Improved Beastmode

Posts 31–41 of 41 · Page 3 of 3
Quote Originally Posted by seeplusplus View Post
xD
That is fail troll!
seriously .. and gave just right.........
You can't NOP a pointer! xD
Quote Originally Posted by seeplusplus View Post
You can't NOP a pointer! xD
........how do you get nop from memcpy ...........
Quote Originally Posted by seeplusplus View Post
You can't NOP a pointer! xD
then what is that called the one you are NOPING to get No Recoil
Quote Originally Posted by seeplusplus View Post
You can't NOP a pointer! xD
The addies for no recoil are pionters dummy..
xD sorry got a little confused...
I think...
xD
Ive got these classes->
Code:
class pMain;
class Info;
class pMain
{
public:
	Info* goToInfoClass; //0000
};

class Info
{
public:
	char unknown0[8];
	__int32 Unknown1; //0008
	__int32 iCurrentHealth; //000C
	char unknown2[4];
	__int32 iMaxHealth; //0014
        char unknown3[4];
	WepInfo* goToWepInfo;//001C
	Something* goToSomething; //0020
	char unknown4[348];
	float fStamina; //0180
	char unknown5[8];
	__int32 iWeaponSlotInUse; //018C
	float fCameraSomething; //0190
	float fCameraSomething2; //0194
	float fCameraSomething3; //0198
	char unknown6[32];
	Stats* goToStats; //01BC
};
And when i try to do this->
Code:
switch(hack13)
{
	case 0:
	if(hack13 = 0)
		{
		}
	break;
	case 1:
	if(hack13 ==1)
		{
			*(long*)0x378228C4 = 4;
			if(pMain->goToInfoClass->iCurrentHealth == 0)
				*(long*)0x378228C4 = 2;

		}
	break;
}
i get->
Code:
error C2059: syntax error : '->'
and when i put my mouse over the red line, it says->
Code:
Expression must have a bool type (or be convertible to bool)
What am i doing wrong 0.o???
Quote Originally Posted by fvestrgenrl View Post
Ive got these classes->
Code:
class pMain;
class Info;
class pMain
{
public:
	Info* goToInfoClass; //0000
};

class Info
{
public:
	char unknown0[8];
	__int32 Unknown1; //0008
	__int32 iCurrentHealth; //000C
	char unknown2[4];
	__int32 iMaxHealth; //0014
        char unknown3[4];
	WepInfo* goToWepInfo;//001C
	Something* goToSomething; //0020
	char unknown4[348];
	float fStamina; //0180
	char unknown5[8];
	__int32 iWeaponSlotInUse; //018C
	float fCameraSomething; //0190
	float fCameraSomething2; //0194
	float fCameraSomething3; //0198
	char unknown6[32];
	Stats* goToStats; //01BC
};
And when i try to do this->
Code:
switch(hack13)
{
	case 0:
	if(hack13 = 0)
		{
		}
	break;
	case 1:
	if(hack13 ==1)
		{
			*(long*)0x378228C4 = 4;
			if(pMain->goToInfoClass->iCurrentHealth == 0)
				*(long*)0x378228C4 = 2;

		}
	break;
}
i get->
Code:
error C2059: syntax error : '->'
and when i put my mouse over the red line, it says->
Code:
Expression must have a bool type (or be convertible to bool)
What am i doing wrong 0.o???
you are not actually telling the compiler where to find that class
Your not pointing to your class.
Code:
if(pMain->goToInfoClass->pInfo->iCurrentHealth == 0)
Dont you think this was obvious and was being hidden

Quote Originally Posted by ac1d_buRn View Post


you need to set the value to 2 while respawning, otherwise when your finished respawning, you cant move your player. your like a dead camera.
Lol what if you want to stay like that, its no respawn and instead of doing 2 different thing for beastmode and no respawn you just have it like that

Quote Originally Posted by freedompeace View Post
Uhh, what about the people that actually want to stay in "beastmode" after they die?
IKR some people dont think all the way through
Posts 31–41 of 41 · Page 3 of 3
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