Random Weapon Box
nicely done, hope you release the code soon
can't wait... might incorporate this with QCZM if its released on time 
can't wait... might incorporate this with QCZM if its released on time 
Youtube 's allowed, however I already found it myself.

If you read another post I posted here, I said im finished ;D
Oh and btw,
Code:
level.wep = spawn("script_model", pos+(0,5,0));
level.wep.angles = angle;
level.wep MoveTo(level.wep.origin+(0,0,50), 3);
while(1)
{
model = level.weaponList[RandomInt( level.weaponList.size )];
level.wep setModel(GetWeaponModel(model));
wait 0.2;
}
It was just random that I always got the same weapons

Oh and, aren't you the guy who made the spawnweapon thingy? o.O
If so, could you share the code?
If so, could you share the code?

Are you serious, there are better ways to do this:
It's alot cleaner and uses less code
I'm not dead you know, I'm still around. Just let me know if you need any help. I already made one for Black Ops.
Code:
weapons = []; weapons[0] = "scar_mp"; weapons[1] = "ak47_mp"; weapons[2] = "coltanaconda_mp"; weapons[3] = "glock_mp"; random = randomInt(weapons.size); level.wep setModel(getWeaponModel(weapons[random]));
I'm not dead you know, I'm still around. Just let me know if you need any help. I already made one for Black Ops.nice but is it upgraded when u get a random weapon or is it a stock gun
Changed it yesterday.
Random gun, no attachements, nothing special.
Random gun, no attachements, nothing special.
until u pack-a-punch =)
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), because if not it can take a long time to get your random weapon, 