WHAT THRS A SILVER TOKEN CODE.....................
Working commands
cam_zoom_zbias_distance_ratio
top image is cam_zoom_zbias_distance_ratio_town 1000
Still can be scaled with mousewheel, now i just need to move it back a bit lol

top image is cam_zoom_zbias_distance_ratio_town 1000
Still can be scaled with mousewheel, now i just need to move it back a bit lol

Code:
cam_command cam_snapto cam_idealyaw cam_idealpitch cam_idealdist cam_control_pitch_angle_min cam_control_pitch_angle_max cam_control_pitch_modify_continuously cam_control_pitch_delta_up cam_control_pitch_delta_down cam_control_pitch_max_level cam_gradually_change_distance cam_gradually_change_distance_ratio cam_gradually_change_distance cam_gradually_change_distance_ratio
I wish somebody more familiar with source engine could suggest what commands can enable persistent zoomout?
http://i56.tinypic.com/6s5tec.jpg
previews are damn big
I'm trying to use these and other parameters to make the camera more dynamic, able to zoom out behind walls (so you don't lose your view when you're cornered by an enemy) and a few other tweaks.
Right now I'm looking for the command that prevents the character from disappearing (leaving only the weapons/shield) when the camera is too close.
EDIT:
Progress is going well.
This is what I've come up at this point:
cam_control_pitch_delta_up 50
cam_control_pitch_angle_min 1
cam_modify_distance_target_bounding_size 0
cam_control_pitch_added_height_max 40
I'm also trying to increase the number and angle variety of screenshots taken at the boss defeats.
Is there a way to pause the game for, say, 20 seconds, so you can take your own screenshots?
Right now I'm looking for the command that prevents the character from disappearing (leaving only the weapons/shield) when the camera is too close.
EDIT:
Progress is going well.
This is what I've come up at this point:
cam_control_pitch_delta_up 50
cam_control_pitch_angle_min 1
cam_modify_distance_target_bounding_size 0
cam_control_pitch_added_height_max 40
I'm also trying to increase the number and angle variety of screenshots taken at the boss defeats.
Is there a way to pause the game for, say, 20 seconds, so you can take your own screenshots?
That works, but the camera goes sloooooowww, so i can't rotate it to get better screenshots.
I've tweaked my list of camera-smoothing commands:
cam_control_pitch_delta_up 48
cam_control_pitch_angle_min 120
cam_modify_distance_target_bounding_size 0
cam_control_pitch_added_height_max 40
Still looking for commands that allow to:
a) Zoom in and out more, even through walls.
b) Take more screenshots at boss defeat, with more diverse angles.
c) Maximize screenshot quality (jpeg compression is bad when you use printscreen).
I've tweaked my list of camera-smoothing commands:
cam_control_pitch_delta_up 48
cam_control_pitch_angle_min 120
cam_modify_distance_target_bounding_size 0
cam_control_pitch_added_height_max 40
Still looking for commands that allow to:
a) Zoom in and out more, even through walls.
b) Take more screenshots at boss defeat, with more diverse angles.
c) Maximize screenshot quality (jpeg compression is bad when you use printscreen).
These are all variables used in end screening. Game uses timescale 0.003 to freeze and then changes camera position with commands. You can set minimum changes to 0 or 1 if you don't want screenshots.
Code:
cam_boss_final_shot_start_time 0.2 cam_boss_final_shot_start_change_at_first_time 1.5 cam_boss_final_shot_change_time 1.5 cam_boss_final_shot_return_boss_show_time 5.0 cam_boss_final_shot_minimum_camera_changes 4 quest_success_scene_immediate_timescale 0.1 quest_success_scene_timescale 0.1 quest_success_scene_return_boss_show_timescale 0.5 quest_success_scene_stop_timescale 0.003 cam_boss_final_shot_boss_to_player_target_bias_x 0.0 cam_boss_final_shot_boss_to_player_target_bias_y -25.0 cam_boss_final_shot_boss_to_player_target_bias_z 0.0 cam_boss_final_shot_boss_to_player_origin_bias_x -100.0 cam_boss_final_shot_boss_to_player_origin_bias_y 100.0 cam_boss_final_shot_boss_to_player_origin_bias_z -20.0 cam_boss_final_shot_boss_to_player_fov 60.0 cam_boss_final_shot_boss_to_player_distance_ratio 0.01 cam_boss_final_shot_boss_to_player_side_min_distance 100 cam_boss_final_shot_boss_to_player_side_distance 150 cam_boss_final_shot_boss_to_player_side_origin_bias_y 0 cam_boss_final_shot_boss_to_player_side_origin_bias_z 30 cam_boss_final_shot_boss_to_player_side_target_bias_z 10 cam_boss_final_shot_boss_to_player_side_fov 60 cam_boss_final_shot_player_chest_min_pitch -20 cam_boss_final_shot_player_chest_max_pitch 10 cam_boss_final_shot_player_chest_min_yaw -180 cam_boss_final_shot_player_chest_max_yaw 30 cam_boss_final_shot_player_chest_distance 100 cam_boss_final_shot_player_chest_bias_z -15 cam_boss_final_shot_player_chest_angle_bias_yaw 10 cam_boss_final_shot_player_chest_angle_bias_pitch 0 cam_boss_final_shot_player_chest_fov 60 cam_boss_final_shot_player_chest_min_length 120.0 cam_boss_final_shot_dest_fov_zoom_ratio 0.95
I've been playing around with the Source demo recording. That might help you. I couldn't get the free movement thing working. Let me know if you can figure that out.
record filename
then:
playdemo filename
then:
demoui
and hit esc to get the cursor back.
There's a Source wiki article that goes into that stuff in more detail. They really should have included the demo recording in the game.
record filename
then:
playdemo filename
then:
demoui
and hit esc to get the cursor back.
There's a Source wiki article that goes into that stuff in more detail. They really should have included the demo recording in the game.
what was the code for speeding up crafting again>? plz
Code:
cc_set_sub_weapon snowball 999
Also does anyone know the name for small bombs? I thought it was frag, since thats what it's referred to in the hfs but that didn't work. Neither did "small_bomb', "small_bombs", "smallbomb" or "smallbombs".
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