Working commands

Posts 91–105 of 117 · Page 7 of 8
WHAT THRS A SILVER TOKEN CODE.....................
Quote Originally Posted by Doggidog View Post
yep just tested both test_get_item works nothing shows as u said, and test_immune does not work for me also
Try "monster_player_damage_base_constant -80"
cam_zoom_zbias_distance_ratio

top image is cam_zoom_zbias_distance_ratio_town 1000
Still can be scaled with mousewheel, now i just need to move it back a bit lol
Code:
cam_command
cam_snapto
cam_idealyaw
cam_idealpitch
cam_idealdist
cam_control_pitch_angle_min
cam_control_pitch_angle_max
cam_control_pitch_modify_continuously
cam_control_pitch_delta_up
cam_control_pitch_delta_down
cam_control_pitch_max_level
cam_gradually_change_distance
cam_gradually_change_distance_ratio
cam_gradually_change_distance
cam_gradually_change_distance_ratio
There is actually a working command for increased camera distance but i used so many of them that i didn't know which one does it, because you still can't zoom out with mouse scroll, I accidentally pitched camera above character and it followed me from farthest point, but scrolling for zoom returns it to standard distance.
I wish somebody more familiar with source engine could suggest what commands can enable persistent zoomout?

http://i56.tinypic.com/6s5tec.jpg
previews are damn big
Quote Originally Posted by nayas View Post
Code:
cam_command
cam_snapto
cam_idealyaw
cam_idealpitch
cam_idealdist
cam_control_pitch_angle_min
cam_control_pitch_angle_max
cam_control_pitch_modify_continuously
cam_control_pitch_delta_up
cam_control_pitch_delta_down
cam_control_pitch_max_level
cam_gradually_change_distance
cam_gradually_change_distance_ratio
cam_gradually_change_distance
cam_gradually_change_distance_ratio
There is actually a working command for increased camera distance but i used so many of them that i didn't know which one does it, because you still can't zoom out with mouse scroll, I accidentally pitched camera above character and it followed me from farthest point, but scrolling for zoom returns it to standard distance.
I wish somebody more familiar with source engine could suggest what commands can enable persistent zoomout?

http://i56.tinypic.com/6s5tec.jpg
previews are damn big
I'm trying to use these and other parameters to make the camera more dynamic, able to zoom out behind walls (so you don't lose your view when you're cornered by an enemy) and a few other tweaks.

Right now I'm looking for the command that prevents the character from disappearing (leaving only the weapons/shield) when the camera is too close.

EDIT:
Progress is going well.
This is what I've come up at this point:

cam_control_pitch_delta_up 50
cam_control_pitch_angle_min 1
cam_modify_distance_target_bounding_size 0
cam_control_pitch_added_height_max 40

I'm also trying to increase the number and angle variety of screenshots taken at the boss defeats.
Is there a way to pause the game for, say, 20 seconds, so you can take your own screenshots?
Quote Originally Posted by GreenXIII View Post
I'm trying to use these and other parameters to make the camera more dynamic, able to zoom out behind walls (so you don't lose your view when you're cornered by an enemy) and a few other tweaks.

Right now I'm looking for the command that prevents the character from disappearing (leaving only the weapons/shield) when the camera is too close.

EDIT:
Progress is going well.
This is what I've come up at this point:

cam_control_pitch_delta_up 50
cam_control_pitch_angle_min 1
cam_modify_distance_target_bounding_size 0
cam_control_pitch_added_height_max 40

I'm also trying to increase the number and angle variety of screenshots taken at the boss defeats.
Is there a way to pause the game for, say, 20 seconds, so you can take your own screenshots?
Just host timescale to 0.01
Quote Originally Posted by darkwar4ever View Post
Just host timescale to 0.01
That works, but the camera goes sloooooowww, so i can't rotate it to get better screenshots.

I've tweaked my list of camera-smoothing commands:

cam_control_pitch_delta_up 48
cam_control_pitch_angle_min 120
cam_modify_distance_target_bounding_size 0
cam_control_pitch_added_height_max 40

Still looking for commands that allow to:

a) Zoom in and out more, even through walls.
b) Take more screenshots at boss defeat, with more diverse angles.
c) Maximize screenshot quality (jpeg compression is bad when you use printscreen).
These are all variables used in end screening. Game uses timescale 0.003 to freeze and then changes camera position with commands. You can set minimum changes to 0 or 1 if you don't want screenshots.
Code:
cam_boss_final_shot_start_time 0.2
cam_boss_final_shot_start_change_at_first_time 1.5
cam_boss_final_shot_change_time 1.5
cam_boss_final_shot_return_boss_show_time 5.0
cam_boss_final_shot_minimum_camera_changes 4
quest_success_scene_immediate_timescale	0.1
quest_success_scene_timescale	0.1
quest_success_scene_return_boss_show_timescale	0.5
quest_success_scene_stop_timescale	0.003

cam_boss_final_shot_boss_to_player_target_bias_x 0.0
cam_boss_final_shot_boss_to_player_target_bias_y -25.0
cam_boss_final_shot_boss_to_player_target_bias_z 0.0
cam_boss_final_shot_boss_to_player_origin_bias_x -100.0
cam_boss_final_shot_boss_to_player_origin_bias_y 100.0
cam_boss_final_shot_boss_to_player_origin_bias_z -20.0
cam_boss_final_shot_boss_to_player_fov 60.0
cam_boss_final_shot_boss_to_player_distance_ratio 0.01
cam_boss_final_shot_boss_to_player_side_min_distance 100
cam_boss_final_shot_boss_to_player_side_distance 150
cam_boss_final_shot_boss_to_player_side_origin_bias_y 0
cam_boss_final_shot_boss_to_player_side_origin_bias_z 30
cam_boss_final_shot_boss_to_player_side_target_bias_z 10
cam_boss_final_shot_boss_to_player_side_fov 60
cam_boss_final_shot_player_chest_min_pitch -20
cam_boss_final_shot_player_chest_max_pitch 10
cam_boss_final_shot_player_chest_min_yaw -180
cam_boss_final_shot_player_chest_max_yaw 30
cam_boss_final_shot_player_chest_distance 100
cam_boss_final_shot_player_chest_bias_z -15
cam_boss_final_shot_player_chest_angle_bias_yaw 10
cam_boss_final_shot_player_chest_angle_bias_pitch 0
cam_boss_final_shot_player_chest_fov 60
cam_boss_final_shot_player_chest_min_length 120.0
cam_boss_final_shot_dest_fov_zoom_ratio 0.95
Quote Originally Posted by nayas View Post
These are all variables used in end screening. Game uses timescale 0.003 to freeze and then changes camera position with commands. You can set minimum changes to 0 or 1 if you don't want screenshots.
Code:
cam_boss_final_shot_start_time 0.2
cam_boss_final_shot_start_change_at_first_time 1.5
cam_boss_final_shot_change_time 1.5
cam_boss_final_shot_return_boss_show_time 5.0
cam_boss_final_shot_minimum_camera_changes 4
quest_success_scene_immediate_timescale	0.1
quest_success_scene_timescale	0.1
quest_success_scene_return_boss_show_timescale	0.5
quest_success_scene_stop_timescale	0.003

cam_boss_final_shot_boss_to_player_target_bias_x 0.0
cam_boss_final_shot_boss_to_player_target_bias_y -25.0
cam_boss_final_shot_boss_to_player_target_bias_z 0.0
cam_boss_final_shot_boss_to_player_origin_bias_x -100.0
cam_boss_final_shot_boss_to_player_origin_bias_y 100.0
cam_boss_final_shot_boss_to_player_origin_bias_z -20.0
cam_boss_final_shot_boss_to_player_fov 60.0
cam_boss_final_shot_boss_to_player_distance_ratio 0.01
cam_boss_final_shot_boss_to_player_side_min_distance 100
cam_boss_final_shot_boss_to_player_side_distance 150
cam_boss_final_shot_boss_to_player_side_origin_bias_y 0
cam_boss_final_shot_boss_to_player_side_origin_bias_z 30
cam_boss_final_shot_boss_to_player_side_target_bias_z 10
cam_boss_final_shot_boss_to_player_side_fov 60
cam_boss_final_shot_player_chest_min_pitch -20
cam_boss_final_shot_player_chest_max_pitch 10
cam_boss_final_shot_player_chest_min_yaw -180
cam_boss_final_shot_player_chest_max_yaw 30
cam_boss_final_shot_player_chest_distance 100
cam_boss_final_shot_player_chest_bias_z -15
cam_boss_final_shot_player_chest_angle_bias_yaw 10
cam_boss_final_shot_player_chest_angle_bias_pitch 0
cam_boss_final_shot_player_chest_fov 60
cam_boss_final_shot_player_chest_min_length 120.0
cam_boss_final_shot_dest_fov_zoom_ratio 0.95
EXCELLENT.
Thank you. Will test and tweak it all to my liking.

Is there a way to creat a batch file for all those commands?
The shorcut method described in the" all-in-one guide" thread is not working for me.
I've been playing around with the Source demo recording. That might help you. I couldn't get the free movement thing working. Let me know if you can figure that out.

record filename
then:
playdemo filename
then:
demoui
and hit esc to get the cursor back.

There's a Source wiki article that goes into that stuff in more detail. They really should have included the demo recording in the game.
what was the code for speeding up crafting again>? plz
Quote Originally Posted by Hitman 47 View Post
what was the code for speeding up crafting again>? plz
blacksmith_craft_time_sec 0.1

There you go.

Quote Originally Posted by dragon73 View Post
blacksmith_craft_time_sec 0.1

There you go.

that is only for NPC crafting not for when you craft it your self
Code:
cc_set_sub_weapon snowball 999
There's a title for getting 10 kills with them so... it might be a bad idea to use them. When you throw them at an enemy they freeze the enemy much like Evie's ice spear.

Also does anyone know the name for small bombs? I thought it was frag, since thats what it's referred to in the hfs but that didn't work. Neither did "small_bomb', "small_bombs", "smallbomb" or "smallbombs".
Quote Originally Posted by Existance0 View Post
Code:
cc_set_sub_weapon snowball 999
There's a title for getting 10 kills with them so... it might be a bad idea to use them. When you throw them at an enemy they freeze the enemy much like Evie's ice spear.

Also does anyone know the name for small bombs? I thought it was frag, since thats what it's referred to in the hfs but that didn't work. Neither did "small_bomb', "small_bombs", "smallbomb" or "smallbombs".
handbomb
and handbomb_lvl2
Posts 91–105 of 117 · Page 7 of 8
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