Working commands

Posts 46–60 of 117 · Page 4 of 8
wow. jsut IP ban this child. He has anger issues and is not very helpful.

edit: ..and needs to learn the English language.
Quote Originally Posted by supermassive View Post
wow. jsut IP ban this child. He has anger issues and is not very helpful.

edit: ..and needs to learn the English language.
Chill man, hes not angry, its a flame fest. You can't have control over these, leave it to the mods.
I am guessing one of the rules states no mini modding, so try not to go there.
Quote Originally Posted by raskofshadows View Post
K guys back on topic please.
Like I said, i think mini modding is against the rules so refrain from doing it. There is nothing OT, this is a stupid thread with only the purpose of looking through known console variables. We should start testing the equipbundle console variable.
Oh and yea I can't keep my opinion out of this, dwrola the parameters means what comes after the command, you didn't answer anyone's question.
Quote Originally Posted by Roxter View Post
Like I said, i think mini modding is against the rules so refrain from doing it. There is nothing OT, this is a stupid thread with only the purpose of looking through known console variables. We should start testing the equipbundle console variable.
Oh and yea I can't keep my opinion out of this, dwrola the parameters means what comes after the command, you didn't answer anyone's question.
This is why it benefits to read the rules, I didn't see anything against mini-modding but I would think it's generally frowned upon.

So I got a question, couldn't we mix the console and the commands together to form some sort of trainer? basically just shortcuts that automatically send the console codes for you when you click for it, and resend after every room load until you toggle it off? Seems it would be far more convenient.
Quote Originally Posted by Achiro View Post
This is why it benefits to read the rules, I didn't see anything against mini-modding but I would think it's generally frowned upon.

So I got a question, couldn't we mix the console and the commands together to form some sort of trainer? basically just shortcuts that automatically send the console codes for you when you click for it, and resend after every room load until you toggle it off? Seems it would be far more convenient.
That's a great idea! We would require the source though. If we had the source we could make a vb (visual basic) trainer.
Quote Originally Posted by Roxter View Post
That's a great idea! We would require the source though. If we had the source we could make a vb (visual basic) trainer.
o_O The source is right there,

use .NET reflector on VindictusConsole.exe

Although for some reason I can't get the source of VDC.dll - so any help on that? o_o
Quote Originally Posted by darkwar4ever View Post
o_O The source is right there,

use .NET reflector on VindictusConsole.exe

Although for some reason I can't get the source of VDC.dll - so any help on that? o_o
I dunno, Ollydbg? Not my grounds. Probably Ollydbg though.
Yeah, of course. Using the same method as included in the console, it is very possible.

I'll try to get the source for this and make one once I have the time. Hopefully by the time I'll be done, the method won't already be patched.
Naah, ollydbg can only look at actual addresses of functions, it doesn't spit back the source, while .net reflector actually gets you the entire source code.
Quote Originally Posted by darkwar4ever View Post
Naah, ollydbg can only look at actual addresses of functions, it doesn't spit back the source, while .net reflector actually gets you the entire source code.
Oh rly? I didn't know that. Thank you.
Quote Originally Posted by UnitedMassacre View Post
Classic cryptanalysis involves an interesting combination of analytical reasoning, application of mathematical tools, pattern finding, patience, determination, and... luck.

Cryptanalysts are also called attackers. Sometimes if a crypatnalyst is caught in his/her act of "hacking" deciphering and releasing the code to something like that could honestly get him/her in serious trouble...

the sv commands that are out now are one thing and that is on them. they will fix that sooner or later i would think. but to actually decipher then public release the findings would piss a lot of people off.

if they could figure out who did that... which could happen. but highly unlikely.
they would sue the shit out of that person.

so with that being said not to bust your bubble or anything.if anybody does figure that out they wouldn't release it... out of respect for the game or fear of lawsuit... but dumb people have before and a lot of them get lucky and the game gets wrecked for awhile then they patch it
... such is the cycle of life in mmos.
i doubt their will be a decryption anytime soon for our use...

we willl just have to make due with what we have and try to keep it quiet.

i'm on the hunt -.-

Also i need a dedicated and trustworthy volunteer or a few to test a few things..
one is a way to get SILVER TOKENS!

please private message me your in game name. you must have the console

i will explain the rest in game.

i will be looking forward to meet you :P
as long as its just codes and not any programs i'll try ^^ but i get viruses (testing/attempting to make simple cheats with many problems usually) all the time so programs arent good either way, my IGN i will send in a message i dont want any GM's finding it xD. i'll be doing the testing with an alt mule message me if you're still interested in this.
Quote Originally Posted by dwrowla View Post
I figured it would be a good idea to make a list of the commands that work, and how to use each one, and what it does, i'll start with the ones i use to fight. With these i easily went from 36 - 40 on the double everything event today, and im not banned unlike all the abusers of tieve's box's.

campfire_repair

player_monster_damage_base_constant 10000

plr_move_speed_normal 1001

test_immune

cc_fill_all_items

player_monster_damage_atk_def_balance_factor 900000

changelevel

cc_launch_ship_intro_in

test_get_item
Wait if you use the
player_monster_damage_atk_def_balance_factor 900000
player_monster_damage_base_constant 10000
Won't you get ban easily because it is kind of obvious the Overkill and the 1 hit KOs?
Quote Originally Posted by Sunrise View Post
Wait if you use the
player_monster_damage_atk_def_balance_factor 900000
player_monster_damage_base_constant 10000
Won't you get ban easily because it is kind of obvious the Overkill and the 1 hit KOs?
so who is it that is going to be there to see you doing this ? unless your dumb
I made a "trainer" using Hell_Demons injection methods, and I'm currently waiting for a confirmation from him to be able to release it. Once I get that confirmation, I'll post a pre-release version to show that it's working, then I'll finish polishing it and adding the hotkeys and stuff.
Posts 46–60 of 117 · Page 4 of 8
This thread is closed for replies.

Tags for this Thread

None

Talk with us