Update Address 20/01/2011

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Update Address 20/01/2011
Address

LTClient
Code:
0x3718BF20
Engine LTC
Code:
0x4A4810
No Recoil
Code:
0x37238E99
No Reloaded
Code:
0x374B8C94
Super Bullets
Code:
0x374B3996
Enemy Player Pointer
Code:
0x3715DE20
Random Player Pointer
Code:
0x37859FD8
Player Stats
Code:
0x3718C4D7
Glass Walls
Code:
0x57276A
Player Pointer
Code:
0x66F34
Teleport
Code:
0x3785A0D8
Code:
#define LTClient 0x3718BF20 #define EngineLTC 0x4A4810 #define NoRecoil 0x37238E99 #define NoReloaded 0x374B8C94 #define RandomPla 0x37859FD8 #define EnemyPla 0x3715DE20 #define GlassWalls 0x57276A #define Teleport 0x3785A0D8 #define PlayerStats 0x3718C4D7 #define SuperBullets 0x374B3996 #define PlayerPointer 0x66F34
I already made a thread D:
You couldve posted it there instead
Put the dump of engine and cshell please, do not have CA in computer

Thanks
Yea, thanks. But could you post a dumped CSHell ? Would Thank you and rep. Im Ca Eu. And i wanted to create some sigs for other addies. (Not these)
Ltc Is Incorret...

The good one is

Code:
Lt Client
0x37817E30
Get the Gamestatus Address
Quote Originally Posted by flameswor10 View Post
Get the Gamestatus Address
Code:
typedef bool (*IsConnected_t)(void);  

bool IsIngame()
{
    DWORD* LTBase = (DWORD*)ADDIE_LTC;
    IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);

    return pConnected();
}


kotentoph
Quote Originally Posted by NOOB View Post


Code:
typedef bool (*IsConnected_t)(void);  

bool IsIngame()
{
    DWORD* LTBase = (DWORD*)ADDIE_LTC;
    IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);

    return pConnected();
}
I want the addy
not a function
it's cleaner imo
Quote Originally Posted by NOOB View Post


Code:
typedef bool (*IsConnected_t)(void);  

bool IsIngame()
{
    DWORD* LTBase = (DWORD*)ADDIE_LTC;
    IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);

    return pConnected();
}
Credits Kotentopf pl0x
Hey, how do we make it so the hack turns off during loading screen (so its not detected)?
Quote Originally Posted by CAFlames View Post
Hey, how do we make it so the hack turns off during loading screen (so its not detected)?
It's posted right above you..
Quote Originally Posted by CAFlames View Post
Hey, how do we make it so the hack turns off during loading screen (so its not detected)?
Hotkeys ? You use While(1) ?
Quote Originally Posted by CAFlames View Post
Hey, how do we make it so the hack turns off during loading screen (so its not detected)?
if(CH_sat && IsIngame()){
RunConsoleCommand( "SkelModelStencil 1" );
}else{
RunConsoleCommand( "SkelModelStencil 0" );
}
Quote Originally Posted by flameswor10 View Post
if(CH_sat && IsIngame()){
RunConsoleCommand( "SkelModelStencil 1" );
}else{
RunConsoleCommand( "SkelModelStencil 0" );
}
GameStatus 10 x 0 Nexon =D
Lol sorry it took so long to get to this.

I'm apparently the only staff member who cares about having these updated and available.
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