, 10263.9, 4064.13));
CreateRamps((1241.06, 10466.1, 4064.13), (-1149.83, 10280.2, 2745.64));
CreateRamps((-2549.1, 10946.9, 2176.13), (-2529.67, 11238.8, 2257.84));
CreateElevator((-2264.94, 11044.8, 2712.13), (-621.508, 20796.7, 1870.13));
CreateRamps((-609.773, 20224.4, 2070.13), (-697.931, 19014.7, 2724.63));
CreateRamps((-697.914, 19006.2, 2739.41), (-2911.67, 19157.7, 2739.41));
CreateRamps((-2902.21, 19171.3, 2732.26), (-2863.96, 19912.6, 2078.13));
mgTurret = spawnTurret( "misc_turret", (-2676.9, 19141.2, 2754.53), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
CreateElevator((-3041.23, 20804.6, 1870.13), (-4709.7, 13599.3, 5464.13));
CreateBlocks((-5432.42, 12636.2, 5624.46), (90, 90, 0));
CreateRamps((-5618.72, 12001.5, 5472.14), (-5346.39, 11258.8, 5472.13));
CreateBlocks((-5889.81, 10515.4, 5619.3), (90, 90, 0));
CreateElevator((-5625.77, 10387.6, 5664.13), (-90.634, 6752.88, 3355.13));
CreateBlocks((-2726.59, 5146.5, 3034.18), (0, 90, 0));
CreateElevator((-133.374, 5999.13, 3099.13), (-686.556, 6854.67, 2736.13));
CreateElevator((-133.363, 6495.13, 3355.13), (-686.212, 6864.98, 2736.13));
}

