
Originally Posted by
whit
memcpy((LPVOID)
I typed like this :
if( CH_Circle ) // UNLIM BAGG!
{
memcpy((LPVOID)0x4693FF, "0x75, 0x55", 2);
}
but game crashes when I turn that on .
[€DIT]
I dont no if this is correct but it worked :
Code:
if( CH_Circle ) // UNLIM BAGG!
{
D3D_NOPING( ( void* )circle_Addie4, 1);
}
unsigned long Protection;
BYTE IWriteNoFunctions[ ] = {0x75, 0x55};
VirtualProtect((void*)0x004693FF, 2, PAGE_READWRITE, &Protection);
memcpy((void*)0x004693FF, (const void*)IWriteNoFunctions, 2);
VirtualProtect((void*)0x004693FF, 2, Protection, 0);
{
now I can turn it on but how to turn it off?