Working commands

Posts 106–117 of 117 · Page 8 of 8
I'm STILL looking for commands that allow:

a) Zoom in and out more, even through walls.
b) Take more screenshots at boss defeat, with more diverse angles.
c) Maximize screenshot quality (jpeg compression is bad when you use printscreen).

Progress:
a) Tested A LOT of commands that have "zoom" on them, still nothing.
Although this adds a cool zoom to mid mouse button:

alias fov+ "+cam_fov_zoom;bind mouse3 fov-"
alias fov- "-cam_fov_zoom;bind mouse3 fov+"
bind mouse3 fov+

b) and c) Nayas helped a lot, posting commands related to the boss defeat scene.
Unfortunately, most changes didn't work (ie. there's no way to take more than 4 screenshots; couldn't find a way to increase screenshot quality when pressing printscreen either).
Quote Originally Posted by GreenXIII View Post
I'm STILL looking for commands that allow:

a) Zoom in and out more, even through walls.
b) Take more screenshots at boss defeat, with more diverse angles.
c) Maximize screenshot quality (jpeg compression is bad when you use printscreen).

Progress:
a) Tested A LOT of commands that have "zoom" on them, still nothing.
Although this adds a cool zoom to mid mouse button:

alias fov+ "+cam_fov_zoom;bind mouse3 fov-"
alias fov- "-cam_fov_zoom;bind mouse3 fov+"
bind mouse3 fov+

b) and c) Nayas helped a lot, posting commands related to the boss defeat scene.
Unfortunately, most changes didn't work (ie. there's no way to take more than 4 screenshots; couldn't find a way to increase screenshot quality when pressing printscreen either).
Well, for screenshoots you could try the command "jpeg"
Code:
jpeg
	HelpStr: Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
Quote Originally Posted by Nico View Post
Well, for screenshoots you could try the command "jpeg"
Code:
jpeg
	HelpStr: Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
Nope, that didn't work.

I'm also looking for a way to remove red screen when in low health.
Meanwhile, I found this:

campfire_alram_radius 0.1

Removes annoying campfire and anvil messages.
Code:
hp_low_ratio_for_effect
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_CLIENTDLL 
hp_low_ratio_for_disable_effect
	HelpStr: 
	Value: 0.4
	Flags: FCVAR_CLIENTDLL 
hp_low_ratio_warning_maximum_level
	HelpStr: 
	Value: 10
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_volume_on_low_health
	HelpStr: 
	Value: 1.f
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_volume_on_high_health
	HelpStr: 
	Value: 0.4f
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_opacity_on_low_health
	HelpStr: 
	Value: 1.0f
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_opacity_on_high_health
	HelpStr: 
	Value: 0.3f
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_period_on_low_health
	HelpStr: 
	Value: 0.7
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_period_on_high_health
	HelpStr: 
	Value: 1.4f
	Flags: FCVAR_CLIENTDLL 
hp_low_help_msg_top
	HelpStr: 
	Value: 0.75
	Flags: FCVAR_CLIENTDLL 
hp_low_help_msg_fade_time
	HelpStr: 
	Value: 1
	Flags: FCVAR_CLIENTDLL
Quote Originally Posted by Nico View Post
Code:
hp_low_ratio_for_effect
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_CLIENTDLL 
hp_low_ratio_for_disable_effect
	HelpStr: 
	Value: 0.4
	Flags: FCVAR_CLIENTDLL 
hp_low_ratio_warning_maximum_level
	HelpStr: 
	Value: 10
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_volume_on_low_health
	HelpStr: 
	Value: 1.f
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_volume_on_high_health
	HelpStr: 
	Value: 0.4f
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_opacity_on_low_health
	HelpStr: 
	Value: 1.0f
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_opacity_on_high_health
	HelpStr: 
	Value: 0.3f
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_period_on_low_health
	HelpStr: 
	Value: 0.7
	Flags: FCVAR_CLIENTDLL 
hp_low_effect_period_on_high_health
	HelpStr: 
	Value: 1.4f
	Flags: FCVAR_CLIENTDLL 
hp_low_help_msg_top
	HelpStr: 
	Value: 0.75
	Flags: FCVAR_CLIENTDLL 
hp_low_help_msg_fade_time
	HelpStr: 
	Value: 1
	Flags: FCVAR_CLIENTDLL
Should be this:
hp_low_ratio_for_effect
HelpStr:
Value: 0.3
Flags: FCVAR_CLIENTDLL

So I set the value to 0.001 so it would only trigger when I'm with 1 HP or not trigger at all. But it didn't work at all.
Quote Originally Posted by m202 View Post
Thanks for this, I was wondering if you knew the code for blood prince set and the Laghodessa set. If you do can you tell me the code?
serversided.
Wht's the code for Light of Palala? Should be fun to keep bosses perma-stunned so we can break off/spear/bomb 'em.
Cuz I don't wanna start messing around with golden ball dmg ratios in order not to 1hitKO (helmet snatch for chietain, shield break for sturdy, spear kill for tyrant, etc)
Quote Originally Posted by qtimporta View Post
Wht's the code for Light of Palala? Should be fun to keep bosses perma-stunned so we can break off/spear/bomb 'em.
Cuz I don't wanna start messing around with golden ball dmg ratios in order not to 1hitKO (helmet snatch for chietain, shield break for sturdy, spear kill for tyrant, etc)
flashbang or something like that. For your breakoff pleasure - http://www.mpgh.net/forum/267-vindic...s-hfs-mod.html
I don't. But someone posted a mod that causes a breakoff at the first flinch. It's on the front section somewhere.

And yes, breakoff bosses down to 20% HP for an easy kill post-breakoff. Everything else is at 10HP including non-breakoff bosses.
Quote Originally Posted by UlRRvtk7 View Post
I don't. But someone posted a mod that causes a breakoff at the first flinch. It's on the front section somewhere.

And yes, breakoff bosses down to 20% HP for an easy kill post-breakoff. Everything else is at 10HP including non-breakoff bosses.
Been trying it and its a lot of fun, tho I kinda suck at break offs, lol.
Posts 106–117 of 117 · Page 8 of 8
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