Working Hotkey Base

Posts 16–30 of 46 · Page 2 of 4
Quote Originally Posted by Fabolous View Post


Me?

Cause when you say pro , i looked back as if some one was calling me .
lol u think ur the best, he used a lot of classes, this is win, good job
Thanks for all the compliments everyone. Hopefully you guys can make some pretty nice shit with this Base =)
Thanks Apoc91, Waiting for it to be Approved so I can learn something also... Im tiered of Decrypting the same recycled bases... When I say decrypting Its a mixer between C and C++ and yet I dont know either languages
Quote Originally Posted by Departure View Post
Thanks Apoc91, Waiting for it to be Approved so I can learn something also... Im tiered of Decrypting the same recycled bases... When I say decrypting Its a mixer between C and C++ and yet I dont know either languages
Cool story bro..
Quote Originally Posted by Departure View Post
Thanks Apoc91, Waiting for it to be Approved so I can learn something also... Im tiered of Decrypting the same recycled bases... When I say decrypting Its a mixer between C and C++ and yet I dont know either languages
yea I know what you mean haha, they're hard to understand even when you do know the language :P. If you have any questions about this just ask me, I'll help you as much as I can.
Quote Originally Posted by NOOB View Post


You were the best minion.
He was the best minion in the coding section.

/Approved.
very nice base just got finished looking over it..
Quote Originally Posted by whit View Post
very nice base just got finished looking over it..
Thank you =)
Quote Originally Posted by GodHack2 View Post
i was wondering how you got the rcc to work on a hotkey hack
i thought you called it in a thread
but you used d3d
Have a globle boolean for your hacks On/Off so that the hooked dx9 function can read the boolean, then from hooked dx9 function ( I noticed Present seems to work fine) call your RCC... your hotkeys set the the globle boolean to true or false thus making a hotkey RCC hack.
Lol, I'm surprised we have not yet been flooded with a stream of hotkey hacks yet.
Oh wait! I forgot people do not know how to use features such as classes or namespaces
Quote Originally Posted by _Fk127_ View Post
Lol, I'm surprised we have not yet been flooded with a stream of hotkey hacks yet.
Oh wait! I forgot people do not know how to use features such as classes or namespaces
lol if they did it right, they wouldn't need to worry about either :P Just add a RCCInfo or Callback and an appropriate key and they're done, they don't even have to worry about testing if it's activated. I don't think many of them see how beautiful it is
Quote Originally Posted by Apoc91 View Post
lol if they did it right, they wouldn't need to worry about either :P Just add a RCCInfo or Callback and an appropriate key and they're done, they don't even have to worry about testing if it's activated. I don't think many of them see how beautiful it is
This honestly is more beautiful than any menu base I have seen save Gellin's.
Should I release a more simple hotkey base that uses the "classic" techniques most are used to?
I don't care what you do with it, just try not to stray too far away from proper C++ please
this is what i got for errors:
Code:
1>------ Build started: Project: base, Configuration: Debug Win32 ------
1>  dllmain.cpp
1>c:\users\spencer c\desktop\source\base.h(23): error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [9]' to 'LPCWSTR'
1>          Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>c:\users\spencer c\desktop\source\base.h(24): error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [11]' to 'LPCWSTR'
1>          Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>  Base.cpp
1>c:\users\spencer c\desktop\source\base.h(23): error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [9]' to 'LPCWSTR'
1>          Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>c:\users\spencer c\desktop\source\base.h(24): error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [11]' to 'LPCWSTR'
1>          Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>  Generating Code...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Change Character Set Unicode to Multi-Byte!
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